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lightswind

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A collection of beautifully crafted React Components, Blocks & Templates for Modern Developers. Create stunning web applications effortlessly by using our 160+ professional and animated react components.

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"use strict"; "use client"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.wrap = void 0; exports.ScrollVelocityContainer = ScrollVelocityContainer; exports.ScrollVelocityRow = ScrollVelocityRow; const jsx_runtime_1 = require("react/jsx-runtime"); const framer_motion_1 = require("framer-motion"); const react_1 = __importStar(require("react")); // Assuming you have a utility function for Tailwind CSS class merging const cn = (...classes) => classes.filter(Boolean).join(' '); /** * Utility function to wrap a value within a min/max range for continuous looping. * @param min The minimum value of the range. * @param max The maximum value of the range. * @param v The value to wrap. */ const wrap = (min, max, v) => { const rangeSize = max - min; return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min; }; exports.wrap = wrap; // --- Context for Shared Scroll Velocity --- const ScrollVelocityContext = react_1.default.createContext(null); // --- ScrollVelocityContainer (Parent Component) --- function ScrollVelocityContainer({ children, className, ...props }) { const { scrollY } = (0, framer_motion_1.useScroll)(); const scrollVelocity = (0, framer_motion_1.useVelocity)(scrollY); const smoothVelocity = (0, framer_motion_1.useSpring)(scrollVelocity, { damping: 50, stiffness: 400, }); // Transforms the smooth scroll velocity into a factor used to control the marquee speed. const velocityFactor = (0, framer_motion_1.useTransform)(smoothVelocity, (v) => { const sign = v < 0 ? -1 : 1; // Clamps the magnitude to a max of 5 for reasonable speed const magnitude = Math.min(5, (Math.abs(v) / 1000) * 5); return sign * magnitude; }); return ((0, jsx_runtime_1.jsx)(ScrollVelocityContext.Provider, { value: velocityFactor, children: (0, jsx_runtime_1.jsx)("div", { className: cn("relative w-full", className), ...props, children: children }) })); } // --- ScrollVelocityRow (Router) --- // Decides whether to use shared context or local velocity calculation. function ScrollVelocityRow(props) { const sharedVelocityFactor = (0, react_1.useContext)(ScrollVelocityContext); if (sharedVelocityFactor) { return ((0, jsx_runtime_1.jsx)(ScrollVelocityRowImpl, { ...props, velocityFactor: sharedVelocityFactor })); } return (0, jsx_runtime_1.jsx)(ScrollVelocityRowLocal, { ...props }); } function ScrollVelocityRowImpl({ children, baseVelocity = 5, direction = 1, className, velocityFactor, ...props }) { const containerRef = (0, react_1.useRef)(null); const [numCopies, setNumCopies] = (0, react_1.useState)(1); const x = (0, framer_motion_1.useMotionValue)(0); // State added to handle pause on hover const [isHovered, setIsHovered] = (0, react_1.useState)(false); const prevTimeRef = (0, react_1.useRef)(0); const unitWidthRef = (0, react_1.useRef)(0); const baseXRef = (0, react_1.useRef)(0); // Optimize: Check if container is in view const isInView = (0, framer_motion_1.useInView)(containerRef, { margin: "20%" }); // ResizeObserver to determine how many copies are needed for continuous loop (0, react_1.useEffect)(() => { const container = containerRef.current; if (!container) return; const ro = new ResizeObserver(([entry]) => { const containerWidth = entry.contentRect.width; const block = container.querySelector(".scroll-velocity-block"); if (!block) return; const blockWidth = block.scrollWidth; unitWidthRef.current = blockWidth; if (blockWidth > 0) { // Calculate copies: need at least 3, or enough to cover the screen plus padding const nextCopies = Math.max(3, Math.ceil(containerWidth / blockWidth) + 2); setNumCopies(nextCopies); } }); ro.observe(container); return () => ro.disconnect(); }, []); // Frame-by-frame animation logic (0, framer_motion_1.useAnimationFrame)((time) => { if (!isInView || isHovered) { prevTimeRef.current = time; return; } const dt = (time - prevTimeRef.current) / 1000; prevTimeRef.current = time; const unitWidth = unitWidthRef.current; if (unitWidth <= 0) return; const velocity = velocityFactor.get(); const speedMultiplier = Math.min(5, Math.abs(velocity)); const scrollDirection = velocity >= 0 ? 1 : -1; const currentDirection = direction * scrollDirection; // Calculate how far to move this frame const pixelsPerSecond = (unitWidth * baseVelocity) / 100; const moveBy = currentDirection * pixelsPerSecond * (1 + speedMultiplier) * dt; // Update position and apply the wrap function for seamless looping const newX = baseXRef.current + moveBy; baseXRef.current = (0, exports.wrap)(0, unitWidth, newX); x.set(baseXRef.current); }); const childrenArray = react_1.default.Children.toArray(children); return ((0, jsx_runtime_1.jsx)("div", { ref: containerRef, className: cn("w-full overflow-hidden whitespace-nowrap", className), ...props, // Handlers to control the hover state onMouseEnter: () => setIsHovered(true), onMouseLeave: () => setIsHovered(false), children: (0, jsx_runtime_1.jsx)(framer_motion_1.motion.div, { className: "inline-flex will-change-transform transform-gpu", // Use useTransform to invert the x value for a left-to-right scroll effect style: { x: (0, framer_motion_1.useTransform)(x, (v) => `${-v}px`) }, children: Array.from({ length: numCopies }).map((_, i) => ((0, jsx_runtime_1.jsx)("div", { className: cn("inline-flex shrink-0", // Mark the first copy to measure its width for looping i === 0 && "scroll-velocity-block"), "aria-hidden": i !== 0, children: childrenArray }, i))) }) })); } // --- ScrollVelocityRowLocal (Fallback for standalone usage) --- function ScrollVelocityRowLocal(props) { const { scrollY } = (0, framer_motion_1.useScroll)(); const localVelocity = (0, framer_motion_1.useVelocity)(scrollY); const localSmoothVelocity = (0, framer_motion_1.useSpring)(localVelocity, { damping: 50, stiffness: 400, }); const localVelocityFactor = (0, framer_motion_1.useTransform)(localSmoothVelocity, (v) => { const sign = v < 0 ? -1 : 1; const magnitude = Math.min(5, (Math.abs(v) / 1000) * 5); return sign * magnitude; }); return ((0, jsx_runtime_1.jsx)(ScrollVelocityRowImpl, { ...props, velocityFactor: localVelocityFactor })); } //# sourceMappingURL=ScrollVelocityContainer.js.map