leo-mind-map
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一个简单的web在线思维导图
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JavaScript
import MindMapNode from '../core/render/node/MindMapNode'
import { CONSTANTS, initRootNodePositionMap } from '../constants/constant'
import Lru from '../utils/Lru'
import { createUid } from '../utils/index'
// 布局基类
class Base {
// 构造函数
constructor(renderer) {
// 渲染实例
this.renderer = renderer
// 控制实例
this.mindMap = renderer.mindMap
// 绘图对象
this.draw = this.mindMap.draw
this.lineDraw = this.mindMap.lineDraw
// 根节点
this.root = null
this.lru = new Lru(this.mindMap.opt.maxNodeCacheCount)
// 当initRootNodePosition不为默认的值时,根节点的位置距默认的配置时根节点距离的差值
this.rootNodeCenterOffset = null
}
// 计算节点位置
doLayout() {
throw new Error('【computed】方法为必要方法,需要子类进行重写!')
}
// 连线
renderLine() {
throw new Error('【renderLine】方法为必要方法,需要子类进行重写!')
}
// 定位展开收缩按钮
renderExpandBtn() {
throw new Error('【renderExpandBtn】方法为必要方法,需要子类进行重写!')
}
// 概要节点
renderGeneralization() {}
// 通过uid缓存节点
cacheNode(uid, node) {
// 记录本次渲染时的节点
this.renderer.nodeCache[uid] = node
// 缓存所有渲染过的节点
this.lru.add(uid, node)
}
// 检查当前来源是否需要重新计算节点大小
checkIsNeedResizeSources() {
return this.renderer.checkHasRenderSource(CONSTANTS.CHANGE_THEME)
}
// 层级类型改变
checkIsLayerTypeChange(oldIndex, newIndex) {
if (oldIndex >= 2 && newIndex >= 2) return false
if (oldIndex >= 2 && newIndex < 2) return true
if (oldIndex < 2 && newIndex >= 2) return true
}
// 检查是否是结构布局改变重新渲染展开收起按钮占位元素
checkIsLayoutChangeRerenderExpandBtnPlaceholderRect(node) {
if (this.renderer.checkHasRenderSource(CONSTANTS.CHANGE_LAYOUT)) {
node.needRerenderExpandBtnPlaceholderRect = true
}
}
// 节点节点数据是否发生了改变
checkIsNodeDataChange(lastData, curData) {
if (lastData) {
// 对比忽略激活状态和展开收起状态
lastData = typeof lastData === 'string' ? JSON.parse(lastData) : lastData
lastData.isActive = curData.isActive
lastData.expand = curData.expand
lastData = JSON.stringify(lastData)
} else {
// 只在都有数据时才进行对比
return false
}
return lastData !== JSON.stringify(curData)
}
// 检查库前置或后置内容是否改变了
checkNodeFixChange(newNode, nodeInnerPrefixData, nodeInnerPostfixData) {
// 库前置内容是否改变了
let isNodeInnerPrefixChange = false
this.mindMap.nodeInnerPrefixList.forEach(item => {
if (item.updateNodeData) {
const isChange = item.updateNodeData(newNode, nodeInnerPrefixData)
if (isChange) {
isNodeInnerPrefixChange = isChange
}
}
})
// 库后置内容是否改变了
let isNodeInnerPostfixChange = false
this.mindMap.nodeInnerPostfixList.forEach(item => {
if (item.updateNodeData) {
const isChange = item.updateNodeData(newNode, nodeInnerPostfixData)
if (isChange) {
isNodeInnerPostfixChange = isChange
}
}
})
return isNodeInnerPrefixChange || isNodeInnerPostfixChange
}
// 创建节点实例
createNode(data, parent, isRoot, layerIndex, index, ancestors) {
// 创建节点
// 库前置内容数据
const nodeInnerPrefixData = {}
this.mindMap.nodeInnerPrefixList.forEach(item => {
if (item.createNodeData) {
const [key, value] = item.createNodeData({
data,
parent,
ancestors,
layerIndex,
index
})
nodeInnerPrefixData[key] = value
}
})
// 库后置内容数据
const nodeInnerPostfixData = {}
this.mindMap.nodeInnerPostfixList.forEach(item => {
if (item.createNodeData) {
const [key, value] = item.createNodeData({
data,
parent,
ancestors,
layerIndex,
index
})
nodeInnerPostfixData[key] = value
}
})
const uid = data.data.uid
let newNode = null
// 数据上保存了节点引用,那么直接复用节点
if (data && data._node && !this.renderer.reRender) {
newNode = data._node
// 节点层级改变了
const isLayerTypeChange = this.checkIsLayerTypeChange(
newNode.layerIndex,
layerIndex
)
newNode.reset()
newNode.layerIndex = layerIndex
if (isRoot) {
newNode.isRoot = true
} else {
newNode.parent = parent._node
}
this.cacheNode(data._node.uid, newNode)
this.checkIsLayoutChangeRerenderExpandBtnPlaceholderRect(newNode)
// 库前置或后置内容是否改变了
const isNodeInnerFixChange = this.checkNodeFixChange(
