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lightningdevkit

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import { PeerDetails } from '../structs/PeerDetails.mjs'; import { Result_CVec_u8ZPeerHandleErrorZ } from '../structs/Result_CVec_u8ZPeerHandleErrorZ.mjs'; import { Result_NonePeerHandleErrorZ } from '../structs/Result_NonePeerHandleErrorZ.mjs'; import { Result_boolPeerHandleErrorZ } from '../structs/Result_boolPeerHandleErrorZ.mjs'; import { CommonBase } from './CommonBase.mjs'; import * as bindings from '../bindings.mjs'; /** * A PeerManager manages a set of peers, described by their [`SocketDescriptor`] and marshalls * socket events into messages which it passes on to its [`MessageHandler`]. * * Locks are taken internally, so you must never assume that reentrancy from a * [`SocketDescriptor`] call back into [`PeerManager`] methods will not deadlock. * * Calls to [`read_event`] will decode relevant messages and pass them to the * [`ChannelMessageHandler`], likely doing message processing in-line. Thus, the primary form of * parallelism in Rust-Lightning is in calls to [`read_event`]. Note, however, that calls to any * [`PeerManager`] functions related to the same connection must occur only in serial, making new * calls only after previous ones have returned. * * Rather than using a plain [`PeerManager`], it is preferable to use either a [`SimpleArcPeerManager`] * a [`SimpleRefPeerManager`], for conciseness. See their documentation for more details, but * essentially you should default to using a [`SimpleRefPeerManager`], and use a * [`SimpleArcPeerManager`] when you require a `PeerManager` with a static lifetime, such as when * you're using lightning-net-tokio. * * [`read_event`]: PeerManager::read_event */ export class PeerManager extends CommonBase { /* @internal */ constructor(_dummy, ptr) { super(ptr, bindings.PeerManager_free); } /** * Constructs a new `PeerManager` with the given message handlers. * * `ephemeral_random_data` is used to derive per-connection ephemeral keys and must be * cryptographically secure random bytes. * * `current_time` is used as an always-increasing counter that survives across restarts and is * incremented irregularly internally. In general it is best to simply use the current UNIX * timestamp, however if it is not available a persistent counter that increases once per * minute should suffice. */ static constructor_new(message_handler_chan_handler_arg, message_handler_route_handler_arg, message_handler_onion_message_handler_arg, message_handler_custom_message_handler_arg, current_time, ephemeral_random_data, logger, node_signer) { const ret = bindings.PeerManager_new(bindings.MessageHandler_new(CommonBase.get_ptr_of(message_handler_chan_handler_arg), CommonBase.get_ptr_of(message_handler_route_handler_arg), CommonBase.get_ptr_of(message_handler_onion_message_handler_arg), CommonBase.get_ptr_of(message_handler_custom_message_handler_arg)), current_time, bindings.encodeUint8Array(ephemeral_random_data), CommonBase.get_ptr_of(logger), CommonBase.get_ptr_of(node_signer)); const ret_hu_conv = new PeerManager(null, ret); CommonBase.add_ref_from(ret_hu_conv, ret_hu_conv); CommonBase.add_ref_from(ret_hu_conv, message_handler_chan_handler_arg); CommonBase.add_ref_from(ret_hu_conv, message_handler_route_handler_arg); CommonBase.add_ref_from(ret_hu_conv, message_handler_onion_message_handler_arg); CommonBase.add_ref_from(ret_hu_conv, message_handler_custom_message_handler_arg); CommonBase.add_ref_from(ret_hu_conv, logger); CommonBase.add_ref_from(ret_hu_conv, node_signer); return ret_hu_conv; } /** * Returns a list of [`PeerDetails`] for connected peers that have completed the initial * handshake. */ list_peers() { const ret = bindings.PeerManager_list_peers(this.ptr); const ret_conv_13_len = bindings.getArrayLength(ret); const ret_conv_13_arr = new Array(ret_conv_13_len).fill(null); for (var n = 0; n < ret_conv_13_len; n++) { const ret_conv_13 = bindings.getU64ArrayElem(ret, n); const ret_conv_13_hu_conv = new PeerDetails(null, ret_conv_13); CommonBase.add_ref_from(ret_conv_13_hu_conv, this); ret_conv_13_arr[n] = ret_conv_13_hu_conv; } bindings.freeWasmMemory(ret); return ret_conv_13_arr; } /** * Returns the [`PeerDetails`] of a connected peer that has completed