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lettuce

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Lettuce JS, Mini Mobile Framework for Romantic with DSL.

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/** * a HUD container and child items */ game.HUD = game.HUD || {}; game.HUD.Container = me.Container.extend({ init: function() { // call the constructor this._super(me.Container, 'init'); // persistent across level change this.isPersistent = true; // Use screen coordinates this.floating = true; // make sure our object is always draw first this.z = Infinity; // give a name this.name = "HUD"; // add our child score object at position this.addChild(new game.HUD.ScoreItem(790, 560)); } }); /** * a basic HUD item to display score */ game.HUD.ScoreItem = me.Renderable.extend( { /** * constructor */ init: function(x, y) { // call the super constructor // (size does not matter here) this._super(me.Renderable, 'init', [x, y, 10, 10]); // create a font this.font = new me.BitmapFont("atascii", {x:24}); this.font.alignText = "bottom"; this.font.set("right", 1.6); // local copy of the global score this.score = -1; }, /** * update function */ update : function () { // we don't draw anything fancy here, so just // return true if the score has been updated if (this.score !== me.game.score) { this.score = me.game.score; return true; } return false; }, /** * draw the score */ draw : function (context) { this.font.draw (context, game.data.score, this.pos.x, this.pos.y); } });