leo-mind-map
Version:
一个简单的web在线思维导图
418 lines (402 loc) • 13.9 kB
JavaScript
import Base from './Base'
import { walk, asyncRun, getNodeIndexInNodeList } from '../utils'
import { CONSTANTS } from '../constants/constant'
// 思维导图
class MindMap extends Base {
// 构造函数
// 在逻辑结构图的基础上增加一个变量来记录生长方向,向左还是向右,同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可
constructor(opt = {}) {
super(opt)
}
// 布局
doLayout(callback) {
let task = [
() => {
this.computedBaseValue()
},
() => {
this.computedTopValue()
},
() => {
this.adjustTopValue()
},
() => {
callback(this.root)
}
]
asyncRun(task)
}
// 遍历数据计算节点的left、width、height
computedBaseValue() {
walk(
this.renderer.renderTree,
null,
(cur, parent, isRoot, layerIndex, index, ancestors) => {
let newNode = this.createNode(
cur,
parent,
isRoot,
layerIndex,
index,
ancestors
)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 三级及以下节点以上级为准
if (parent._node.dir) {
newNode.dir = parent._node.dir
} else {
// 节点生长方向
newNode.dir =
newNode.getData('dir') ||
(index % 2 === 0
? CONSTANTS.LAYOUT_GROW_DIR.RIGHT
: CONSTANTS.LAYOUT_GROW_DIR.LEFT)
}
// 根据生长方向定位到父节点的左侧或右侧
newNode.left =
newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT
? parent._node.left +
parent._node.width +
this.getMarginX(layerIndex)
: parent._node.left - this.getMarginX(layerIndex) - newNode.width
}
if (!cur.data.expand) {
return true
}
},
(cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的leftChildrenAreaHeight和rightChildrenAreaHeight,也就是左侧和右侧子节点所占的高度之和,包括外边距
if (!cur.data.expand) {
cur._node.leftChildrenAreaHeight = 0
cur._node.rightChildrenAreaHeight = 0
return
}
// 理论上只有根节点是存在两个方向的子节点的,其他节点的子节点一定全都是同方向,但是为了逻辑统一,就不按特殊处理的方式来写了
let leftLen = 0
let rightLen = 0
let leftChildrenAreaHeight = 0
let rightChildrenAreaHeight = 0
cur._node.children.forEach(item => {
if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
leftLen++
leftChildrenAreaHeight += item.height
} else {
rightLen++
rightChildrenAreaHeight += item.height
}
})
cur._node.leftChildrenAreaHeight =
leftChildrenAreaHeight +
(leftLen + 1) * this.getMarginY(layerIndex + 1)
cur._node.rightChildrenAreaHeight =
rightChildrenAreaHeight +
(rightLen + 1) * this.getMarginY(layerIndex + 1)
// 如果存在概要,则和概要的高度取最大值
let generalizationNodeHeight = cur._node.checkHasGeneralization()
? cur._node._generalizationNodeHeight +
this.getMarginY(layerIndex + 1)
: 0
cur._node.leftChildrenAreaHeight2 = Math.max(
cur._node.leftChildrenAreaHeight,
generalizationNodeHeight
)
cur._node.rightChildrenAreaHeight2 = Math.max(
cur._node.rightChildrenAreaHeight,
generalizationNodeHeight
)
},
true,
0
)
}
// 遍历节点树计算节点的top
computedTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (node.getData('expand') && node.children && node.children.length) {
let marginY = this.getMarginY(layerIndex + 1)
let baseTop = node.top + node.height / 2 + marginY
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2
let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2
node.children.forEach(cur => {
if (cur.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
cur.top = leftTotalTop
leftTotalTop += cur.height + marginY
} else {
cur.top = rightTotalTop
rightTotalTop += cur.height + marginY
}
})
}
},
null,
true
)
}
// 调整节点top
adjustTopValue() {
walk(
this.root,
null,
(node, parent, isRoot, layerIndex) => {
if (!node.getData('expand')) {
return
}
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let base = this.getMarginY(layerIndex + 1) * 2 + node.height
let leftDifference = node.leftChildrenAreaHeight2 - base
let rightDifference = node.rightChildrenAreaHeight2 - base
if (leftDifference > 0 || rightDifference > 0) {
this.updateBrothers(node, leftDifference / 2, rightDifference / 2)
}
},
null,
true
)
}
// 更新兄弟节点的top
updateBrothers(node, leftAddHeight, rightAddHeight) {
if (node.parent) {
// 过滤出和自己同方向的节点
let childrenList = node.parent.children.filter(item => {
return item.dir === node.dir
})
let index = getNodeIndexInNodeList(node, childrenList)
childrenList.forEach((item, _index) => {
if (item.hasCustomPosition()) {
// 适配自定义位置
return
}
let _offset = 0
let addHeight =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? leftAddHeight
: rightAddHeight
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) {
// 下面的节点往下移
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, leftAddHeight, rightAddHeight)
}
}
// 绘制连线,连接该节点到其子节点
renderLine(node, lines, style, lineStyle) {
if (lineStyle === 'curve') {
this.renderLineCurve(node, lines, style)
} else if (lineStyle === 'direct') {
this.renderLineDirect(node, lines, style)
} else {
this.renderLineStraight(node, lines, style)
}
}
// 直线风格连线
renderLineStraight(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt
if (!alwaysShowExpandBtn || notShowExpandBtn) {
expandBtnSize = 0
}
let marginX = this.getMarginX(node.layerIndex + 1)