the initial handshake. * * Will return `None` if the peer is unknown or it hasn't completed the initial handshake. * * Note that the return value (or a relevant inner pointer) may be NULL or all-0s to represent None */ peer_by_node_id(their_node_id) { const ret = bindings.PeerManager_peer_by_node_id(this.ptr, bindings.encodeUint8Array(their_node_id)); const ret_hu_conv = new PeerDetails(null, ret); CommonBase.add_ref_from(ret_hu_conv, this); return ret_hu_conv; } /** * Indicates a new outbound connection has been established to a node with the given `node_id` * and an optional remote network address. * * The remote network address adds the option to report a remote IP address back to a connecting * peer using the init message. * The user should pass the remote network address of the host they are connected to. * * If an `Err` is returned here you must disconnect the connection immediately. * * Returns a small number of bytes to send to the remote node (currently always 50). * * Panics if descriptor is duplicative with some other descriptor which has not yet been * [`socket_disconnected`]. * * [`socket_disconnected`]: PeerManager::socket_disconnected */ new_outbound_connection(their_node_id, descriptor, remote_network_address) { const ret = bindings.PeerManager_new_outbound_connection(this.ptr, bindings.encodeUint8Array(their_node_id), CommonBase.get_ptr_of(descriptor), CommonBase.get_ptr_of(remote_network_address)); const ret_hu_conv = Result_CVec_u8ZPeerHandleErrorZ.constr_from_ptr(ret); CommonBase.add_ref_from(this, descriptor); return ret_hu_conv; } /** * Indicates a new inbound connection has been established to a node with an optional remote * network address. * * The remote network address adds the option to report a remote IP address back to a connecting * peer using the init message. * The user should pass the remote network address of the host they are connected to. * * May refuse the connection by returning an Err, but will never write bytes to the remote end * (outbound connector always speaks first). If an `Err` is returned here you must disconnect * the connection immediately. * * Panics if descriptor is duplicative with some other descriptor which has not yet been * [`socket_disconnected`]. * * [`socket_disconnected`]: PeerManager::socket_disconnected */ new_inbound_connection(descriptor, remote_network_address) { const ret = bindings.PeerManager_new_inbound_connection(this.ptr, CommonBase.get_ptr_of(descriptor), CommonBase.get_ptr_of(remote_network_address)); const ret_hu_conv = Result_NonePeerHandleErrorZ.constr_from_ptr(ret); CommonBase.add_ref_from(this, descriptor); return ret_hu_conv; } /** * Indicates that there is room to write data to the given socket descriptor. * * May return an Err to indicate that the connection should be closed. * * May call [`send_data`] on the descriptor passed in (or an equal descriptor) before * returning. Thus, be very careful with reentrancy issues! The invariants around calling * [`write_buffer_space_avail`] in case a write did not fully complete must still hold - be * ready to call [`write_buffer_space_avail`] again if a write call generated here isn't * sufficient! * * [`send_data`]: SocketDescriptor::send_data * [`write_buffer_space_avail`]: PeerManager::write_buffer_space_avail */ write_buffer_space_avail(descriptor) { const ret = bindings.PeerManager_write_buffer_space_avail(this.ptr, CommonBase.get_ptr_of(descriptor)); const ret_hu_conv = Result_NonePeerHandleErrorZ.constr_from_ptr(ret); return ret_hu_conv; } /** * Indicates that data was read from the given socket descriptor. * * May return an Err to indicate that the connection should be closed. * * Will *not* call back into [`send_data`] on any descriptors to avoid reentrancy complexity. * Thus, however, you should call [`process_events`] after any `read_event` to generate * [`send_data`] calls to handle responses. * * If `Ok(true)` is returned, further read_events should not be triggered until a * [`send_data`] call on this descriptor has `resume_read` set (preventing DoS issues in the * send buffer). * * In order to avoid processing too many messages at once per peer, `data` should be on the * order of 4KiB. * * [`send_data`]: SocketDescriptor::send_data * [`process_events`]: