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> Monorepo of isomorphic utility functions

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/** * Fast Pseudo Random Number Generators. * * Given a seed a PRNG generates a sequence of numbers that cannot be reasonably predicted. * Two PRNGs must generate the same random sequence of numbers if given the same seed. * * @module prng */ import * as binary from './binary.js' import { fromCharCode, fromCodePoint } from './string.js' import * as math from './math.js' import { Xoroshiro128plus } from './prng/Xoroshiro128plus.js' import * as buffer from './buffer.js' /** * Description of the function * @callback generatorNext * @return {number} A random float in the cange of [0,1) */ /** * A random type generator. * * @typedef {Object} PRNG * @property {generatorNext} next Generate new number */ export const DefaultPRNG = Xoroshiro128plus /** * Create a Xoroshiro128plus Pseudo-Random-Number-Generator. * This is the fastest full-period generator passing BigCrush without systematic failures. * But there are more PRNGs available in ./PRNG/. * * @param {number} seed A positive 32bit integer. Do not use negative numbers. * @return {PRNG} */ export const create = seed => new DefaultPRNG(seed) /** * Generates a single random bool. * * @param {PRNG} gen A random number generator. * @return {Boolean} A random boolean */ export const bool = gen => (gen.next() >= 0.5) /** * Generates a random integer with 53 bit resolution. * * @param {PRNG} gen A random number generator. * @param {Number} min The lower bound of the allowed return values (inclusive). * @param {Number} max The upper bound of the allowed return values (inclusive). * @return {Number} A random integer on [min, max] */ export const int53 = (gen, min, max) => math.floor(gen.next() * (max + 1 - min) + min) /** * Generates a random integer with 53 bit resolution. * * @param {PRNG} gen A random number generator. * @param {Number} min The lower bound of the allowed return values (inclusive). * @param {Number} max The upper bound of the allowed return values (inclusive). * @return {Number} A random integer on [min, max] */ export const uint53 = (gen, min, max) => math.abs(int53(gen, min, max)) /** * Generates a random integer with 32 bit resolution. * * @param {PRNG} gen A random number generator. * @param {Number} min The lower bound of the allowed return values (inclusive). * @param {Number} max The upper bound of the allowed return values (inclusive). * @return {Number} A random integer on [min, max] */ export const int32 = (gen, min, max) => math.floor(gen.next() * (max + 1 - min) + min) /** * Generates a random integer with 53 bit resolution. * * @param {PRNG} gen A random number generator. * @param {Number} min The lower bound of the allowed return values (inclusive). * @param {Number} max The upper bound of the allowed return values (inclusive). * @return {Number} A random integer on [min, max] */ export const uint32 = (gen, min, max) => int32(gen, min, max) >>> 0 /** * @deprecated * Optimized version of prng.int32. It has the same precision as prng.int32, but should be preferred when * openaring on smaller ranges. * * @param {PRNG} gen A random number generator. * @param {Number} min The lower bound of the allowed return values (inclusive). * @param {Number} max The upper bound of the allowed return values (inclusive). The max inclusive number is `binary.BITS31-1` * @return {Number} A random integer on [min, max] */ export const int31 = (gen, min, max) => int32(gen, min, max) /** * Generates a random real on [0, 1) with 53 bit resolution. * * @param {PRNG} gen A random number generator. * @return {Number} A random real number on [0, 1). */ export const real53 = gen => gen.next() // (((gen.next() >>> 5) * binary.BIT26) + (gen.next() >>> 6)) / MAX_SAFE_INTEGER /** * Generates a random character from char code 32 - 126. I.e. Characters, Numbers, special characters, and Space: * * @param {PRNG} gen A random number generator. * @return {string} * * (Space)!"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[/]^_`abcdefghijklmnopqrstuvwxyz{|}~ */ export const char = gen => fromCharCode(int31(gen, 32, 126)) /** * @param {PRNG} gen * @return {string} A single letter (a-z) */ export const letter = gen => fromCharCode(int31(gen, 97, 122)) /** * @param {PRNG} gen * @param {number} [minLen=0] * @param {number} [maxLen=20] * @return {string} A random word (0-20 characters) without spaces consisting of letters (a-z) */ export const word = (gen, minLen = 0, maxLen = 20) => { const len = int31(gen, minLen, maxLen) let str = '' for (let i = 0; i < len; i++) { str += letter(gen) } return str } /** * TODO: this function produces invalid runes. Does not cover all of utf16!! * * @param {PRNG} gen * @return {string} */ export const utf16Rune = gen => { const codepoint = int31(gen, 0, 256) return fromCodePoint(codepoint) } /** * @param {PRNG} gen * @param {number} [maxlen = 20] */ export const utf16String = (gen, maxlen = 20) => { const len = int31(gen, 0, maxlen) let str = '' for (let i = 0; i < len; i++) { str += utf16Rune(gen) } return str } /** * Returns one element of a given array. * * @param {PRNG} gen A random number generator. * @param {Array<T>} array Non empty Array of possible values. * @return {T} One of the values of the supplied Array. * @template T */ export const oneOf = (gen, array) => array[int31(gen, 0, array.length - 1)] /** * @param {PRNG} gen * @param {number} len * @return {Uint8Array} */ export const uint8Array = (gen, len) => { const buf = buffer.createUint8ArrayFromLen(len) for (let i = 0; i < buf.length; i++) { buf[i] = int32(gen, 0, binary.BITS8) } return buf } /* c8 ignore start */ /** * @param {PRNG} gen * @param {number} len * @return {Uint16Array} */ export const uint16Array = (gen, len) => new Uint16Array(uint8Array(gen, len * 2).buffer) /** * @param {PRNG} gen * @param {number} len * @return {Uint32Array} */ export const uint32Array = (gen, len) => new Uint32Array(uint8Array(gen, len * 4).buffer) /* c8 ignore stop */