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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import IModel from "../../interface/IModel"; import IPrimitive from "../../interface/IPrimitive"; export type GameObjectType = "group" | "model" | "dummy" | "dummyIK" | "tree" | "svgMesh" | "htmlMesh" | "joystick" | "reticle" | "splashScreen" | "text" | "mouse" | "keyboard" | "reflector" | "water" | "curve" | "sprite" | "spriteSheet" | "spawnPoint" | "sphericalJoint" | "fixedJoint" | "revoluteJoint" | "prismaticJoint" | "d6Joint" | "audio" | "ambientLight" | "areaLight" | "directionalLight" | "skyLight" | "defaultSkyLight" | "pointLight" | "spotLight" | "pooledPointLight" | "pooledSpotLight" | "camera" | "orbitCamera" | "thirdPersonCamera" | "firstPersonCamera" | "circle" | "cone" | "cube" | "cylinder" | "octahedron" | "plane" | "sphere" | "tetrahedron" | "torus" | "skybox" | "environment" | "setup" | "template" | "script" | "timeline" | "timelineAudio" | "gameGraph" | "connector" | "mathNode" | "numberNode" | "addNode" | "projectionNode" | "spawnNode" | "loopNode" | "templateNode"; type VersionNode = { type: "lingo3d"; version: string; }; type FindNode = { type: "find"; name: string; id?: string; children?: Array<AppendableNode>; }; type Node = { type: GameObjectType; children?: Array<AppendableNode>; }; export type AppendableNode = Partial<IModel & IPrimitive & { source: string; }> & Node; export type SceneGraphNode = AppendableNode | VersionNode | FindNode; export {};