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An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ /** * Use invariant() to assert state which your program assumes to be true. * * Provide sprintf-style format (only %s is supported) and arguments * to provide information about what broke and what you were * expecting. * * The invariant message will be stripped in production, but the invariant * will remain to ensure logic does not differ in production. */ var validateFormat = function validateFormat(format) {}; if (process.env.NODE_ENV !== 'production') { validateFormat = function validateFormat(format) { if (format === undefined) { throw new Error('invariant requires an error message argument'); } }; } function invariant(condition, format, a, b, c, d, e, f) { validateFormat(format); if (!condition) { var error; if (format === undefined) { error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.'); } else { var args = [a, b, c, d, e, f]; var argIndex = 0; error = new Error(format.replace(/%s/g, function () { return args[argIndex++]; })); error.name = 'Invariant Violation'; } error.framesToPop = 1; // we don't care about invariant's own frame throw error; } } module.exports = invariant; /***/ }), /* 1 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2014-2015, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ var emptyFunction = __webpack_require__(6); /** * Similar to invariant but only logs a warning if the condition is not met. * This can be used to log issues in development environments in critical * paths. Removing the logging code for production environments will keep the * same logic and follow the same code paths. */ var warning = emptyFunction; if (process.env.NODE_ENV !== 'production') { (function () { var printWarning = function printWarning(format) { for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) { args[_key - 1] = arguments[_key]; } var argIndex = 0; var message = 'Warning: ' + format.replace(/%s/g, function () { return args[argIndex++]; }); if (typeof console !== 'undefined') { console.error(message); } try { // --- Welcome to debugging React --- // This error was thrown as a convenience so that you can use this stack // to find the callsite that caused this warning to fire. throw new Error(message); } catch (x) {} }; warning = function warning(condition, format) { if (format === undefined) { throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument'); } if (format.indexOf('Failed Composite propType: ') === 0) { return; // Ignore CompositeComponent proptype check. } if (!condition) { for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) { args[_key2 - 2] = arguments[_key2]; } printWarning.apply(undefined, [format].concat(args)); } }; })(); } module.exports = warning; /***/ }), /* 2 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * */ /** * WARNING: DO NOT manually require this module. * This is a replacement for `invariant(...)` used by the error code system * and will _only_ be required by the corresponding babel pass. * It always throws. */ function reactProdInvariant(code) { var argCount = arguments.length - 1; var message = 'Minified React error #' + code + '; visit ' + 'http://facebook.github.io/react/docs/error-decoder.html?invariant=' + code; for (var argIdx = 0; argIdx < argCount; argIdx++) { message += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]); } message += ' for the full message or use the non-minified dev environment' + ' for full errors and additional helpful warnings.'; var error = new Error(message); error.name = 'Invariant Violation'; error.framesToPop = 1; // we don't care about reactProdInvariant's own frame throw error; } module.exports = reactProdInvariant; /***/ }), /* 3 */ /***/ (function(module, exports) { module.exports = require("object-assign"); /***/ }), /* 4 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ var _prodInvariant = __webpack_require__(2); var DOMProperty = __webpack_require__(17); var ReactDOMComponentFlags = __webpack_require__(57); var invariant = __webpack_require__(0); var ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME; var Flags = ReactDOMComponentFlags; var internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2); /** * Check if a given node should be cached. */ function shouldPrecacheNode(node, nodeID) { return node.nodeType === 1 && node.getAttribute(ATTR_NAME) === String(nodeID) || node.nodeType === 8 && node.nodeValue === ' react-text: ' + nodeID + ' ' || node.nodeType === 8 && node.nodeValue === ' react-empty: ' + nodeID + ' '; } /** * Drill down (through composites and empty components) until we get a host or * host text component. * * This is pretty polymorphic but unavoidable with the