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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import Appendable from "./core/Appendable"; import { dummyIKDefaults, dummyIKSchema } from "../interface/IDummyIK"; import { configDummyIKSystem } from "../systems/configSystems/configDummyIKSystem"; class DummyIK extends Appendable { static componentName = "dummyIK"; static defaults = dummyIKDefaults; static schema = dummyIKSchema; _target; get target() { return this._target; } set target(val) { this._target = val; configDummyIKSystem.add(this); } _hips; get hips() { return this._hips; } set hips(val) { this._hips = val; configDummyIKSystem.add(this); } _spine0; get spine0() { return this._spine0; } set spine0(val) { this._spine0 = val; configDummyIKSystem.add(this); } _spine1; get spine1() { return this._spine1; } set spine1(val) { this._spine1 = val; configDummyIKSystem.add(this); } _spine2; get spine2() { return this._spine2; } set spine2(val) { this._spine2 = val; configDummyIKSystem.add(this); } _neck; get neck() { return this._neck; } set neck(val) { this._neck = val; configDummyIKSystem.add(this); } _leftShoulder; get leftShoulder() { return this._leftShoulder; } set leftShoulder(val) { this._leftShoulder = val; configDummyIKSystem.add(this); } _leftArm; get leftArm() { return this._leftArm; } set leftArm(val) { this._leftArm = val; configDummyIKSystem.add(this); } _leftForeArm; get leftForeArm() { return this._leftForeArm; } set leftForeArm(val) { this._leftForeArm = val; configDummyIKSystem.add(this); } _leftHand; get leftHand() { return this._leftHand; } set leftHand(val) { this._leftHand = val; configDummyIKSystem.add(this); } _rightShoulder; get rightShoulder() { return this._rightShoulder; } set rightShoulder(val) { this._rightShoulder = val; configDummyIKSystem.add(this); } _rightArm; get rightArm() { return this._rightArm; } set rightArm(val) { this._rightArm = val; configDummyIKSystem.add(this); } _rightForeArm; get rightForeArm() { return this._rightForeArm; } set rightForeArm(val) { this._rightForeArm = val; configDummyIKSystem.add(this); } _rightHand; get rightHand() { return this._rightHand; } set rightHand(val) { this._rightHand = val; configDummyIKSystem.add(this); } _leftThigh; get leftThigh() { return this._leftThigh; } set leftThigh(val) { this._leftThigh = val; configDummyIKSystem.add(this); } _leftLeg; get leftLeg() { return this._leftLeg; } set leftLeg(val) { this._leftLeg = val; configDummyIKSystem.add(this); } _leftFoot; get leftFoot() { return this._leftFoot; } set leftFoot(val) { this._leftFoot = val; configDummyIKSystem.add(this); } _leftToeBase; get leftToeBase() { return this._leftToeBase; } set leftToeBase(val) { this._leftToeBase = val; configDummyIKSystem.add(this); } _rightThigh; get rightThigh() { return this._rightThigh; } set rightThigh(val) { this._rightThigh = val; configDummyIKSystem.add(this); } _rightLeg; get rightLeg() { return this._rightLeg; } set rightLeg(val) { this._rightLeg = val; configDummyIKSystem.add(this); } _rightFoot; get rightFoot() { return this._rightFoot; } set rightFoot(val) { this._rightFoot = val; configDummyIKSystem.add(this); } _rightToeBase; get rightToeBase() { return this._rightToeBase; } set rightToeBase(val) { this._rightToeBase = val; configDummyIKSystem.add(this); } } export default DummyIK; //# sourceMappingURL=DummyIK.js.map