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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import MeshAppendable from "../display/core/MeshAppendable"; import PhysicsObjectManager from "../display/core/PhysicsObjectManager"; export declare const controllerVXUpdateMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, number>; export declare const controllerVYUpdateMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, number>; export declare const controllerVZUpdateMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, number>; export declare const groundedControllerManagers: Set<PhysicsObjectManager<import("three").Object3D<import("three").Event>>>; export declare const managerActorMap: Map<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, any>; export declare const actorPtrManagerMap: Map<number, PhysicsObjectManager<import("three").Object3D<import("three").Event>>>; export declare const managerActorPtrMap: WeakMap<MeshAppendable<import("three").Object3D<import("three").Event>>, number>; export declare const managerControllerMap: Map<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, any>; export declare const controllerManagerMap: WeakMap<any, PhysicsObjectManager<import("three").Object3D<import("three").Event>>>; export declare const managerContactMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, WeakSet<PhysicsObjectManager<import("three").Object3D<import("three").Event>>>>; export declare const controllerManagerContactMap: WeakMap<PhysicsObjectManager<import("three").Object3D<import("three").Event>>, Set<PhysicsObjectManager<import("three").Object3D<import("three").Event>>>>;