current structure we have * for `_renderedChildren`. */ function getRenderedHostOrTextFromComponent(component) { var rendered; while (rendered = component._renderedComponent) { component = rendered; } return component; } /** * Populate `_hostNode` on the rendered host/text component with the given * DOM node. The passed `inst` can be a composite. */ function precacheNode(inst, node) { var hostInst = getRenderedHostOrTextFromComponent(inst); hostInst._hostNode = node; node[internalInstanceKey] = hostInst; } function uncacheNode(inst) { var node = inst._hostNode; if (node) { delete node[internalInstanceKey]; inst._hostNode = null; } } /** * Populate `_hostNode` on each child of `inst`, assuming that the children * match up with the DOM (element) children of `node`. * * We cache entire levels at once to avoid an n^2 problem where we access the * children of a node sequentially and have to walk from the start to our target * node every time. * * Since we update `_renderedChildren` and the actual DOM at (slightly) * different times, we could race here and see a newer `_renderedChildren` than * the DOM nodes we see. To avoid this, ReactMultiChild calls * `prepareToManageChildren` before we change `_renderedChildren`, at which * time the container's child nodes are always cached (until it unmounts). */ function precacheChildNodes(inst, node) { if (inst._flags & Flags.hasCachedChildNodes) { return; } var children = inst._renderedChildren; var childNode = node.firstChild; outer: for (var name in children) { if (!children.hasOwnProperty(name)) { continue; } var childInst = children[name]; var childID = getRenderedHostOrTextFromComponent(childInst)._domID; if (childID === 0) { // We're currently unmounting this child in ReactMultiChild; skip it. continue; } // We assume the child nodes are in the same order as the child instances. for (; childNode !== null; childNode = childNode.nextSibling) { if (shouldPrecacheNode(childNode, childID)) { precacheNode(childInst, childNode); continue outer; } } // We reached the end of the DOM children without finding an ID match. true ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unable to find element with ID %s.', childID) : _prodInvariant('32', childID) : void 0; } inst._flags |= Flags.hasCachedChildNodes; } /** * Given a DOM node, return the closest ReactDOMComponent or * ReactDOMTextComponent instance ancestor. */ function getClosestInstanceFromNode(node) { if (node[internalInstanceKey]) { return node[internalInstanceKey]; } // Walk up the tree until we find an ancestor whose instance we have cached. var parents = []; while (!node[internalInstanceKey]) { parents.push(node); if (node.parentNode) { node = node.parentNode; } else { // Top of the tree. This node must not be part of a React tree (or is // unmounted, potentially). return null; } } var closest; var inst; for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) { closest = inst; if (parents.length) { precacheChildNodes(inst, node); } } return closest; } /** * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent * instance, or null if the node was not rendered by this React. */ function getInstanceFromNode(node) { var inst = getClosestInstanceFromNode(node); if (inst != null && inst._hostNode === node) { return inst; } else { return null; } } /** * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding * DOM node. */ function getNodeFromInstance(inst) { // Without this first invariant, passing a non-DOM-component triggers the next // invariant for a missing parent, which is super confusing. !(inst._hostNode !== undefined) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : _prodInvariant('33') : void 0; if (inst._hostNode) { return inst._hostNode; } // Walk up the tree until we find an ancestor whose DOM node we have cached. var parents = []; while (!inst._hostNode) { parents.push(inst); !inst._hostParent ? process.env.NODE_ENV !== 'production' ? invariant(false, 'React DOM tree root should always have a node reference.') : _prodInvariant('34') : void 0; inst = inst._hostParent; } // Now parents contains each ancestor that does *not* have a cached native // node, and `inst` is the deepest ancestor that does. for (; parents.length; inst = parents.pop()) { precacheChildNodes(inst, inst._hostNode); } return inst._hostNode; } var ReactDOMComponentTree = { getClosestInstanceFromNode: getClosestInstanceFromNode, getInstanceFromNode: getInstanceFromNode, getNodeFromInstance: getNodeFromInstance, precacheChildNodes: precacheChildNodes, precacheNode: precacheNode, uncacheNode: uncacheNode }; module.exports = ReactDOMComponentTree; /***/ }), /* 5 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ var canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement); /** * Simple, lightweight module assisting with the detection and context of * Worker. Helps avoid circular dependencies and allows code to reason about * whether or not they are in a Worker, even if they never include the main * `ReactWorker` dependency. */ var ExecutionEnvironment = { canUseDOM: canUseDOM, canUseWorkers: typeof Worker !