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lettuce

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Lettuce JS, Mini Mobile Framework for Romantic with DSL.

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game.PlayScreen = me.ScreenObject.extend({ /** * action to perform on state change */ onResetEvent: function() { me.game.reset(); // add the background & foreground // add the foreground var background_sprite10 = new me.Sprite (0, 0, me.loader.getImage("background")); var grass_upper_1 = new me.Sprite (0, 0, me.loader.getImage("grass_upper")); var background_sprite11 = new me.Sprite (0, 127, me.loader.getImage("background")); var grass_lower_1 = new me.Sprite (0, 127, me.loader.getImage("grass_lower")); var background_sprite20 = new me.Sprite (0, 255, me.loader.getImage("background")); var grass_upper_2 = new me.Sprite (0, 255, me.loader.getImage("grass_upper")); var background_sprite21 = new me.Sprite (0, 383, me.loader.getImage("background")); var grass_lower_2 = new me.Sprite (0, 383, me.loader.getImage("grass_lower")); var background_sprite30 = new me.Sprite (0, 511, me.loader.getImage("background")); var grass_upper_3 = new me.Sprite (0, 511, me.loader.getImage("grass_upper")); var background_sprite31 = new me.Sprite (0, 639, me.loader.getImage("background")); var grass_lower_3 = new me.Sprite (0, 639, me.loader.getImage("grass_lower")); // instantiate teh mole Manager var moleManager = new game.MoleManager(0, 0); // add all objects me.game.world.addChild (background_sprite10, 0); me.game.world.addChild (background_sprite11, 0); me.game.world.addChild (background_sprite20, 0); me.game.world.addChild (background_sprite21, 0); me.game.world.addChild (background_sprite30, 0); me.game.world.addChild (background_sprite31, 0); me.game.world.addChild (grass_upper_1, 10); me.game.world.addChild (grass_lower_1, 20); me.game.world.addChild (grass_upper_2, 30); me.game.world.addChild (grass_lower_2, 40); me.game.world.addChild (grass_upper_3, 50); me.game.world.addChild (grass_lower_3, 60); me.game.world.addChild (moleManager, 0); // add our HUD (scores/hiscore) this.HUD = new game.HUD.Container(); me.game.world.addChild(this.HUD); // start the main soundtrack me.audio.playTrack("whack"); }, /** * action to perform when leaving this screen (state change) */ onDestroyEvent: function() { // remove the HUD from the game world me.game.world.removeChild(this.HUD); // stop some music me.audio.stopTrack(); } });