PeerManager::process_events */ read_event(peer_descriptor, data) { const ret = bindings.PeerManager_read_event(this.ptr, CommonBase.get_ptr_of(peer_descriptor), bindings.encodeUint8Array(data)); const ret_hu_conv = Result_boolPeerHandleErrorZ.constr_from_ptr(ret); return ret_hu_conv; } /** * Checks for any events generated by our handlers and processes them. Includes sending most * response messages as well as messages generated by calls to handler functions directly (eg * functions like [`ChannelManager::process_pending_htlc_forwards`] or [`send_payment`]). * * May call [`send_data`] on [`SocketDescriptor`]s. Thus, be very careful with reentrancy * issues! * * This should be called any time we may have messages to send. It is automatically called by * [`lightning-net-tokio`] after processing incoming messages, and by * [`lightning-background-processor`] when channel state has changed. Therefore, If you are not * using both [`lightning-net-tokio`] and [`lightning-background-processor`], you may need to call * this function manually to prevent messages from being delayed. * * Note that if there are any other calls to this function waiting on lock(s) this may return * without doing any work. All available events that need handling will be handled before the * other calls return. * * [`send_payment`]: crate::ln::channelmanager::ChannelManager::send_payment * [`ChannelManager::process_pending_htlc_forwards`]: crate::ln::channelmanager::ChannelManager::process_pending_htlc_forwards * [`send_data`]: SocketDescriptor::send_data */ process_events() { bindings.PeerManager_process_events(this.ptr); } /** * Indicates that the given socket descriptor's connection is now closed. */ socket_disconnected(descriptor) { bindings.PeerManager_socket_disconnected(this.ptr, CommonBase.get_ptr_of(descriptor)); } /** * Disconnect a peer given its node id. * * If a peer is connected, this will call [`disconnect_socket`] on the descriptor for the * peer. Thus, be very careful about reentrancy issues. * * [`disconnect_socket`]: SocketDescriptor::disconnect_socket */ disconnect_by_node_id(node_id) { bindings.PeerManager_disconnect_by_node_id(this.ptr, bindings.encodeUint8Array(node_id)); } /** * Disconnects all currently-connected peers. This is useful on platforms where there may be * an indication that TCP sockets have stalled even if we weren't around to time them out * using regular ping/pongs. */ disconnect_all_peers() { bindings.PeerManager_disconnect_all_peers(this.ptr); } /** * Send pings to each peer and disconnect those which did not respond to the last round of * pings. * * This may be called on any timescale you want, however, roughly once every ten seconds is * preferred. The call rate determines both how often we send a ping to our peers and how much * time they have to respond before we disconnect them. * * May call [`send_data`] on all [`SocketDescriptor`]s. Thus, be very careful with reentrancy * issues! * * [`send_data`]: SocketDescriptor::send_data */ timer_tick_occurred() { bindings.PeerManager_timer_tick_occurred(this.ptr); } /** * Generates a signed node_announcement from the given arguments, sending it to all connected * peers. Note that peers will likely ignore this message unless we have at least one public * channel which has at least six confirmations on-chain. * * `rgb` is a node \"color\" and `alias` is a printable human-readable string to describe this * node to humans. They carry no in-protocol meaning. * * `addresses` represent the set (possibly empty) of socket addresses on which this node * accepts incoming connections. These will be included in the node_announcement, publicly * tying these addresses together and to this node. If you wish to preserve user privacy, * addresses should likely contain only Tor Onion addresses. * * Panics if `addresses` is absurdly large (more than 100). * * [`get_and_clear_pending_msg_events`]: MessageSendEventsProvider::get_and_clear_pending_msg_events */ broadcast_node_announcement(rgb, alias, addresses) { bindings.PeerManager_broadcast_node_announcement(this.ptr, bindings.encodeUint8Array(rgb), bindings.encodeUint8Array(alias), bindings.encodeUint64Array(addresses.map(addresses_conv_15 => CommonBase.get_ptr_of(addresses_conv_15)))); } } //# sourceMappingURL=PeerManager.mjs.map