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leo-mind-map

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一个简单的web在线思维导图

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import Base from './Base' import { walk, asyncRun, getNodeIndexInNodeList } from '../utils' import { CONSTANTS } from '../constants/constant' // 思维导图 class MindMap extends Base { // 构造函数 // 在逻辑结构图的基础上增加一个变量来记录生长方向,向左还是向右,同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可 constructor(opt = {}) { super(opt) } // 布局 doLayout(callback) { let task = [ () => { this.computedBaseValue() }, () => { this.computedTopValue() }, () => { this.adjustTopValue() }, () => { callback(this.root) } ] asyncRun(task) } // 遍历数据计算节点的left、width、height computedBaseValue() { walk( this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex, index, ancestors) => { let newNode = this.createNode( cur, parent, isRoot, layerIndex, index, ancestors ) // 根节点定位在画布中心位置 if (isRoot) { this.setNodeCenter(newNode) } else { // 非根节点 // 三级及以下节点以上级为准 if (parent._node.dir) { newNode.dir = parent._node.dir } else { // 节点生长方向 newNode.dir = newNode.getData('dir') || (index % 2 === 0 ? CONSTANTS.LAYOUT_GROW_DIR.RIGHT : CONSTANTS.LAYOUT_GROW_DIR.LEFT) } // 根据生长方向定位到父节点的左侧或右侧 newNode.left = newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT ? parent._node.left + parent._node.width + this.getMarginX(layerIndex) : parent._node.left - this.getMarginX(layerIndex) - newNode.width } if (!cur.data.expand) { return true } }, (cur, parent, isRoot, layerIndex) => { // 返回时计算节点的leftChildrenAreaHeight和rightChildrenAreaHeight,也就是左侧和右侧子节点所占的高度之和,包括外边距 if (!cur.data.expand) { cur._node.leftChildrenAreaHeight = 0 cur._node.rightChildrenAreaHeight = 0 return } // 理论上只有根节点是存在两个方向的子节点的,其他节点的子节点一定全都是同方向,但是为了逻辑统一,就不按特殊处理的方式来写了 let leftLen = 0 let rightLen = 0 let leftChildrenAreaHeight = 0 let rightChildrenAreaHeight = 0 cur._node.children.forEach(item => { if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { leftLen++ leftChildrenAreaHeight += item.height } else { rightLen++ rightChildrenAreaHeight += item.height } }) cur._node.leftChildrenAreaHeight = leftChildrenAreaHeight + (leftLen + 1) * this.getMarginY(layerIndex + 1) cur._node.rightChildrenAreaHeight = rightChildrenAreaHeight + (rightLen + 1) * this.getMarginY(layerIndex + 1) // 如果存在概要,则和概要的高度取最大值 let generalizationNodeHeight = cur._node.checkHasGeneralization() ? cur._node._generalizationNodeHeight + this.getMarginY(layerIndex + 1) : 0 cur._node.leftChildrenAreaHeight2 = Math.max( cur._node.leftChildrenAreaHeight, generalizationNodeHeight ) cur._node.rightChildrenAreaHeight2 = Math.max( cur._node.rightChildrenAreaHeight, generalizationNodeHeight ) }, true, 0 ) } // 遍历节点树计算节点的top computedTopValue() { walk( this.root, null, (node, parent, isRoot, layerIndex) => { if (node.getData('expand') && node.children && node.children.length) { let marginY = this.getMarginY(layerIndex + 1) let baseTop = node.top + node.height / 2 + marginY // 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半 let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2 let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2 node.children.forEach(cur => { if (cur.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { cur.top = leftTotalTop leftTotalTop += cur.height + marginY } else { cur.top = rightTotalTop rightTotalTop += cur.height + marginY } }) } }, null, true ) } // 调整节点top adjustTopValue() { walk( this.root, null, (node, parent, isRoot, layerIndex) => { if (!node.getData('expand')) { return } // 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置 let base = this.getMarginY(layerIndex + 1) * 2 + node.height let leftDifference = node.leftChildrenAreaHeight2 - base let rightDifference = node.rightChildrenAreaHeight2 - base if (leftDifference > 0 || rightDifference > 0) { this.updateBrothers(node, leftDifference / 2, rightDifference / 2) } }, null, true ) } // 更新兄弟节点的top updateBrothers(node, leftAddHeight, rightAddHeight) { if (node.parent) { // 过滤出和自己同方向的节点 let childrenList = node.parent.children.filter(item => { return item.dir === node.dir }) let index = getNodeIndexInNodeList(node, childrenList) childrenList.forEach((item, _index) => { if (item.hasCustomPosition()) { // 适配自定义位置 return } let _offset = 0 let addHeight = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? leftAddHeight : rightAddHeight // 上面的节点往上移 if (_index < index) { _offset = -addHeight } else if (_index > index) { // 下面的节点往下移 _offset = addHeight } item.top += _offset // 同步更新子节点的位置 if (item.children && item.children.length) { this.updateChildren(item.children, 'top', _offset) } }) // 更新父节点的位置 this.updateBrothers(node.parent, leftAddHeight, rightAddHeight) } } // 绘制连线,连接该节点到其子节点 renderLine(node, lines, style, lineStyle) { if (lineStyle === 'curve') { this.renderLineCurve(node, lines, style) } else if (lineStyle === 'direct') { this.renderLineDirect(node, lines, style) } else { this.renderLineStraight(node, lines, style) } } // 直线风格连线 renderLineStraight(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height, expandBtnSize } = node const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt if (!alwaysShowExpandBtn || notShowExpandBtn) { expandBtnSize = 0 } let marginX = this.getMarginX(node.layerIndex + 1) let s1 = (marginX - expandBtnSize) * 0.6 let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle node.children.forEach((item, index) => { let x1 = 0 let _s = 0 // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStyleOffset = nodeUseLineStyle ? item.width : 0 if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { _s = -s1 x1 = node.layerIndex === 0 ? left : left - expandBtnSize nodeUseLineStyleOffset = -nodeUseLineStyleOffset } else { _s = s1 x1 = node.layerIndex === 0 ? left + width : left + width + expandBtnSize } let y1 = top + height / 2 let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1 y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2 let path = this.createFoldLine([ [x1, y1], [x1 + _s, y1], [x1 + _s, y2], [x2 + nodeUseLineStyleOffset, y2] ]) this.setLineStyle(style, lines[index], path, item) }) } // 直连风格 renderLineDirect(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height, expandBtnSize } = node const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt if (!alwaysShowExpandBtn || notShowExpandBtn) { expandBtnSize = 0 } const { nodeUseLineStyle } = this.mindMap.themeConfig node.children.forEach((item, index) => { if (node.layerIndex === 0) { expandBtnSize = 0 } let x1 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? left - expandBtnSize : left + width + expandBtnSize let y1 = top + height / 2 let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1 y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2 // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStylePath = '' if (nodeUseLineStyle) { if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { nodeUseLineStylePath = ` L ${item.left},${y2}` } else { nodeUseLineStylePath = ` L ${item.left + item.width},${y2}` } } let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath this.setLineStyle(style, lines[index], path, item) }) } // 曲线风格连线 renderLineCurve(node, lines, style) { if (node.children.length <= 0) { return [] } let { left, top, width, height, expandBtnSize } = node const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt if (!alwaysShowExpandBtn || notShowExpandBtn) { expandBtnSize = 0 } const { nodeUseLineStyle, rootLineKeepSameInCurve, rootLineStartPositionKeepSameInCurve } = this.mindMap.themeConfig node.children.forEach((item, index) => { if (node.layerIndex === 0) { expandBtnSize = 0 } let x1 = node.layerIndex === 0 && !rootLineStartPositionKeepSameInCurve ? left + width / 2 : item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? left - expandBtnSize : left + width + expandBtnSize let y1 = top + height / 2 let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 let path = '' y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1 y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2 // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStylePath = '' if (nodeUseLineStyle) { if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { nodeUseLineStylePath = ` L ${item.left},${y2}` } else { nodeUseLineStylePath = ` L ${item.left + item.width},${y2}` } } if (node.isRoot && !rootLineKeepSameInCurve) { path = this.quadraticCurvePath(x1, y1, x2, y2) + nodeUseLineStylePath } else { path = this.cubicBezierPath(x1, y1, x2, y2) + nodeUseLineStylePath } this.setLineStyle(style, lines[index], path, item) }) } // 渲染按钮 renderExpandBtn(node, btn) { let { width, height, expandBtnSize } = node let { translateX, translateY } = btn.transform() // 节点使用横线风格,需要调整展开收起按钮位置 let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle ? height / 2 : 0 // 位置没有变化则返回 let _x = node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? 0 - expandBtnSize : width let _y = height / 2 + nodeUseLineStyleOffset if (_x === translateX && _y === translateY) { return } let x = _x - translateX let y = _y - translateY btn.translate(x, y) } // 创建概要节点 renderGeneralization(list) { list.forEach(item => { let isLeft = item.node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT let { top, bottom, left, right, generalizationLineMargin, generalizationNodeMargin } = this.getNodeGeneralizationRenderBoundaries(item, 'h') let x = isLeft ? left - generalizationLineMargin : right + generalizationLineMargin let x1 = x let y1 = top let x2 = x let y2 = bottom let cx = x1 + (isLeft ? -20 : 20) let cy = y1 + (y2 - y1) / 2 let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}` item.generalizationLine.plot(path) item.generalizationNode.left = x + (isLeft ? -generalizationNodeMargin : generalizationNodeMargin) - (isLeft ? item.generalizationNode.width : 0) item.generalizationNode.top = top + (bottom - top - item.generalizationNode.height) / 2 }) } // 渲染展开收起按钮的隐藏占位元素 renderExpandBtnRect(rect, expandBtnSize, width, height, node) { if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { rect.size(expandBtnSize, height).x(-expandBtnSize).y(0) } else { rect.size(expandBtnSize, height).x(width).y(0) } } } export default MindMap