== 'undefined', canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent), canUseViewport: canUseDOM && !!window.screen, isInWorker: !canUseDOM // For now, this is true - might change in the future. }; module.exports = ExecutionEnvironment; /***/ }), /* 6 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright (c) 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * */ function makeEmptyFunction(arg) { return function () { return arg; }; } /** * This function accepts and discards inputs; it has no side effects. This is * primarily useful idiomatically for overridable function endpoints which * always need to be callable, since JS lacks a null-call idiom ala Cocoa. */ var emptyFunction = function emptyFunction() {}; emptyFunction.thatReturns = makeEmptyFunction; emptyFunction.thatReturnsFalse = makeEmptyFunction(false); emptyFunction.thatReturnsTrue = makeEmptyFunction(true); emptyFunction.thatReturnsNull = makeEmptyFunction(null); emptyFunction.thatReturnsThis = function () { return this; }; emptyFunction.thatReturnsArgument = function (arg) { return arg; }; module.exports = emptyFunction; /***/ }), /* 7 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2016-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * */ // Trust the developer to only use ReactInstrumentation with a __DEV__ check var debugTool = null; if (process.env.NODE_ENV !== 'production') { var ReactDebugTool = __webpack_require__(124); debugTool = ReactDebugTool; } module.exports = { debugTool: debugTool }; /***/ }), /* 8 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2016-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * */ var _prodInvariant = __webpack_require__(14); var ReactCurrentOwner = __webpack_require__(11); var invariant = __webpack_require__(0); var warning = __webpack_require__(1); function isNative(fn) { // Based on isNative() from Lodash var funcToString = Function.prototype.toString; var hasOwnProperty = Object.prototype.hasOwnProperty; var reIsNative = RegExp('^' + funcToString // Take an example native function source for comparison .call(hasOwnProperty) // Strip regex characters so we can use it for regex .replace(/[\\^$.*+?()[\]{}|]/g, '\\$&') // Remove hasOwnProperty from the template to make it generic .replace(/hasOwnProperty|(function).*?(?=\\\()| for .+?(?=\\\])/g, '$1.*?') + '$'); try { var source = funcToString.call(fn); return reIsNative.test(source); } catch (err) { return false; } } var canUseCollections = // Array.from typeof Array.from === 'function' && // Map typeof Map === 'function' && isNative(Map) && // Map.prototype.keys Map.prototype != null && typeof Map.prototype.keys === 'function' && isNative(Map.prototype.keys) && // Set typeof Set === 'function' && isNative(Set) && // Set.prototype.keys Set.prototype != null && typeof Set.prototype.keys === 'function' && isNative(Set.prototype.keys); var setItem; var getItem; var removeItem; var getItemIDs; var addRoot; var removeRoot; var getRootIDs; if (canUseCollections) { var itemMap = new Map(); var rootIDSet = new Set(); setItem = function (id, item) { itemMap.set(id, item); }; getItem = function (id) { return itemMap.get(id); }; removeItem = function (id) { itemMap['delete'](id); }; getItemIDs = function () { return Array.from(itemMap.keys()); }; addRoot = function (id) { rootIDSet.add(id); }; removeRoot = function (id) { rootIDSet['delete'](id); }; getRootIDs = function () { return Array.from(rootIDSet.keys()); }; } else { var itemByKey = {}; var rootByKey = {}; // Use non-numeric keys to prevent V8 performance issues: // https://github.com/facebook/react/pull/7232 var getKeyFromID = function (id) { return '.' + id; }; var getIDFromKey = function (key) { return parseInt(key.substr(1), 10); }; setItem = function (id, item) { var key = getKeyFromID(id); itemByKey[key] = item; }; getItem = function (id) { var key = getKeyFromID(id); return itemByKey[key]; }; removeItem = function (id) { var key = getKeyFromID(id); delete itemByKey[key]; }; getItemIDs = function () { return Object.keys(itemByKey).map(getIDFromKey); }; addRoot = function (id) { var key = getKeyFromID(id); rootByKey[key] = true; }; removeRoot = function (id) { var key = getKeyFromID(id); delete rootByKey[key]; }; getRootIDs = function () { return Object.keys(rootByKey).map(getIDFromKey); }; } var unmountedIDs = []; function purgeDeep(id) { var item = getItem(id); if (item) { var childIDs = item.childIDs; removeItem(id); childIDs.forEach(purgeDeep); } } function describeComponentFrame(name, source, ownerName) { return '\n in ' + (name || 'Unknown') + (source ? ' (at ' + source.fileName.replace(/^.