lightgallery
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lightGallery is a feature-rich, modular JavaScript gallery plugin for building beautiful image and video galleries for the web and the mobile
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TypeScript
import { LightGalleryAllSettings, LightGallerySettings } from './lg-settings';
import { GalleryItem, ImageSize } from './lg-utils';
import { lgQuery } from './lgQuery';
import { Coords, MediaContainerPosition, SlideDirection } from './types';
export declare class LightGallery {
settings: LightGalleryAllSettings;
galleryItems: GalleryItem[];
lgId: number;
el: HTMLElement;
LGel: lgQuery;
lgOpened: boolean;
index: number;
plugins: any[];
lGalleryOn: boolean;
lgBusy: boolean;
touchAction?: 'swipe' | 'zoomSwipe' | 'pinch';
swipeDirection?: 'horizontal' | 'vertical';
hideBarTimeout: any;
currentItemsInDom: string[];
outer: lgQuery;
items: any;
$backdrop: lgQuery;
$lgComponents: lgQuery;
$container: lgQuery;
$inner: lgQuery;
$content: lgQuery;
$toolbar: lgQuery;
prevScrollTop: number;
bodyPaddingRight: number;
private zoomFromOrigin;
private currentImageSize?;
private isDummyImageRemoved;
private dragOrSwipeEnabled;
mediaContainerPosition: {
top: number;
bottom: number;
};
constructor(element: HTMLElement, options?: LightGallerySettings);
private generateSettings;
private normalizeSettings;
init(): void;
openGalleryOnItemClick(): void;
/**
* Module constructor
* Modules are build incrementally.
* Gallery should be opened only once all the modules are initialized.
* use moduleBuildTimeout to make sure this
*/
buildModules(): void;
validateLicense(): void;
getSlideItem(index: number): lgQuery;
getSlideItemId(index: number): string;
getIdName(id: string): string;
getElementById(id: string): lgQuery;
manageSingleSlideClassName(): void;
buildStructure(): void;
refreshOnResize(): void;
resizeVideoSlide(index: number, imageSize?: ImageSize): void;
/**
* Update slides dynamically.
* Add, edit or delete slides dynamically when lightGallery is opened.
* Modify the current gallery items and pass it via updateSlides method
* @note
* - Do not mutate existing lightGallery items directly.
* - Always pass new list of gallery items
* - You need to take care of thumbnails outside the gallery if any
* - user this method only if you want to update slides when the gallery is opened. Otherwise, use `refresh()` method.
* @param items Gallery items
* @param index After the update operation, which slide gallery should navigate to
* @category lGPublicMethods
* @example
* const plugin = lightGallery();
*
* // Adding slides dynamically
* let galleryItems = [
* // Access existing lightGallery items
* // galleryItems are automatically generated internally from the gallery HTML markup
* // or directly from galleryItems when dynamic gallery is used
* ...plugin.galleryItems,
* ...[
* {
* src: 'img/img-1.png',
* thumb: 'img/thumb1.png',
* },
* ],
* ];
* plugin.updateSlides(
* galleryItems,
* plugin.index,
* );
*
*
* // Remove slides dynamically
* galleryItems = JSON.parse(
* JSON.stringify(updateSlideInstance.galleryItems),
* );
* galleryItems.shift();
* updateSlideInstance.updateSlides(galleryItems, 1);
* @see <a href="/demos/update-slides/">Demo</a>
*/
updateSlides(items: GalleryItem[], index: number): void;
getItems(): GalleryItem[];
shouldHideScrollbar(): boolean;
hideScrollbar(): void;
resetScrollBar(): void;
/**
* Open lightGallery.
* Open gallery with specific slide by passing index of the slide as parameter.
* @category lGPublicMethods
* @param {Number} index - index of the slide
* @param {HTMLElement} element - Which image lightGallery should zoom from
*
* @example
* const $dynamicGallery = document.getElementById('dynamic-gallery-demo');
* const dynamicGallery = lightGallery($dynamicGallery, {
* dynamic: true,
* dynamicEl: [
* {
* src: 'img/1.jpg',
* thumb: 'img/thumb-1.jpg',
* subHtml: '<h4>Image 1 title</h4><p>Image 1 descriptions.</p>',
* },
* ...
* ],
* });
* $dynamicGallery.addEventListener('click', function () {
* // Starts with third item.(Optional).
* // This is useful if you want use dynamic mode with
* // custom thumbnails (thumbnails outside gallery),
* dynamicGallery.openGallery(2);
* });
*
*/
openGallery(index?: number, element?: HTMLElement): void;
/**
* Note - Changing the position of the media on every slide transition creates a flickering effect.
* Therefore, The height of the caption is calculated dynamically, only once based on the first slide caption.
