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lingo3d-vue

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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/// <reference types="webxr" /> declare const _default: () => import("vue").Ref<{ domElement: HTMLCanvasElement; autoClear: boolean; autoClearColor: boolean; autoClearDepth: boolean; autoClearStencil: boolean; debug: { checkShaderErrors: boolean; }; sortObjects: boolean; clippingPlanes: any[]; localClippingEnabled: boolean; extensions: { has: (name: string) => boolean; init: (capabilities: import("three").WebGLCapabilities) => void; get: (name: string) => any; }; outputEncoding: import("three").TextureEncoding; physicallyCorrectLights: boolean; toneMapping: import("three").ToneMapping; toneMappingExposure: number; info: { autoReset: boolean; memory: { geometries: number; textures: number; }; programs: { name: string; id: number; cacheKey: string; usedTimes: number; program: any; vertexShader: WebGLShader; fragmentShader: WebGLShader; uniforms: any; attributes: any; getUniforms: () => import("three").WebGLUniforms; getAttributes: () => any; destroy: () => void; }[] | null; render: { calls: number; frame: number; lines: number; points: number; triangles: number; }; update: (count: number, mode: number, instanceCount: number) => void; reset: () => void; }; shadowMap: { enabled: boolean; autoUpdate: boolean; needsUpdate: boolean; type: import("three").ShadowMapType; render: (shadowsArray: import("three").Light[], scene: import("three").Scene, camera: import("three").Camera) => void; cullFace: any; }; pixelRatio: number; capabilities: { readonly isWebGL2: boolean; precision: string; logarithmicDepthBuffer: boolean; maxTextures: number; maxVertexTextures: number; maxTextureSize: number; maxCubemapSize: number; maxAttributes: number; maxVertexUniforms: number; maxVaryings: number; maxFragmentUniforms: number; vertexTextures: boolean; floatFragmentTextures: boolean; floatVertexTextures: boolean; maxSamples: number; getMaxAnisotropy: () => number; getMaxPrecision: (precision: string) => string; }; properties: { get: (object: any) => any; remove: (object: any) => void; update: (object: any, key: any, value: any) => any; dispose: () => void; }; renderLists: { dispose: () => void; get: (scene: import("three").Scene, renderCallDepth: number) => import("three").WebGLRenderList; }; state: { buffers: { color: { setMask: (colorMask: boolean) => void; setLocked: (lock: boolean) => void; setClear: (r: number, g: number, b: number, a: number, premultipliedAlpha: boolean) => void; reset: () => void; }; depth: { setTest: (depthTest: boolean) => void; setMask: (depthMask: boolean) => void; setFunc: (depthFunc: import("three").DepthModes) => void; setLocked: (lock: boolean) => void; setClear: (depth: number) => void; reset: () => void; }; stencil: { setTest: (stencilTest: boolean) => void; setMask: (stencilMask: number) => void; setFunc: (stencilFunc: number, stencilRef: number, stencilMask: number) => void; setOp: (stencilFail: number, stencilZFail: number, stencilZPass: number) => void; setLocked: (lock: boolean) => void; setClear: (stencil: number) => void; reset: () => void; }; }; initAttributes: () => void; enableAttribute: (attribute: number) => void; enableAttributeAndDivisor: (attribute: number, meshPerAttribute: number) => void; disableUnusedAttributes: () => void; vertexAttribPointer: (index: number, size: number, type: number, normalized: boolean, stride: number, offset: number) => void; enable: (id: number) => void; disable: (id: number) => void; bindFramebuffer: (target: number, framebuffer: WebGLFramebuffer | null) => void; bindXRFramebuffer: (framebuffer: WebGLFramebuffer | null) => void; useProgram: (program: any) => boolean; setBlending: (blending: import("three").Blending, blendEquation?: import("three").BlendingEquation | undefined, blendSrc?: import("three").BlendingSrcFactor | undefined, blendDst?: import("three").BlendingDstFactor | undefined, blendEquationAlpha?: import("three").BlendingEquation | undefined, blendSrcAlpha?: import("three").BlendingSrcFactor | undefined, blendDstAlpha?: import("three").BlendingDstFactor | undefined, premultiplyAlpha?: boolean | undefined) => void; setMaterial: (material: import("three").Material, frontFaceCW: boolean) => void; setFlipSided: (flipSided: boolean) => void; setCullFace: (cullFace: import("three").CullFace) => void; setLineWidth: (width: number) => void; setPolygonOffset: (polygonoffset: boolean, factor?: number | undefined, units?: number | undefined) => void; setScissorTest: (scissorTest: boolean) => void; activeTexture: (webglSlot: number) => void; bindTexture: (webglType: number, webglTexture: any) => void; unbindTexture: () => void; compressedTexImage2D: (target: number, level: number, internalformat: number, width: number, height: number, border: number, data: ArrayBufferView) => void; texImage2D: { (target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView | null): void; (target: number, level: number, internalformat: number, format: number, type: number, source: any): void; }; texImage3D: (target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: any) => void; scissor: (scissor: import("three").Vector4) => void; viewport: (viewport: import("three").Vector4) => void; reset: () => void; }; xr: { enabled: boolean; isPresenting: boolean; cameraAutoUpdate: boolean; getController: (index: number) => import("three").XRTargetRaySpace; getControllerGrip: (index: number) => import("three").XRGripSpace; getHand: (index: number) => import("three").XRHandSpace; setFramebufferScaleFactor: (value: number) => void; setReferenceSpaceType: (value: XRReferenceSpaceType) => void; getReferenceSpace: () => XRReferenceSpace | null; setReferenceSpace: (value: XRReferenceSpace) => void; getBaseLayer: () => XRWebGLLayer | XRProjectionLayer; getBinding: () => XRWebGLBinding; getFrame: () => XRFrame; getSession: () => XRSession | null; setSession: (value: XRSession | null) => Promise<void>; getCamera: () => import("three").WebXRArrayCamera; updateCamera: (camera: import("three").PerspectiveCamera) => void; setAnimationLoop: (callback: XRFrameRequestCallback | null) => void; getFoveation: () => number | undefined; setFoveation: (value: number) => void; getPlanes: () => Set<XRPlane>; dispose: () => void; addEventListener: <T extends string>(type: T, listener: import("three").EventListener<import("three").Event, T, import("three").WebXRManager>) => void; hasEventListener: <T_1 extends string>(type: T_1, listener: import("three").EventListener<import("three").Event, T_1, import("three").WebXRManager>) => boolean; removeEventListener: <T_2 extends string>(type: T_2, listener: import("three").EventListener<import("three").Event, T_2, import("three").WebXRManager>) => void; dispatchEvent: (event: import("three").Event) => void; }; getContext: () => WebGLRenderingContext | WebGL2RenderingContext; getContextAttributes: () => any; forceContextLoss: () => void; forceContextRestore: () => void; getMaxAnisotropy: () => number; getPrecision: () => string; getPixelRatio: () => number; setPixelRatio: (value: number) => void; getDrawingBufferSize: (target: import("three").Vector2) => import("three").Vector2; setDrawingBufferSize: (width: number, height: number, pixelRatio: number) => void; getSize: (target: import("three").Vector2) => import("three").Vector2; setSize: (width: number, height: number, updateStyle?: boolean | undefined) => void; getCurrentViewport: (target: import("three").Vector4) => import("three").Vector4; getViewport: (target: import("three").Vector4) => import("three").Vector4; setViewport: (x: number | import("three").Vector4, y?: number | undefined, width?: number | undefined, height?: number | undefined) => void; getScissor: (target: import("three").Vector4) => import("three").Vector4; setScissor: (x: number | import("three").Vector4, y?: number | undefined, width?: number | undefined, height?: number | undefined) => void; getScissorTest: () => boolean; setScissorTest: (enable: boolean) => void; setOpaqueSort: (method: (a: any, b: any) => number) => void; setTransparentSort: (method: (a: any, b: any) => number) => void; getClearColor: (target: import("three").Color) => import("three").Color; setClearColor: (color: import("three").ColorRepresentation, alpha?: number | undefined) => void; getClearAlpha: () => number; setClearAlpha: (alpha: number) => void; clear: (color?: boolean | undefined, depth?: boolean | undefined, stencil?: boolean | undefined) => void; clearColor: () => void; clearDepth: () => void; clearStencil: () => void; clearTarget: (renderTarget: import("three").WebGLRenderTarget, color: boolean, depth: boolean, stencil: boolean) => void; resetGLState: () => void; dispose: () => void; renderBufferDirect: (camera: import("three").Camera, scene: import("three").Scene, geometry: import("three").BufferGeometry, material: import("three").Material, object: import("three").Object3D<import("three").Event>, geometryGroup: any) => void; setAnimationLoop: (callback: XRFrameRequestCallback | null) => void; animate: (callback: () => void) => void; compile: (scene: import("three").Object3D<import("three").Event>, camera: import("three").Camera) => void; render: (scene: import("three").Object3D<import("three").Event>, camera: import("three").Camera) => void; getActiveCubeFace: () => number; getActiveMipmapLevel: () => number; getRenderTarget: () => import("three").WebGLRenderTarget | null; getCurrentRenderTarget: () => import("three").WebGLRenderTarget | null; setRenderTarget: (renderTarget: import("three").WebGLRenderTarget | import("three").WebGLMultipleRenderTargets | null, activeCubeFace?: number | undefined, activeMipmapLevel?: number | undefined) => void; readRenderTargetPixels: (renderTarget: import("three").WebGLRenderTarget | import("three").WebGLMultipleRenderTargets, x: number, y: number, width: number, height: number, buffer: any, activeCubeFaceIndex?: number | undefined) => void; copyFramebufferToTexture: (position: import("three").Vector2, texture: import("three").Texture, level?: number | undefined) => void; copyTextureToTexture: (position: import("three").Vector2, srcTexture: import("three").Texture, dstTexture: import("three").Texture, level?: number | undefined) => void; copyTextureToTexture3D: (sourceBox: import("three").Box3, position: import("three").Vector3, srcTexture: import("three").Texture, dstTexture: import("three").Data3DTexture | import("three").DataArrayTexture, level?: number | undefined) => void; initTexture: (texture: import("three").Texture) => void; resetState: () => void; vr: boolean; shadowMapEnabled: boolean; shadowMapType: import("three").ShadowMapType; shadowMapCullFace: import("three").CullFace; supportsFloatTextures: () => any; supportsHalfFloatTextures: () => any; supportsStandardDerivatives: () => any; supportsCompressedTextureS3TC: () => any; supportsCompressedTexturePVRTC: () => any; supportsBlendMinMax: () => any; supportsVertexTextures: () => any; supportsInstancedArrays: () => any; enableScissorTest: (boolean: any) => any; } | undefined>; export default _default;