newNode,
nodeInnerPrefixData,
nodeInnerPostfixData
)
// 主题或主题配置改变了
const isResizeSource = this.checkIsNeedResizeSources()
// 节点数据改变了
const isNodeDataChange = this.checkIsNodeDataChange(
data._node.nodeDataSnapshot,
data.data
)
// 重新计算节点大小和布局
if (
isResizeSource ||
isNodeDataChange ||
isLayerTypeChange ||
newNode.getData('resetRichText') ||
newNode.getData('needUpdate') ||
isNodeInnerFixChange
) {
newNode.getSize()
newNode.needLayout = true
}
this.checkGetGeneralizationChange(newNode, isResizeSource)
} else if (
(this.lru.has(uid) || this.renderer.lastNodeCache[uid]) &&
!this.renderer.reRender
) {
// 节点数据上没有节点实例
// 但是通过uid在节点缓存池中找到了缓存的节点
// 或者在上一次渲染缓存对象中找到了节点
// 也可以直接复用
newNode = this.lru.get(uid) || this.renderer.lastNodeCache[uid]
// 保存该节点上一次的数据
const lastData = JSON.stringify(newNode.getData())
// 节点层级改变了
const isLayerTypeChange = this.checkIsLayerTypeChange(
newNode.layerIndex,
layerIndex
)
newNode.reset()
newNode.nodeData = newNode.handleData(data || {})
newNode.layerIndex = layerIndex
if (isRoot) {
newNode.isRoot = true
} else {
newNode.parent = parent._node
}
this.cacheNode(uid, newNode)
this.checkIsLayoutChangeRerenderExpandBtnPlaceholderRect(newNode)
data._node = newNode
// 主题或主题配置改变了需要重新计算节点大小和布局
const isResizeSource = this.checkIsNeedResizeSources()
// 点数据改变了
const isNodeDataChange = this.checkIsNodeDataChange(lastData, data.data)
// 库前置或后置内容是否改变了
const isNodeInnerFixChange = this.checkNodeFixChange(
newNode,
nodeInnerPrefixData,
nodeInnerPostfixData
)
// 重新计算节点大小和布局
if (
isResizeSource ||
isNodeDataChange ||
isLayerTypeChange ||
newNode.getData('resetRichText') ||
newNode.getData('needUpdate') ||
isNodeInnerFixChange
) {
newNode.getSize()
newNode.needLayout = true
}
this.checkGetGeneralizationChange(newNode, isResizeSource)
} else {
// 创建新节点
const newUid = uid || createUid()
newNode = new MindMapNode({
data,
uid: newUid,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
layerIndex,
isRoot,
parent: !isRoot ? parent._node : null,
...nodeInnerPrefixData
})
// uid保存到数据上,为了节点复用
data.data.uid = newUid
this.cacheNode(newUid, newNode)
// 数据关联实际节点
data._node = newNode
}
// 如果该节点数据是已激活状态,那么添加到激活节点列表里
if (data.data.isActive) {
this.renderer.addNodeToActiveList(newNode)
}
// 如果当前节点在激活节点列表里,那么添加上激活的状态
if (this.mindMap.renderer.findActiveNodeIndex(newNode) !== -1) {
newNode.setData({
isActive: true
})
}
// 根节点
if (isRoot) {
this.root = newNode
} else {
// 互相收集
parent._node.addChildren(newNode)
}
return newNode
}
// 检查概要节点是否需要更新
checkGetGeneralizationChange(node, isResizeSource) {
const generalizationList = node.getData('generalization')
if (
generalizationList &&
node._generalizationList &&
node._generalizationList.length > 0
) {
node._generalizationList.forEach((item, index) => {
const gNode = item.generalizationNode
const oldData = gNode.getData()
const newData = generalizationList[index]
if (
isResizeSource ||
(newData && JSON.stringify(oldData) !== JSON.stringify(newData))
) {
if (newData) {
gNode.nodeData.data = newData
}
gNode.getSize()
gNode.needLayout = true
}
})
}
}
// 格式化节点位置
formatPosition(value, size, nodeSize) {
if (typeof value === 'number') {
return value
} else if (initRootNodePositionMap[value] !== undefined) {
return size * initRootNodePositionMap[value]
} else if (/^\d\d*%$/.test(value)) {
return (Number.parseFloat(value) / 100) * size
} else {
return (size - nodeSize) / 2
}
}
// 规范initRootNodePosition配置
formatInitRootNodePosition(pos) {
const { CENTER } = CONSTANTS.INIT_ROOT_NODE_POSITION
if (!pos || !Array.isArray(pos) || pos.length < 2) {
pos = [CENTER, CENTER]
}
return pos
}
// 定位节点到画布中间
setNodeCenter(node, position) {
let { initRootNodePosition } = this.mindMap.opt
initRootNodePosition = this.formatInitRootNodePosition(
position || initRootNodePosition
)
