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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Sprite } from "three"; import ISpriteSheet from "../interface/ISpriteSheet"; import PhysicsObjectManager from "./core/PhysicsObjectManager"; export default class SpriteSheet extends PhysicsObjectManager<Sprite> implements ISpriteSheet { static componentName: string; static defaults: Partial<import("../interface/utils/Defaults").default<ISpriteSheet>>; static schema: Required<import("../interface/utils/extractProps").ExtractProps<ISpriteSheet>>; constructor(); protected disposeNode(): void; $blob: Blob | undefined; toBlob(): Blob | undefined; private _textureStart?; get textureStart(): string | undefined; set textureStart(value: string | undefined); private _textureEnd?; get textureEnd(): string | undefined; set textureEnd(value: string | undefined); private _texture?; get texture(): string | undefined; set texture(value: string | undefined); private _columns?; get columns(): number | undefined; set columns(value: number | undefined); private _length?; get length(): number | undefined; set length(value: number | undefined); private _loop?; get loop(): boolean | undefined; set loop(value: boolean | undefined); get depth(): number; set depth(_: number); get scaleZ(): number; set scaleZ(_: number); get blending(): import("../interface/ITexturedStandard").Blending; set blending(val: import("../interface/ITexturedStandard").Blending); }