leo-mind-map
Version:
一个简单的web在线思维导图
194 lines (181 loc) • 5.72 kB
JavaScript
import { getTwoPointDistance } from '../utils'
// 手势事件支持插件
class TouchEvent {
// 构造函数
constructor({ mindMap }) {
this.mindMap = mindMap
this.touchesNum = 0
this.singleTouchstartEvent = null
this.clickNum = 0
this.touchStartScaleView = null
this.lastTouchStartPosition = null
this.lastTouchStartDistance = 0
this.bindEvent()
}
// 绑定事件
bindEvent() {
this.onTouchstart = this.onTouchstart.bind(this)
this.onTouchmove = this.onTouchmove.bind(this)
this.onTouchcancel = this.onTouchcancel.bind(this)
this.onTouchend = this.onTouchend.bind(this)
window.addEventListener('touchstart', this.onTouchstart, { passive: false })
window.addEventListener('touchmove', this.onTouchmove, { passive: false })
window.addEventListener('touchcancel', this.onTouchcancel, {
passive: false
})
window.addEventListener('touchend', this.onTouchend, { passive: false })
}
// 解绑事件
unBindEvent() {
window.removeEventListener('touchstart', this.onTouchstart)
window.removeEventListener('touchmove', this.onTouchmove)
window.removeEventListener('touchcancel', this.onTouchcancel)
window.removeEventListener('touchend', this.onTouchend)
}
// 手指按下事件
onTouchstart(e) {
this.touchesNum = e.touches.length
this.touchStartScaleView = null
if (this.touchesNum === 1) {
let touch = e.touches[0]
if (this.lastTouchStartPosition) {
this.lastTouchStartDistance = getTwoPointDistance(
this.lastTouchStartPosition.x,
this.lastTouchStartPosition.y,
touch.clientX,
touch.clientY
)
}
this.lastTouchStartPosition = {
x: touch.clientX,
y: touch.clientY
}
this.singleTouchstartEvent = touch
this.dispatchMouseEvent('mousedown', touch.target, touch)
}
}
// 手指移动事件
onTouchmove(e) {
let len = e.touches.length
if (len === 1) {
let touch = e.touches[0]
this.dispatchMouseEvent('mousemove', touch.target, touch)
} else if (len === 2) {
let { disableTouchZoom, minTouchZoomScale, maxTouchZoomScale } =
this.mindMap.opt
if (disableTouchZoom) return
minTouchZoomScale =
minTouchZoomScale === -1 ? -Infinity : minTouchZoomScale / 100
maxTouchZoomScale =
maxTouchZoomScale === -1 ? Infinity : maxTouchZoomScale / 100
let touch1 = e.touches[0]
let touch2 = e.touches[1]
let ox = touch1.clientX - touch2.clientX
let oy = touch1.clientY - touch2.clientY
let distance = Math.sqrt(Math.pow(ox, 2) + Math.pow(oy, 2))
// 以两指中心点进行缩放
let { x: touch1ClientX, y: touch1ClientY } = this.mindMap.toPos(
touch1.clientX,
touch1.clientY
)
let { x: touch2ClientX, y: touch2ClientY } = this.mindMap.toPos(
touch2.clientX,
touch2.clientY
)
let cx = (touch1ClientX + touch2ClientX) / 2
let cy = (touch1ClientY + touch2ClientY) / 2
// 手势缩放,基于最开始的位置进行缩放(基于前一个位置缩放不是线性关系); 缩放同时支持位置拖动
const view = this.mindMap.view
if (!this.touchStartScaleView) {
this.touchStartScaleView = {
distance: distance,
scale: view.scale,
x: view.x,
y: view.y,
cx: cx,
cy: cy
}
return
}
const viewBefore = this.touchStartScaleView
let scale = viewBefore.scale * (distance / viewBefore.distance)
if (Math.abs(distance - viewBefore.distance) <= 10) {
scale = viewBefore.scale
}
scale =
scale < minTouchZoomScale
? minTouchZoomScale
: scale > maxTouchZoomScale
? maxTouchZoomScale
: scale
const ratio = 1 - scale / viewBefore.scale
view.scale = scale
view.x =
viewBefore.x +
(cx - viewBefore.x) * ratio +
(cx - viewBefore.cx) * scale
view.y =
viewBefore.y +
(cy - viewBefore.y) * ratio +
(cy - viewBefore.cy) * scale
view.transform()
this.mindMap.emit('scale', scale)
}
}
// 手指取消事件
onTouchcancel(e) {}
// 手指松开事件
onTouchend(e) {
this.dispatchMouseEvent('mouseup', e.target)
if (this.touchesNum === 1) {
// 模拟双击事件
this.clickNum++
setTimeout(() => {
this.clickNum = 0
this.lastTouchStartPosition = null
this.lastTouchStartDistance = 0
}, 300)
let ev = this.singleTouchstartEvent
if (this.clickNum > 1 && this.lastTouchStartDistance <= 5) {
this.clickNum = 0
this.dispatchMouseEvent('dblclick', ev.target, ev)
} else {
// 点击事件应该不用模拟
// this.dispatchMouseEvent('click', ev.target, ev)
}
}
this.touchesNum = 0
this.singleTouchstartEvent = null
this.touchStartScaleView = null
}
// 发送鼠标事件
dispatchMouseEvent(eventName, target, e) {
let opt = {}
if (e) {
opt = {
screenX: e.screenX,
screenY: e.screenY,
clientX: e.clientX,
clientY: e.clientY,
which: 1
}
}
let event = new MouseEvent(eventName, {
view: document.defaultView,
bubbles: true,
cancelable: true,
...opt
})
target.dispatchEvent(event)
}
// 插件被移除前做的事情
beforePluginRemove() {
this.unBindEvent()
}
// 插件被卸载前做的事情
beforePluginDestroy() {
this.unBindEvent()
}
}
TouchEvent.instanceName = 'touchEvent'
export default TouchEvent