* if you have dynamic captions for each media,
* you can provide an appropriate height for the captions via allowMediaOverlap option
*/
getMediaContainerPosition(): MediaContainerPosition;
private setMediaContainerPosition;
hideBars(): void;
initPictureFill($img: lgQuery): void;
/**
* @desc Create image counter
* Ex: 1/10
*/
counter(): void;
/**
* @desc add sub-html into the slide
* @param {Number} index - index of the slide
*/
addHtml(index: number): void;
/**
* @desc Preload slides
* @param {Number} index - index of the slide
* @todo preload not working for the first slide, Also, should work for the first and last slide as well
*/
preload(index: number): void;
getDummyImgStyles(imageSize?: ImageSize): string;
getVideoContStyle(imageSize?: ImageSize): string;
getDummyImageContent($currentSlide: lgQuery, index: number, alt: string): string;
setImgMarkup(src: string, $currentSlide: lgQuery, index: number): void;
onSlideObjectLoad($slide: lgQuery, isHTML5VideoWithoutPoster: boolean, onLoad: () => void, onError: () => void): void;
/**
*
* @param $el Current slide item
* @param index
* @param delay Delay is 0 except first time
* @param speed Speed is same as delay, except it is 0 if gallery is opened via hash plugin
* @param isFirstSlide
*/
onLgObjectLoad(currentSlide: lgQuery, index: number, delay: number, speed: number, isFirstSlide: boolean, isHTML5VideoWithoutPoster: boolean): void;
triggerSlideItemLoad($currentSlide: lgQuery, index: number, delay: number, speed: number, isFirstSlide: boolean): void;
isFirstSlideWithZoomAnimation(): boolean;
addSlideVideoInfo(items: GalleryItem[]): void;
/**
* Load slide content into slide.
* This is used to load content into slides that is not visible too
* @param {Number} index - index of the slide.
* @param {Boolean} rec - if true call loadcontent() function again.
*/
loadContent(index: number, rec: boolean): void;
/**
* @desc Remove dummy image content and load next slides
* Called only for the first time if zoomFromOrigin animation is enabled
* @param index
* @param $currentSlide
* @param speed
*/
loadContentOnFirstSlideLoad(index: number, $currentSlide: lgQuery, speed: number): void;
getItemsToBeInsertedToDom(index: number, prevIndex: number, numberOfItems?: number): string[];
organizeSlideItems(index: number, prevIndex: number): string[];
/**
* Get previous index of the slide
*/
getPreviousSlideIndex(): number;
setDownloadValue(index: number): void;
makeSlideAnimation(direction: 'next' | 'prev', currentSlideItem: lgQuery, previousSlideItem: lgQuery): void;
/**
* Goto a specific slide.
* @param {Number} index - index of the slide
* @param {Boolean} fromTouch - true if slide function called via touch event or mouse drag
* @param {Boolean} fromThumb - true if slide function called via thumbnail click
* @param {String} direction - Direction of the slide(next/prev)
* @category lGPublicMethods
* @example
* const plugin = lightGallery();
* // to go to 3rd slide
* plugin.slide(2);
*
*/
slide(index: number, fromTouch?: boolean, fromThumb?: boolean, direction?: SlideDirection | false): void;
updateCurrentCounter(index: number): void;
updateCounterTotal(): void;
getSlideType(item: GalleryItem): 'video' | 'iframe' | 'image';
touchMove(startCoords: Coords, endCoords: Coords, e?: TouchEvent): void;
touchEnd(endCoords: Coords, startCoords: Coords, event: TouchEvent): void;
enableSwipe(): void;
enableDrag(): void;
triggerPosterClick(): void;
manageSwipeClass(): void;
/**
* Go to next slide
* @param {Boolean} fromTouch - true if slide function called via touch event
* @category lGPublicMethods
* @example
* const plugin = lightGallery();
* plugin.goToNextSlide();
* @see <a href="/demos/methods/">Demo</a>
*/
goToNextSlide(fromTouch?: boolean): void;
/**
* Go to previous slides
* @param {Boolean} fromTouch - true if slide function called via touch event
* @category lGPublicMethods
* @example
* const plugin = lightGallery({});
* plugin.goToPrevSlide();
* @see <a href="/demos/methods/">Demo</a>
*
*/
goToPrevSlide(fromTouch?: boolean): void;
keyPress(): void;
arrow(): void;
arrowDisable(index: number): void;
setTranslate($el: lgQuery, xValue: number, yValue: number, scaleX?: number, scaleY?: number): void;
mousewheel(): void;
isSlideElement(target: lgQuery): boolean;
isPosterElement(target: lgQuery): boolean;
/**
* Maximize minimize inline gallery.
* @category lGPublicMethods
*/
toggleMaximize(): void;
invalidateItems(): void;
trapFocus(): void;
manageCloseGallery(): void;
/**
* Close lightGallery if it is opened.
*
* @description If closable is false in the settings, you need to pass true via closeGallery method to force close gallery
* @return returns the estimated time to close gallery completely including the close animation duration
* @category lGPublicMethods
* @example
* const plugin = lightGallery();
* plugin.closeGallery();
*
*/
closeGallery(force?: boolean): number;
initModules(): void;
destroyModules(destroy?: true): void;
/**
* Refresh lightGallery with new set of children.
*
* @description This is useful to update the gallery when the child elements are changed without calling destroy method.
*
* If you are using dynamic mode, you can pass the modified array of dynamicEl as the first parameter to refresh the dynamic gallery
* @see <a href="/demos/dynamic-mode/">Demo</a>
* @category lGPublicMethods
* @example
* const plugin = lightGallery();
* // Delete or add children, then call
* plugin.refresh();
*
*/
refresh(galleryItems?: GalleryItem[]): void;
updateControls(): void;
private destroyGallery;
/**
* Destroy lightGallery.
* Destroy lightGallery and its plugin instances completely
*
* @description This method also calls CloseGallery function internally. Returns the time takes to completely close and destroy the instance.
* In case if you want to re-initialize lightGallery right after destroying it, initialize it only once the destroy process is completed.
* You can use refresh method most of the times.
* @category lGPublicMethods
* @example
* const plugin = lightGallery();
* plugin.destroy();
*
*/
destroy(): number;
}