lingo3d-vue
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
80 lines (79 loc) • 2.1 kB
JavaScript
import { bY as b, bZ as r, bM as i, bU as o, c3 as t, c4 as c, c5 as n, c6 as l, bR as u, c1 as d, b_ as h, bB as m, bs as S, bH as p, cd as L, ce as g, bX as y, bO as P, cg as C, bz as T, cc as A, bD as M, bw as k, ch as J, bx as D, bv as F, bi as x, br as R, bA as f, by as v, c7 as E, bV as H, c8 as W, b$ as G, bQ as K, bE as O, ci as U, bP as j, bt as q, bI as w, c0 as I, bG as V, bL as z, c9 as B, bN as N, c2 as Q, bJ as X, bK as Y, bC as Z, ca as _, bW as $, bS as aa, bT as sa, bu as ea, cb as ba, cf as ra, bF as ia, bq as oa, bo as ta, bp as ca, bm as na, bk as la, bl as ua, bj as da, bn as ha, ck as ma, cs as Sa, co as pa, cm as La, cn as ga, cp as ya, cq as Pa, cr as Ca, cj as Ta, cl as Aa } from "./index-ee50be32.mjs";
import "vue";
export {
b as AmbientLight,
r as AreaLight,
i as Audio,
o as Camera,
t as Circle,
c as Cone,
n as Cube,
l as Cylinder,
u as D6Joint,
d as DefaultSkyLight,
h as DirectionalLight,
m as Dummy,
S as Editor,
p as Environment,
L as Find,
g as FindAll,
y as FirstPersonCamera,
P as FixedJoint,
C as Frame,
T as Group,
A as HTML,
M as HTMLMesh,
k as HUD,
J as Joystick,
D as Keyboard,
F as Library,
x as Lingo,
R as LingoEditor,
f as Model,
v as Mouse,
E as Octahedron,
H as OrbitCamera,
W as Plane,
G as PointLight,
K as PrismaticJoint,
O as Reflector,
U as Reticle,
j as RevoluteJoint,
q as SceneGraph,
w as Setup,
I as SkyLight,
V as Skybox,
z as SpawnPoint,
B as Sphere,
N as SphericalJoint,
Q as SpotLight,
X as Sprite,
Y as SpriteSheet,
Z as SvgMesh,
_ as Tetrahedron,
$ as ThirdPersonCamera,
aa as Timeline,
sa as TimelineAudio,
ea as Toolbar,
ba as Torus,
ra as UI,
ia as Water,
oa as World,
ta as clientToWorld,
ca as createPreload,
na as createProxy,
la as keyboard,
ua as mouse,
da as screenshot,
ha as setAssetsPath,
ma as useAnimation,
Sa as useChildren,
pa as useKeyboard,
La as useLoop,
ga as useMouse,
ya as usePreload,
Pa as useRenderer,
Ca as useScene,
Ta as useSpring,
Aa as useValue
};