lingo3d-vue
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
238 lines (237 loc) • 12.9 kB
TypeScript
/// <reference types="webxr" />
declare const _default: () => import("vue").Ref<{
domElement: HTMLCanvasElement;
autoClear: boolean;
autoClearColor: boolean;
autoClearDepth: boolean;
autoClearStencil: boolean;
debug: {
checkShaderErrors: boolean;
};
sortObjects: boolean;
clippingPlanes: any[];
localClippingEnabled: boolean;
extensions: {
has: (name: string) => boolean;
init: (capabilities: import("three").WebGLCapabilities) => void;
get: (name: string) => any;
};
outputEncoding: import("three").TextureEncoding;
physicallyCorrectLights: boolean;
toneMapping: import("three").ToneMapping;
toneMappingExposure: number;
info: {
autoReset: boolean;
memory: {
geometries: number;
textures: number;
};
programs: {
name: string;
id: number;
cacheKey: string;
usedTimes: number;
program: any;
vertexShader: WebGLShader;
fragmentShader: WebGLShader;
uniforms: any;
attributes: any;
getUniforms: () => import("three").WebGLUniforms;
getAttributes: () => any;
destroy: () => void;
}[] | null;
render: {
calls: number;
frame: number;
lines: number;
points: number;
triangles: number;
};
update: (count: number, mode: number, instanceCount: number) => void;
reset: () => void;
};
shadowMap: {
enabled: boolean;
autoUpdate: boolean;
needsUpdate: boolean;
type: import("three").ShadowMapType;
render: (shadowsArray: import("three").Light[], scene: import("three").Scene, camera: import("three").Camera) => void;
cullFace: any;
};
pixelRatio: number;
capabilities: {
readonly isWebGL2: boolean;
precision: string;
logarithmicDepthBuffer: boolean;
maxTextures: number;
maxVertexTextures: number;
maxTextureSize: number;
maxCubemapSize: number;
maxAttributes: number;
maxVertexUniforms: number;
maxVaryings: number;
maxFragmentUniforms: number;
vertexTextures: boolean;
floatFragmentTextures: boolean;
floatVertexTextures: boolean;
maxSamples: number;
getMaxAnisotropy: () => number;
getMaxPrecision: (precision: string) => string;
};
properties: {
get: (object: any) => any;
remove: (object: any) => void;
update: (object: any, key: any, value: any) => any;
dispose: () => void;
};
renderLists: {
dispose: () => void;
get: (scene: import("three").Scene, renderCallDepth: number) => import("three").WebGLRenderList;
};
state: {
buffers: {
color: {
setMask: (colorMask: boolean) => void;
setLocked: (lock: boolean) => void;
setClear: (r: number, g: number, b: number, a: number, premultipliedAlpha: boolean) => void;
reset: () => void;
};
depth: {
setTest: (depthTest: boolean) => void;
setMask: (depthMask: boolean) => void;
setFunc: (depthFunc: import("three").DepthModes) => void;
setLocked: (lock: boolean) => void;
setClear: (depth: number) => void;
reset: () => void;
};
stencil: {
setTest: (stencilTest: boolean) => void;
setMask: (stencilMask: number) => void;
setFunc: (stencilFunc: number, stencilRef: number, stencilMask: number) => void;
setOp: (stencilFail: number, stencilZFail: number, stencilZPass: number) => void;
setLocked: (lock: boolean) => void;
setClear: (stencil: number) => void;
reset: () => void;
};
};
initAttributes: () => void;
enableAttribute: (attribute: number) => void;
enableAttributeAndDivisor: (attribute: number, meshPerAttribute: number) => void;
disableUnusedAttributes: () => void;
vertexAttribPointer: (index: number, size: number, type: number, normalized: boolean, stride: number, offset: number) => void;
enable: (id: number) => void;
disable: (id: number) => void;
bindFramebuffer: (target: number, framebuffer: WebGLFramebuffer | null) => void;
bindXRFramebuffer: (framebuffer: WebGLFramebuffer | null) => void;
useProgram: (program: any) => boolean;
