lh-chs-ui
Version:
A Component Library for Vue.js.
121 lines (104 loc) • 3.09 kB
JavaScript
const FUNC_ERROR_TEXT = 'Expected a function'
const now = () => new Date().getTime()
export default function (func, wait) {
var lastArgs
var lastThis
var maxWait
var result
var timerId
var lastCallTime
var lastInvokeTime = 0
var leading = false
var maxing = false
var trailing = true
if (typeof func !== 'function') {
throw new TypeError(FUNC_ERROR_TEXT)
}
wait = Number(wait) || 0
function invokeFunc (time) {
var args = lastArgs
var thisArg = lastThis
lastArgs = lastThis = undefined
lastInvokeTime = time
result = func.apply(thisArg, args)
return result
}
function leadingEdge (time) {
// Reset any `maxWait` timer.
lastInvokeTime = time
// Start the timer for the trailing edge.
timerId = setTimeout(timerExpired, wait)
// Invoke the leading edge.
return leading ? invokeFunc(time) : result
}
function remainingWait (time) {
var timeSinceLastCall = time - lastCallTime
var timeSinceLastInvoke = time - lastInvokeTime
var timeWaiting = wait - timeSinceLastCall
return maxing
? Math.min(timeWaiting, maxWait - timeSinceLastInvoke)
: timeWaiting
}
function shouldInvoke (time) {
var timeSinceLastCall = time - lastCallTime
var timeSinceLastInvoke = time - lastInvokeTime
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait))
}
function timerExpired () {
var time = now()
if (shouldInvoke(time)) {
return trailingEdge(time)
}
// Restart the timer.
timerId = setTimeout(timerExpired, remainingWait(time))
}
function trailingEdge (time) {
timerId = undefined
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs) {
return invokeFunc(time)
}
lastArgs = lastThis = undefined
return result
}
function cancel () {
if (timerId !== undefined) {
clearTimeout(timerId)
}
lastInvokeTime = 0
lastArgs = lastCallTime = lastThis = timerId = undefined
}
function flush () {
return timerId === undefined ? result : trailingEdge(now())
}
function debounced () {
var time = now()
var isInvoking = shouldInvoke(time)
lastArgs = arguments
lastThis = this
lastCallTime = time
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime)
}
if (maxing) {
// Handle invocations in a tight loop.
clearTimeout(timerId)
timerId = setTimeout(timerExpired, wait)
return invokeFunc(lastCallTime)
}
}
if (timerId === undefined) {
timerId = setTimeout(timerExpired, wait)
}
return result
}
debounced.cancel = cancel
debounced.flush = flush
return debounced
}