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lingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { SceneGraphNode } from "./types"; import type Model from "../../display/Model"; declare const _default: (graph: Array<SceneGraphNode>) => (Model | import("../..").SpawnPoint | import("../..").Timeline | import("../..").Sphere | import("../..").Group | import("../../display/SvgMesh").default | import("../..").HTMLMesh | import("../..").Joystick | import("../..").Reticle | import("../..").SplashScreen | import("../..").Text | import("../..").Mouse | import("../..").Keyboard | import("../..").DummyIK | import("../..").Reflector | import("../..").Water | import("../..").Curve | import("../..").Sprite | import("../..").SpriteSheet | import("../..").SphericalJoint | import("../..").FixedJoint | import("../..").RevoluteJoint | import("../..").PrismaticJoint | import("../..").D6Joint | import("../..").Audio | import("../..").Camera | import("../..").ThirdPersonCamera | import("../..").FirstPersonCamera | import("../..").OrbitCamera | import("../..").AmbientLight | import("../..").Plane | import("../..").DirectionalLight | import("../..").SkyLight | import("../..").PointLight | import("../..").SpotLight | import("../..").PooledPointLight | import("../..").PooledSpotLight | import("../..").Circle | import("../..").Cone | import("../..").Cube | import("../..").Cylinder | import("../..").Octahedron | import("../..").Tetrahedron | import("../..").Torus | import("../..").Skybox | import("../..").Environment | import("../../display/Setup").default | import("../..").Script | import("../..").TimelineAudio | import("../..").GameGraph | import("../..").Connector | import("../..").MathNode | import("../..").NumberNode | import("../..").AddNode | import("../..").ProjectionNode | import("../..").SpawnNode | import("../..").LoopNode | import("../..").TemplateNode | import("../..").Template | undefined)[]; export default _default;