setBlending: (blending: import("three").Blending, blendEquation?: import("three").BlendingEquation | undefined, blendSrc?: import("three").BlendingSrcFactor | undefined, blendDst?: import("three").BlendingDstFactor | undefined, blendEquationAlpha?: import("three").BlendingEquation | undefined, blendSrcAlpha?: import("three").BlendingSrcFactor | undefined, blendDstAlpha?: import("three").BlendingDstFactor | undefined, premultiplyAlpha?: boolean | undefined) => void;
setMaterial: (material: import("three").Material, frontFaceCW: boolean) => void;
setFlipSided: (flipSided: boolean) => void;
setCullFace: (cullFace: import("three").CullFace) => void;
setLineWidth: (width: number) => void;
setPolygonOffset: (polygonoffset: boolean, factor?: number | undefined, units?: number | undefined) => void;
setScissorTest: (scissorTest: boolean) => void;
activeTexture: (webglSlot: number) => void;
bindTexture: (webglType: number, webglTexture: any) => void;
unbindTexture: () => void;
compressedTexImage2D: (target: number, level: number, internalformat: number, width: number, height: number, border: number, data: ArrayBufferView) => void;
texImage2D: {
(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView | null): void;
(target: number, level: number, internalformat: number, format: number, type: number, source: any): void;
};
texImage3D: (target: number, level: number, internalformat: number, width: number, height: number, depth: number, border: number, format: number, type: number, pixels: any) => void;
scissor: (scissor: import("three").Vector4) => void;
viewport: (viewport: import("three").Vector4) => void;
reset: () => void;
};
xr: {
enabled: boolean;
isPresenting: boolean;
cameraAutoUpdate: boolean;
getController: (index: number) => import("three").XRTargetRaySpace;
getControllerGrip: (index: number) => import("three").XRGripSpace;
getHand: (index: number) => import("three").XRHandSpace;
setFramebufferScaleFactor: (value: number) => void;
setReferenceSpaceType: (value: XRReferenceSpaceType) => void;
getReferenceSpace: () => XRReferenceSpace | null;
setReferenceSpace: (value: XRReferenceSpace) => void;
getBaseLayer: () => XRWebGLLayer | XRProjectionLayer;
getBinding: () => XRWebGLBinding;
getFrame: () => XRFrame;
getSession: () => XRSession | null;
setSession: (value: XRSession | null) => Promise<void>;
getCamera: () => import("three").WebXRArrayCamera;
updateCamera: (camera: import("three").PerspectiveCamera) => void;
setAnimationLoop: (callback: XRFrameRequestCallback | null) => void;
getFoveation: () => number | undefined;
setFoveation: (value: number) => void;
getPlanes: () => Set<XRPlane>;
dispose: () => void;
addEventListener: <T extends string>(type: T, listener: import("three").EventListener<import("three").Event, T, import("three").WebXRManager>) => void;
hasEventListener: <T_1 extends string>(type: T_1, listener: import("three").EventListener<import("three").Event, T_1, import("three").WebXRManager>) => boolean;
removeEventListener: <T_2 extends string>(type: T_2, listener: import("three").EventListener<import("three").Event, T_2, import("three").WebXRManager>) => void;
dispatchEvent: (event: import("three").Event) => void;
};
getContext: () => WebGLRenderingContext | WebGL2RenderingContext;
getContextAttributes: () => any;
forceContextLoss: () => void;
forceContextRestore: () => void;
getMaxAnisotropy: () => number;
getPrecision: () => string;
getPixelRatio: () => number;
setPixelRatio: (value: number) => void;
getDrawingBufferSize: (target: import("three").Vector2) => import("three").Vector2;
setDrawingBufferSize: (width: number, height: number, pixelRatio: number) => void;
getSize: (target: import("three").Vector2) => import("three").Vector2;