*[\\\/]/, '') + ':' + source.lineNumber + ')' : ownerName ? ' (created by ' + ownerName + ')' : ''); } function getDisplayName(element) { if (element == null) { return '#empty'; } else if (typeof element === 'string' || typeof element === 'number') { return '#text'; } else if (typeof element.type === 'string') { return element.type; } else { return element.type.displayName || element.type.name || 'Unknown'; } } function describeID(id) { var name = ReactComponentTreeHook.getDisplayName(id); var element = ReactComponentTreeHook.getElement(id); var ownerID = ReactComponentTreeHook.getOwnerID(id); var ownerName; if (ownerID) { ownerName = ReactComponentTreeHook.getDisplayName(ownerID); } process.env.NODE_ENV !== 'production' ? warning(element, 'ReactComponentTreeHook: Missing React element for debugID %s when ' + 'building stack', id) : void 0; return describeComponentFrame(name, element && element._source, ownerName); } var ReactComponentTreeHook = { onSetChildren: function (id, nextChildIDs) { var item = getItem(id); !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0; item.childIDs = nextChildIDs; for (var i = 0; i < nextChildIDs.length; i++) { var nextChildID = nextChildIDs[i]; var nextChild = getItem(nextChildID); !nextChild ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected hook events to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('140') : void 0; !(nextChild.childIDs != null || typeof nextChild.element !== 'object' || nextChild.element == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onSetChildren() to fire for a container child before its parent includes it in onSetChildren().') : _prodInvariant('141') : void 0; !nextChild.isMounted ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onMountComponent() to fire for the child before its parent includes it in onSetChildren().') : _prodInvariant('71') : void 0; if (nextChild.parentID == null) { nextChild.parentID = id; // TODO: This shouldn't be necessary but mounting a new root during in // componentWillMount currently causes not-yet-mounted components to // be purged from our tree data so their parent id is missing. } !(nextChild.parentID === id) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected onBeforeMountComponent() parent and onSetChildren() to be consistent (%s has parents %s and %s).', nextChildID, nextChild.parentID, id) : _prodInvariant('142', nextChildID, nextChild.parentID, id) : void 0; } }, onBeforeMountComponent: function (id, element, parentID) { var item = { element: element, parentID: parentID, text: null, childIDs: [], isMounted: false, updateCount: 0 }; setItem(id, item); }, onBeforeUpdateComponent: function (id, element) { var item = getItem(id); if (!item || !item.isMounted) { // We may end up here as a result of setState() in componentWillUnmount(). // In this case, ignore the element. return; } item.element = element; }, onMountComponent: function (id) { var item = getItem(id); !item ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Item must have been set') : _prodInvariant('144') : void 0; item.isMounted = true; var isRoot = item.parentID === 0; if (isRoot) { addRoot(id); } }, onUpdateComponent: function (id) { var item = getItem(id); if (!item || !item.isMounted) { // We may end up here as a result of setState() in componentWillUnmount(). // In this case, ignore the element. return; } item.updateCount++; }, onUnmountComponent: function (id) { var item = getItem(id); if (item) { // We need to check if it exists. // `item` might not exist if it is inside an error boundary, and a sibling // error boundary child threw while mounting. Then this instance never // got a chance to mount, but it still gets an unmounting event during // the error boundary cleanup. item.isMounted = false; var isRoot = item.parentID === 0; if (isRoot) { removeRoot(id); } } unmountedIDs.push(id); }, purgeUnmountedComponents: function () { if (ReactComponentTreeHook._preventPurging) { // Should only be used for testing. return; } for (var i = 0; i < unmountedIDs.length; i++) { var id = unmountedIDs[i]; purgeDeep(id); } unmountedIDs.length = 0; }, isMounted: function (id) { var item = getItem(id); return item ? item.isMounted : false; }, getCurrentStackAddendum: function (topElement) { var info = ''; if (topElement) { var name = getDisplayName(topElement); var owner = topElement._owner; info += describeComponentFrame(name, topElement._source, owner && owner.getName()); } var currentOwner = ReactCurrentOwner.current; var id = currentOwner && currentOwner._debugID; info += ReactComponentTreeHook.getStackAddendumByID(id); return info; }, getStackAddendumByID: function (id) { var info = ''; while (id) { info += describeID(id); id = ReactComponentTreeHook.getParentID(id); } return info; }, getChildIDs: function (id) { var item = getItem(id); return item ? item.childIDs : []; }, getDisplayName: function (id) { var element = ReactComponentTreeHook.getElement(id); if (!element) { return null; } return getDisplayName(element); }, getElement: function (id) { var item = getItem(id); return item ? item.element : null; }, getOwnerID: function (id) { var element = ReactComponentTreeHook.getElement(id); if (!element || !element._owner) { return null; } return element._owner._debugID; }, getParentID: function (id) { var item = getItem(id); return item ? item.parentID : null; }, getSource: function (id) { var item = getItem(id); var element = item ? item.element : null; var source = element != null ? element._source : null; return source; }, getText: function (id) { var element = ReactComponentTreeHook.getElement(id); if (typeof element === 'string') { return element; } else if (typeof element === 'number') { return '' + element; } else { return null; } }, getUpdateCount: function (id) { var item = getItem(id); return item ? item.updateCount : 0; }, getRootIDs: getRootIDs, getRegisteredIDs: getItemIDs }; module.exports = ReactComponentTreeHook; /***/ }), /* 9 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ var _prodInvariant = __webpack_require__(2), _assign = __webpack_require__(3); var CallbackQueue = __webpack_require__(55); var PooledClass = __webpack_require__(12); var ReactFeatureFlags = __webpack_require__(129); var ReactReconciler = __webpack_require__(20); var Transaction = __webpack_require__(24); var invariant = __webpack_require__(0); var dirtyComponents = []; var updateBatchNumber = 0; var asapCallbackQueue = CallbackQueue.getPooled(); var asapEnqueued = false; var batchingStrategy = null; function ensureInjected() { !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0; } var NESTED_UPDATES = { initialize: function () { this.dirtyComponentsLength = dirtyComponents.length; }, close: function () { if (this.dirtyComponentsLength !== dirtyComponents.length) { // Additional updates were enqueued by componentDidUpdate handlers or // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run // these new updates so that if A's componentDidUpdate calls setState on // B, B will update before the callback A's updater provided when calling // setState. dirtyComponents.splice(0, this.dirtyComponentsLength); flushBatchedUpdates(); } else { dirtyComponents.length = 0; } } }; var UPDATE_QUEUEING = { initialize: function () { this.callbackQueue.reset(); }, close: function () { this.callbackQueue.notifyAll(); } }; var TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING]; function ReactUpdatesFlushTransaction() { this.reinitializeTransaction(); this.dirtyComponentsLength = null; this.callbackQueue = CallbackQueue.getPooled(); this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled( /* useCreateElement */true); } _assign(ReactUpdatesFlushTransaction.prototype, Transaction, { getTransactionWrappers: function () { return TRANSACTION_WRAPPERS; }, destructor: function () { this.dirtyComponentsLength = null; CallbackQueue.release(this.callbackQueue); this.callbackQueue = null; ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction); this.reconcileTransaction = null; }, perform: function (method, scope, a) { // Essentially calls `this.reconcileTransaction.perform(method, scope, a)` // with this transaction's wrappers around it. return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a); } }); PooledClass.addPoolingTo(ReactUpdatesFlushTransaction); function batchedUpdates(callback, a, b, c, d, e) { ensureInjected(); return batchingStrategy.batchedUpdates(callback, a, b, c, d, e); } /** * Array comparator for ReactComponents by mount ordering. * * @param {ReactComponent} c1 first component you're comparing * @param {ReactComponent} c2 second component you're comparing * @return {number} Return value usable by Array.prototype.sort(). */ function mountOrderComparator(c1, c2) { return c1._mountOrder - c2._mountOrder; } function runBatchedUpdates(transaction) { var len = transaction.dirtyComponentsLength; !