lingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
186 lines • 4.24 kB
JavaScript
import Appendable from "./core/Appendable";
import { dummyIKDefaults, dummyIKSchema } from "../interface/IDummyIK";
import { configDummyIKSystem } from "../systems/configSystems/configDummyIKSystem";
class DummyIK extends Appendable {
static componentName = "dummyIK";
static defaults = dummyIKDefaults;
static schema = dummyIKSchema;
_target;
get target() {
return this._target;
}
set target(val) {
this._target = val;
configDummyIKSystem.add(this);
}
_hips;
get hips() {
return this._hips;
}
set hips(val) {
this._hips = val;
configDummyIKSystem.add(this);
}
_spine0;
get spine0() {
return this._spine0;
}
set spine0(val) {
this._spine0 = val;
configDummyIKSystem.add(this);
}
_spine1;
get spine1() {
return this._spine1;
}
set spine1(val) {
this._spine1 = val;
configDummyIKSystem.add(this);
}
_spine2;
get spine2() {
return this._spine2;
}
set spine2(val) {
this._spine2 = val;
configDummyIKSystem.add(this);
}
_neck;
get neck() {
return this._neck;
}
set neck(val) {
this._neck = val;
configDummyIKSystem.add(this);
}
_leftShoulder;
get leftShoulder() {
return this._leftShoulder;
}
set leftShoulder(val) {
this._leftShoulder = val;
configDummyIKSystem.add(this);
}
_leftArm;
get leftArm() {
return this._leftArm;
}
set leftArm(val) {
this._leftArm = val;
configDummyIKSystem.add(this);
}
_leftForeArm;
get leftForeArm() {
return this._leftForeArm;
}
set leftForeArm(val) {
this._leftForeArm = val;
configDummyIKSystem.add(this);
}
_leftHand;
get leftHand() {
return this._leftHand;
}
set leftHand(val) {
this._leftHand = val;
configDummyIKSystem.add(this);
}
_rightShoulder;
get rightShoulder() {
return this._rightShoulder;
}
set rightShoulder(val) {
this._rightShoulder = val;
configDummyIKSystem.add(this);
}
_rightArm;
get rightArm() {
return this._rightArm;
}
set rightArm(val) {
this._rightArm = val;
configDummyIKSystem.add(this);
}
_rightForeArm;
get rightForeArm() {
return this._rightForeArm;
}
set rightForeArm(val) {
this._rightForeArm = val;
configDummyIKSystem.add(this);
}
_rightHand;
get rightHand() {
return this._rightHand;
}
set rightHand(val) {
this._rightHand = val;
configDummyIKSystem.add(this);
}
_leftThigh;
get leftThigh() {
return this._leftThigh;
}
set leftThigh(val) {
this._leftThigh = val;
configDummyIKSystem.add(this);
}
_leftLeg;
get leftLeg() {
return this._leftLeg;
}
set leftLeg(val) {
this._leftLeg = val;
configDummyIKSystem.add(this);
}
_leftFoot;
get leftFoot() {
return this._leftFoot;
}
set leftFoot(val) {
this._leftFoot = val;
configDummyIKSystem.add(this);
}
_leftToeBase;
get leftToeBase() {
return this._leftToeBase;
}
set leftToeBase(val) {
this._leftToeBase = val;
configDummyIKSystem.add(this);
}
_rightThigh;
get rightThigh() {
return this._rightThigh;
}
set rightThigh(val) {
this._rightThigh = val;
configDummyIKSystem.add(this);
}
_rightLeg;
get rightLeg() {
return this._rightLeg;
}
set rightLeg(val) {
this._rightLeg = val;
configDummyIKSystem.add(this);
}
_rightFoot;
get rightFoot() {
return this._rightFoot;
}
set rightFoot(val) {
this._rightFoot = val;
configDummyIKSystem.add(this);
}
_rightToeBase;
get rightToeBase() {
return this._rightToeBase;
}
set rightToeBase(val) {
this._rightToeBase = val;
configDummyIKSystem.add(this);
}
}
export default DummyIK;
//# sourceMappingURL=DummyIK.js.map