setSize: (width: number, height: number, updateStyle?: boolean | undefined) => void;
getCurrentViewport: (target: import("three").Vector4) => import("three").Vector4;
getViewport: (target: import("three").Vector4) => import("three").Vector4;
setViewport: (x: number | import("three").Vector4, y?: number | undefined, width?: number | undefined, height?: number | undefined) => void;
getScissor: (target: import("three").Vector4) => import("three").Vector4;
setScissor: (x: number | import("three").Vector4, y?: number | undefined, width?: number | undefined, height?: number | undefined) => void;
getScissorTest: () => boolean;
setScissorTest: (enable: boolean) => void;
setOpaqueSort: (method: (a: any, b: any) => number) => void;
setTransparentSort: (method: (a: any, b: any) => number) => void;
getClearColor: (target: import("three").Color) => import("three").Color;
setClearColor: (color: import("three").ColorRepresentation, alpha?: number | undefined) => void;
getClearAlpha: () => number;
setClearAlpha: (alpha: number) => void;
clear: (color?: boolean | undefined, depth?: boolean | undefined, stencil?: boolean | undefined) => void;
clearColor: () => void;
clearDepth: () => void;
clearStencil: () => void;
clearTarget: (renderTarget: import("three").WebGLRenderTarget, color: boolean, depth: boolean, stencil: boolean) => void;
resetGLState: () => void;
dispose: () => void;
renderBufferDirect: (camera: import("three").Camera, scene: import("three").Scene, geometry: import("three").BufferGeometry, material: import("three").Material, object: import("three").Object3D<import("three").Event>, geometryGroup: any) => void;
setAnimationLoop: (callback: XRFrameRequestCallback | null) => void;
animate: (callback: () => void) => void;
compile: (scene: import("three").Object3D<import("three").Event>, camera: import("three").Camera) => void;
render: (scene: import("three").Object3D<import("three").Event>, camera: import("three").Camera) => void;
getActiveCubeFace: () => number;
getActiveMipmapLevel: () => number;
getRenderTarget: () => import("three").WebGLRenderTarget | null;
getCurrentRenderTarget: () => import("three").WebGLRenderTarget | null;
setRenderTarget: (renderTarget: import("three").WebGLRenderTarget | import("three").WebGLMultipleRenderTargets | null, activeCubeFace?: number | undefined, activeMipmapLevel?: number | undefined) => void;
readRenderTargetPixels: (renderTarget: import("three").WebGLRenderTarget | import("three").WebGLMultipleRenderTargets, x: number, y: number, width: number, height: number, buffer: any, activeCubeFaceIndex?: number | undefined) => void;
copyFramebufferToTexture: (position: import("three").Vector2, texture: import("three").Texture, level?: number | undefined) => void;
copyTextureToTexture: (position: import("three").Vector2, srcTexture: import("three").Texture, dstTexture: import("three").Texture, level?: number | undefined) => void;
copyTextureToTexture3D: (sourceBox: import("three").Box3, position: import("three").Vector3, srcTexture: import("three").Texture, dstTexture: import("three").Data3DTexture | import("three").DataArrayTexture, level?: number | undefined) => void;
initTexture: (texture: import("three").Texture) => void;
resetState: () => void;
vr: boolean;
shadowMapEnabled: boolean;
shadowMapType: import("three").ShadowMapType;
shadowMapCullFace: import("three").CullFace;
supportsFloatTextures: () => any;
supportsHalfFloatTextures: () => any;
supportsStandardDerivatives: () => any;
supportsCompressedTextureS3TC: () => any;
supportsCompressedTexturePVRTC: () => any;
supportsBlendMinMax: () => any;
supportsVertexTextures: () => any;
supportsInstancedArrays: () => any;
enableScissorTest: (boolean: any) => any;
} | undefined>;
export default _default;