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lingo3d-vue

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { bY as b, bZ as r, bM as i, bU as o, c3 as t, c4 as c, c5 as n, c6 as l, bR as u, c1 as d, b_ as h, bB as m, bs as S, bH as p, cd as L, ce as g, bX as y, bO as P, cg as C, bz as T, cc as A, bD as M, bw as k, ch as J, bx as D, bv as F, bi as x, br as R, bA as f, by as v, c7 as E, bV as H, c8 as W, b$ as G, bQ as K, bE as O, ci as U, bP as j, bt as q, bI as w, c0 as I, bG as V, bL as z, c9 as B, bN as N, c2 as Q, bJ as X, bK as Y, bC as Z, ca as _, bW as $, bS as aa, bT as sa, bu as ea, cb as ba, cf as ra, bF as ia, bq as oa, bo as ta, bp as ca, bm as na, bk as la, bl as ua, bj as da, bn as ha, ck as ma, cs as Sa, co as pa, cm as La, cn as ga, cp as ya, cq as Pa, cr as Ca, cj as Ta, cl as Aa } from "./index-ee50be32.mjs"; import "vue"; export { b as AmbientLight, r as AreaLight, i as Audio, o as Camera, t as Circle, c as Cone, n as Cube, l as Cylinder, u as D6Joint, d as DefaultSkyLight, h as DirectionalLight, m as Dummy, S as Editor, p as Environment, L as Find, g as FindAll, y as FirstPersonCamera, P as FixedJoint, C as Frame, T as Group, A as HTML, M as HTMLMesh, k as HUD, J as Joystick, D as Keyboard, F as Library, x as Lingo, R as LingoEditor, f as Model, v as Mouse, E as Octahedron, H as OrbitCamera, W as Plane, G as PointLight, K as PrismaticJoint, O as Reflector, U as Reticle, j as RevoluteJoint, q as SceneGraph, w as Setup, I as SkyLight, V as Skybox, z as SpawnPoint, B as Sphere, N as SphericalJoint, Q as SpotLight, X as Sprite, Y as SpriteSheet, Z as SvgMesh, _ as Tetrahedron, $ as ThirdPersonCamera, aa as Timeline, sa as TimelineAudio, ea as Toolbar, ba as Torus, ra as UI, ia as Water, oa as World, ta as clientToWorld, ca as createPreload, na as createProxy, la as keyboard, ua as mouse, da as screenshot, ha as setAssetsPath, ma as useAnimation, Sa as useChildren, pa as useKeyboard, La as useLoop, ga as useMouse, ya as usePreload, Pa as useRenderer, Ca as useScene, Ta as useSpring, Aa as useValue };