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0; // Since reconciling a component higher in the owner hierarchy usually (not // always -- see shouldComponentUpdate()) will reconcile children, reconcile // them before their children by sorting the array. dirtyComponents.sort(mountOrderComparator); // Any updates enqueued while reconciling must be performed after this entire // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and // C, B could update twice in a single batch if C's render enqueues an update // to B (since B would have already updated, we should skip it, and the only // way we can know to do so is by checking the batch counter). updateBatchNumber++; for (var i = 0; i < len; i++) { // If a component is unmounted before pending changes apply, it will still // be here, but we assume that it has cleared its _pendingCallbacks and // that performUpdateIfNecessary is a noop. var component = dirtyComponents[i]; // If performUpdateIfNecessary happens to enqueue any new updates, we // shouldn't execute the callbacks until the next render happens, so // stash the callbacks first var callbacks = component._pendingCallbacks; component._pendingCallbacks = null; var markerName; if (ReactFeatureFlags.logTopLevelRenders) { var namedComponent = component; // Duck type TopLevelWrapper. This is probably always true. if (component._currentElement.type.isReactTopLevelWrapper) { namedComponent = component._renderedComponent; } markerName = 'React update: ' + namedComponent.getName(); console.time(markerName); } ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber); if (markerName) { console.timeEnd(markerName); } if (callbacks) { for (var j = 0; j < callbacks.length; j++) { transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance()); } } } } var flushBatchedUpdates = function () { // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents // array and perform any updates enqueued by mount-ready handlers (i.e., // componentDidUpdate) but we need to check here too in order to catch // updates enqueued by setState callbacks and asap calls. while (dirtyComponents.length || asapEnqueued) { if (dirtyComponents.length) { var transaction = ReactUpdatesFlushTransaction.getPooled(); transaction.perform(runBatchedUpdates, null, transaction); ReactUpdatesFlushTransaction.release(transaction); } if (asapEnqueued) { asapEnqueued = false; var queue = asapCallbackQueue; asapCallbackQueue = CallbackQueue.getPooled(); queue.notifyAll(); CallbackQueue.release(queue); } } }; /** * Mark a component as needing a rerender, adding an optional callback to a * list of functions which will be executed once the rerender occurs. */ function enqueueUpdate(component) { ensureInjected(); // Various parts of our code (such as ReactCompositeComponent's // _renderValidatedComponent) assume that calls to render aren't nested; // verify that that's the case. (This is called by each top-level update // function, like setState, forceUpdate, etc.; creation and // destruction of top-level components is guarded in ReactMount.) if (!batchingStrategy.isBatchingUpdates) { batchingStrategy.batchedUpdates(enqueueUpdate, component); return; } dirtyComponents.push(component); if (component._updateBatchNumber == null) { component._updateBatchNumber = updateBatchNumber + 1; } } /** * Enqueue a callback to be run at the end of the current batching cycle. Throws * if no updates are currently being performed. */ function asap(callback, context) { !batchingStrategy.isBatchingUpdates ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0; asapCallbackQueue.enqueue(callback, context); asapEnqueued = true; } var ReactUpdatesInjection = { injectReconcileTransaction: function (ReconcileTransaction) { !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0; ReactUpdates.ReactReconcileTransaction = ReconcileTransaction; }, injectBatchingStrategy: function (_batchingStrategy) { !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0; !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0; !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0; batchingStrategy = _batchingStrategy; } }; var ReactUpdates = { /** * React references `ReactReconcileTransaction` using this property in order * to allow dependency injection. * * @internal */ ReactReconcileTransaction: null, batchedUpdates: batchedUpdates, enqueueUpdate: enqueueUpdate, flushBatchedUpdates: flushBatchedUpdates, injection: ReactUpdatesInjection, asap: asap }; module.exports = ReactUpdates; /***/ }), /* 10 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ var _assign = __webpack_require__(3); var PooledClass = __webpack_require__(12); var emptyFunction = __webpack_require__(6); var warning = __webpack_require__(1); var didWarnForAddedNewProperty = false; var isProxySupported = typeof Proxy === 'function'; var shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances']; /** * @interface Event * @see http://www.w3.org/TR/DOM-Level-3-Events/ */ var EventInterface = { type: null, target: null, // currentTarget is set when