lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
31 lines (30 loc) • 1.47 kB
TypeScript
import { AnimationMixer, AnimationClip, AnimationAction } from "three";
import IAnimationManager, { AnimationData } from "../../../interface/IAnimationManager";
import Appendable from "../Appendable";
import FoundManager from "../FoundManager";
import AnimationStates from "./AnimationStates";
export default class AnimationManager extends Appendable implements IAnimationManager {
$loadedClip: AnimationClip | undefined;
$animationStates: AnimationStates;
static componentName: string;
static defaults: Partial<import("../../../interface/utils/Defaults").default<IAnimationManager>>;
static schema: Required<import("../../../interface/utils/extractProps").ExtractProps<IAnimationManager>>;
$action?: AnimationAction;
$mixer: AnimationMixer;
private _clip?;
get $clip(): AnimationClip | undefined;
set $clip(val: AnimationClip | undefined);
get paused(): boolean;
set paused(val: boolean);
get loop(): number | boolean;
set loop(val: number | boolean);
lastFrame: number;
constructor(name: string | undefined, $loadedClip: AnimationClip | undefined, target: object | undefined, $animationStates: AnimationStates);
retarget(target: FoundManager, animationStates: AnimationStates): AnimationManager;
private _data?;
get data(): AnimationData | undefined;
set data(val: AnimationData | undefined);
mergeData(data: AnimationData): void;
get frame(): number;
set frame(val: number);
}