let s1 = (marginX - expandBtnSize) * 0.6
let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
node.children.forEach((item, index) => {
let x1 = 0
let _s = 0
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStyleOffset = nodeUseLineStyle ? item.width : 0
if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
_s = -s1
x1 = node.layerIndex === 0 ? left : left - expandBtnSize
nodeUseLineStyleOffset = -nodeUseLineStyleOffset
} else {
_s = s1
x1 = node.layerIndex === 0 ? left + width : left + width + expandBtnSize
}
let y1 = top + height / 2
let x2 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? item.left + item.width
: item.left
let y2 = item.top + item.height / 2
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
let path = this.createFoldLine([
[x1, y1],
[x1 + _s, y1],
[x1 + _s, y2],
[x2 + nodeUseLineStyleOffset, y2]
])
this.setLineStyle(style, lines[index], path, item)
})
}
// 直连风格
renderLineDirect(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt
if (!alwaysShowExpandBtn || notShowExpandBtn) {
expandBtnSize = 0
}
const { nodeUseLineStyle } = this.mindMap.themeConfig
node.children.forEach((item, index) => {
if (node.layerIndex === 0) {
expandBtnSize = 0
}
let x1 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? left - expandBtnSize
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? item.left + item.width
: item.left
let y2 = item.top + item.height / 2
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = ''
if (nodeUseLineStyle) {
if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
nodeUseLineStylePath = ` L ${item.left},${y2}`
} else {
nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
}
}
let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath
this.setLineStyle(style, lines[index], path, item)
})
}
// 曲线风格连线
renderLineCurve(node, lines, style) {
if (node.children.length <= 0) {
return []
}
let { left, top, width, height, expandBtnSize } = node
const { alwaysShowExpandBtn, notShowExpandBtn } = this.mindMap.opt
if (!alwaysShowExpandBtn || notShowExpandBtn) {
expandBtnSize = 0
}
const {
nodeUseLineStyle,
rootLineKeepSameInCurve,
rootLineStartPositionKeepSameInCurve
} = this.mindMap.themeConfig
node.children.forEach((item, index) => {
if (node.layerIndex === 0) {
expandBtnSize = 0
}
let x1 =
node.layerIndex === 0 && !rootLineStartPositionKeepSameInCurve
? left + width / 2
: item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? left - expandBtnSize
: left + width + expandBtnSize
let y1 = top + height / 2
let x2 =
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
? item.left + item.width
: item.left
let y2 = item.top + item.height / 2
let path = ''
y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
// 节点使用横线风格,需要额外渲染横线
let nodeUseLineStylePath = ''
if (nodeUseLineStyle) {
if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
nodeUseLineStylePath = ` L ${item.left},${y2}`
} else {
nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
}
}
if (node.isRoot && !rootLineKeepSameInCurve) {
path = this.quadraticCurvePath(x1, y1, x2, y2) + nodeUseLineStylePath
} else {
path = this.cubicBezierPath(x1, y1, x2, y2) + nodeUseLineStylePath
}
this.setLineStyle(style, lines[index], path, item)
})
}
// 渲染按钮
renderExpandBtn(node, btn) {
let { width, height, expandBtnSize } = node
let { translateX, translateY } = btn.transform()
// 节点使用横线风格,需要调整展开收起按钮位置
let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle
? height / 2
: 0
// 位置没有变化则返回
let _x =
node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? 0 - expandBtnSize : width
let _y = height / 2 + nodeUseLineStyleOffset
if (_x === translateX && _y === translateY) {
return
}
let x = _x - translateX
let y = _y - translateY
btn.translate(x, y)
}
// 创建概要节点
renderGeneralization(list) {
list.forEach(item => {
let isLeft = item.node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
let {
top,
bottom,
left,
right,
generalizationLineMargin,
generalizationNodeMargin
} = this.getNodeGeneralizationRenderBoundaries(item, 'h')
let x = isLeft
? left - generalizationLineMargin
: right + generalizationLineMargin
let x1 = x
let y1 = top
let x2 = x
let y2 = bottom
let cx = x1 + (isLeft ? -20 : 20)
let cy = y1 + (y2 - y1) / 2
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
item.generalizationLine.plot(path)
item.generalizationNode.left =
x +
(isLeft ? -generalizationNodeMargin : generalizationNodeMargin) -
(isLeft ? item.generalizationNode.width : 0)
item.generalizationNode.top =
top + (bottom - top - item.generalizationNode.height) / 2
})
}
// 渲染展开收起按钮的隐藏占位元素
renderExpandBtnRect(rect, expandBtnSize, width, height, node) {
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
rect.size(expandBtnSize, height).x(-expandBtnSize).y(0)
} else {
rect.size(expandBtnSize, height).x(width).y(0)
}
}
}
export default MindMap