dispatching; no use in copying it here currentTarget: emptyFunction.thatReturnsNull, eventPhase: null, bubbles: null, cancelable: null, timeStamp: function (event) { return event.timeStamp || Date.now(); }, defaultPrevented: null, isTrusted: null }; /** * Synthetic events are dispatched by event plugins, typically in response to a * top-level event delegation handler. * * These systems should generally use pooling to reduce the frequency of garbage * collection. The system should check `isPersistent` to determine whether the * event should be released into the pool after being dispatched. Users that * need a persisted event should invoke `persist`. * * Synthetic events (and subclasses) implement the DOM Level 3 Events API by * normalizing browser quirks. Subclasses do not necessarily have to implement a * DOM interface; custom application-specific events can also subclass this. * * @param {object} dispatchConfig Configuration used to dispatch this event. * @param {*} targetInst Marker identifying the event target. * @param {object} nativeEvent Native browser event. * @param {DOMEventTarget} nativeEventTarget Target node. */ function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) { if (process.env.NODE_ENV !== 'production') { // these have a getter/setter for warnings delete this.nativeEvent; delete this.preventDefault; delete this.stopPropagation; } this.dispatchConfig = dispatchConfig; this._targetInst = targetInst; this.nativeEvent = nativeEvent; var Interface = this.constructor.Interface; for (var propName in Interface) { if (!Interface.hasOwnProperty(propName)) { continue; } if (process.env.NODE_ENV !== 'production') { delete this[propName]; // this has a getter/setter for warnings } var normalize = Interface[propName]; if (normalize) { this[propName] = normalize(nativeEvent); } else { if (propName === 'target') { this.target = nativeEventTarget; } else { this[propName] = nativeEvent[propName]; } } } var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false; if (defaultPrevented) { this.isDefaultPrevented = emptyFunction.thatReturnsTrue; } else { this.isDefaultPrevented = emptyFunction.thatReturnsFalse; } this.isPropagationStopped = emptyFunction.thatReturnsFalse; return this; } _assign(SyntheticEvent.prototype, { preventDefault: function () { this.defaultPrevented = true; var event = this.nativeEvent; if (!event) { return; } if (event.preventDefault) { event.preventDefault(); } else if (typeof event.returnValue !== 'unknown') { // eslint-disable-line valid-typeof event.returnValue = false; } this.isDefaultPrevented = emptyFunction.thatReturnsTrue; }, stopPropagation: function () { var event = this.nativeEvent; if (!event) { return; } if (event.stopPropagation) { event.stopPropagation(); } else if (typeof event.cancelBubble !== 'unknown') { // eslint-disable-line valid-typeof // The ChangeEventPlugin registers a "propertychange" event for // IE. This event does not support bubbling or cancelling, and // any references to cancelBubble throw "Member not found". A // typeof check of "unknown" circumvents this issue (and is also // IE specific). event.cancelBubble = true; } this.isPropagationStopped = emptyFunction.thatReturnsTrue; }, /** * We release all dispatched `SyntheticEvent`s after each event loop, adding * them back into the pool. This allows a way to hold onto a reference that * won't be added back into the pool. */ persist: function () { this.isPersistent = emptyFunction.thatReturnsTrue; }, /** * Checks if this event should be released back into the pool. * * @return {boolean} True if this should not be released, false otherwise. */ isPersistent: emptyFunction.thatReturnsFalse, /** * `PooledClass` looks for `destructor` on each instance it releases. */ destructor: function () { var Interface = this.constructor.Interface; for (var propName in Interface) { if (process.env.NODE_ENV !== 'production') { Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName])); } else { this[propName] = null; } } for (var i = 0; i < shouldBeReleasedProperties.length; i++) { this[shouldBeReleasedProperties[i]] = null; } if (process.env.NODE_ENV !== 'production') { Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null)); Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', emptyFunction)); Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', emptyFunction)); } } }); SyntheticEvent.Interface = EventInterface; if (process.env.NODE_ENV !== 'production') { if (isProxySupported) { /*eslint-disable no-func-assign */ SyntheticEvent = new Proxy(SyntheticEvent, { construct: function (target, args) { return this.apply(target, Object.create(target.prototype), args); }, apply: function (constructor, that, args) { return new Proxy(constructor.apply(that, args), { set: function (target, prop, value) { if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) { process.env.NODE_ENV !