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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import Appendable from "./core/Appendable"; import IDummyIK from "../interface/IDummyIK"; export default class DummyIK extends Appendable implements IDummyIK { static componentName: string; static defaults: Partial<import("../interface/utils/Defaults").default<IDummyIK>>; static schema: Required<import("../interface/utils/extractProps").ExtractProps<IDummyIK>>; private _target?; get target(): string | undefined; set target(val: string | undefined); private _hips?; get hips(): string | undefined; set hips(val: string | undefined); private _spine0?; get spine0(): string | undefined; set spine0(val: string | undefined); private _spine1?; get spine1(): string | undefined; set spine1(val: string | undefined); private _spine2?; get spine2(): string | undefined; set spine2(val: string | undefined); private _neck?; get neck(): string | undefined; set neck(val: string | undefined); private _leftShoulder?; get leftShoulder(): string | undefined; set leftShoulder(val: string | undefined); private _leftArm?; get leftArm(): string | undefined; set leftArm(val: string | undefined); private _leftForeArm?; get leftForeArm(): string | undefined; set leftForeArm(val: string | undefined); private _leftHand?; get leftHand(): string | undefined; set leftHand(val: string | undefined); private _rightShoulder?; get rightShoulder(): string | undefined; set rightShoulder(val: string | undefined); private _rightArm?; get rightArm(): string | undefined; set rightArm(val: string | undefined); private _rightForeArm?; get rightForeArm(): string | undefined; set rightForeArm(val: string | undefined); private _rightHand?; get rightHand(): string | undefined; set rightHand(val: string | undefined); private _leftThigh?; get leftThigh(): string | undefined; set leftThigh(val: string | undefined); private _leftLeg?; get leftLeg(): string | undefined; set leftLeg(val: string | undefined); private _leftFoot?; get leftFoot(): string | undefined; set leftFoot(val: string | undefined); private _leftToeBase?; get leftToeBase(): string | undefined; set leftToeBase(val: string | undefined); private _rightThigh?; get rightThigh(): string | undefined; set rightThigh(val: string | undefined); private _rightLeg?; get rightLeg(): string | undefined; set rightLeg(val: string | undefined); private _rightFoot?; get rightFoot(): string | undefined; set rightFoot(val: string | undefined); private _rightToeBase?; get rightToeBase(): string | undefined; set rightToeBase(val: string | undefined); }