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\'re ' + 'seeing this, you\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0; didWarnForAddedNewProperty = true; } target[prop] = value; return true; } }); } }); /*eslint-enable no-func-assign */ } } /** * Helper to reduce boilerplate when creating subclasses. * * @param {function} Class * @param {?object} Interface */ SyntheticEvent.augmentClass = function (Class, Interface) { var Super = this; var E = function () {}; E.prototype = Super.prototype; var prototype = new E(); _assign(prototype, Class.prototype); Class.prototype = prototype; Class.prototype.constructor = Class; Class.Interface = _assign({}, Super.Interface, Interface); Class.augmentClass = Super.augmentClass; PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler); }; PooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler); module.exports = SyntheticEvent; /** * Helper to nullify syntheticEvent instance properties when destructing * * @param {object} SyntheticEvent * @param {String} propName * @return {object} defineProperty object */ function getPooledWarningPropertyDefinition(propName, getVal) { var isFunction = typeof getVal === 'function'; return { configurable: true, set: set, get: get }; function set(val) { var action = isFunction ? 'setting the method' : 'setting the property'; warn(action, 'This is effectively a no-op'); return val; } function get() { var action = isFunction ? 'accessing the method' : 'accessing the property'; var result = isFunction ? 'This is a no-op function' : 'This is set to null'; warn(action, result); return getVal; } function warn(action, result) { var warningCondition = false; process.env.NODE_ENV !== 'production' ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\'re seeing this, ' + 'you\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0; } } /***/ }), /* 11 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * */ /** * Keeps track of the current owner. * * The current owner is the component who should own any components that are * currently being constructed. */ var ReactCurrentOwner = { /** * @internal * @type {ReactComponent} */ current: null }; module.exports = ReactCurrentOwner; /***/ }), /* 12 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /** * Copyright 2013-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * */ var _prodInvariant = __webpack_require__(2); var invariant = __webpack_require__(0); /** * Static poolers. Several custom versions for each potential number of * arguments. A completely generic pooler is easy to implement, but would * require accessing the `arguments` object. In each of these, `this` refers to * the Class itself, not an instance. If any others are needed, simply add them * here, or in their own files. */ var oneArgumentPooler = function (copyFieldsFrom) { var Klass = this; if (Klass.instancePool.length) { var instance = Klass.instancePool.pop(); Klass.call(instance, copyFieldsFrom); return instance; } else { return new Klass(copyFieldsFrom); } }; var twoArgumentPooler = function (a1, a2) { var Klass = this; if (Klass.instancePool.length) { var instance = Klass.instancePool.pop(); Klass.call(instance, a1, a2); return instance; } else { return new Klass(a1, a2); } }; var threeArgumentPooler = function (a1, a2, a3) { var Klass = this; if (Klass.instancePool.length) { var instance = Klass.instancePool.pop(); Klass.call(instance, a1, a2, a3); return instance; } else { return new Klass(a1, a2, a3); } }; var fourArgumentPooler = function (a1, a2, a3, a4) { var Klass = this; if (Klass.instancePool.length) { var instance = Klass.instancePool.pop(); Klass.call(instance, a1, a2, a3, a4); return instance; } else { return new Klass(a1, a2, a3, a4); } }; var standardReleaser = function (instance) { var Klass = this; !(instance instanceof Klass) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : _prodInvariant('25') : void 0; instance.destructor(); if (Klass.instancePool.length < Klass.poolSize) { Klass.instancePool.push(instance); } }; var DEFAULT_POOL_SIZE = 10; var DEFAULT_POOLER = oneArgumentPooler; /** * Augments `CopyConstructor` to be a poolable class, augmenting only the class * itself (statically) not adding any prototypical fields. Any CopyConstructor * you give this may have a `poolSize` property, and will look for a * prototypical `destructor` on instances. * * @param {Function} CopyConstructor Constructor that can be used to reset. * @param {Function} pooler Customizable pooler. */ var addPoolingTo = function (CopyConstructor, pooler) { // Casting as any so that flow ignores t