node.left = this.formatPosition(
initRootNodePosition[0],
this.mindMap.width,
node.width
)
node.top = this.formatPosition(
initRootNodePosition[1],
this.mindMap.height,
node.height
)
}
// 当initRootNodePosition配置不为默认的['center','center']时,计算当前配置和默认配置情况下,根节点位置的差值
getRootCenterOffset(width, height) {
// 因为根节点的大小不会影响这个差值,所以计算一次就足够了
if (this.rootNodeCenterOffset) return this.rootNodeCenterOffset
let { initRootNodePosition } = this.mindMap.opt
const { CENTER } = CONSTANTS.INIT_ROOT_NODE_POSITION
initRootNodePosition = this.formatInitRootNodePosition(initRootNodePosition)
if (
initRootNodePosition[0] === CENTER &&
initRootNodePosition[1] === CENTER
) {
// 如果initRootNodePosition是默认的,那么不需要计算
this.rootNodeCenterOffset = {
x: 0,
y: 0
}
} else {
// 否则需要计算当前配置和默认配置的差值
const tmpNode = {
width: width,
height: height
}
const tmpNode2 = {
width: width,
height: height
}
this.setNodeCenter(tmpNode, [CENTER, CENTER])
this.setNodeCenter(tmpNode2)
this.rootNodeCenterOffset = {
x: tmpNode2.left - tmpNode.left,
y: tmpNode2.top - tmpNode.top
}
}
return this.rootNodeCenterOffset
}
// 更新子节点属性
updateChildren(children, prop, offset) {
children.forEach(item => {
item[prop] += offset
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildren(item.children, prop, offset)
}
})
}
// 更新子节点多个属性
updateChildrenPro(children, props) {
children.forEach(item => {
Object.keys(props).forEach(prop => {
item[prop] += props[prop]
})
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildrenPro(item.children, props)
}
})
}
// 递归计算节点的宽度
getNodeAreaWidth(node, withGeneralization = false) {
let widthArr = []
let totalGeneralizationNodeWidth = 0
let loop = (node, width) => {
if (withGeneralization && node.checkHasGeneralization()) {
totalGeneralizationNodeWidth += node._generalizationNodeWidth
}
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr) + totalGeneralizationNodeWidth
}
// 二次贝塞尔曲线
quadraticCurvePath(x1, y1, x2, y2, v = false) {
let cx, cy
if (v) {
cx = x1 + (x2 - x1) * 0.8
cy = y1 + (y2 - y1) * 0.2
} else {
cx = x1 + (x2 - x1) * 0.2
cy = y1 + (y2 - y1) * 0.8
}
return `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2, v = false) {
let cx1, cy1, cx2, cy2
if (v) {
cx1 = x1
cy1 = y1 + (y2 - y1) / 2
cx2 = x2
cy2 = cy1
} else {
cx1 = x1 + (x2 - x1) / 2
cy1 = y1
cx2 = cx1
cy2 = y2
}
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
}
// 根据a,b两个点的位置,计算去除圆角大小后的新的b点
computeNewPoint(a, b, radius = 0) {
// x坐标相同
if (a[0] === b[0]) {
// b在a下方
if (b[1] > a[1]) {
return [b[0], b[1] - radius]
} else {
// b在a上方
return [b[0], b[1] + radius]
}
} else if (a[1] === b[1]) {
// y坐标相同
// b在a右边
if (b[0] > a[0]) {
return [b[0] - radius, b[1]]
} else {
return [b[0] + radius, b[1]]
}
}
}
// 创建一段折线路径
// 最后一个拐角支持圆角
createFoldLine(list) {
const { lineRadius } = this.mindMap.themeConfig
const len = list.length
let path = ''
let radiusPath = ''
if (len >= 3 && lineRadius > 0) {
const start = list[len - 3]
const center = list[len - 2]
const end = list[len - 1]
// 如果三点在一条直线,那么不用处理
const isOneLine =
(start[0].toFixed(0) === center[0].toFixed(0) &&
center[0].toFixed(0) === end[0].toFixed(0)) ||
(start[1].toFixed(0) === center[1].toFixed(0) &&
center[1].toFixed(0) === end[1].toFixed(0))
if (!isOneLine) {
const cStart = this.computeNewPoint(start, center, lineRadius)
const cEnd = this.computeNewPoint(end, center, lineRadius)
radiusPath = `Q ${center[0]},${center[1]} ${cEnd[0]},${cEnd[1]}`
list.splice(len - 2, 1, cStart, radiusPath)
}
}
list.forEach((item, index) => {
if (typeof item === 'string') {
path += item
} else {
const [x, y] = item
if (index === 0) {
path += `M ${x},${y}`
} else {
path += `L ${x},${y}`
}
}
})
return path
}
// 获取节点的marginX
getMarginX(layerIndex) {
const { themeConfig, opt } = this.mindMap
const { second, node } = themeConfig
const hoverRectPadding = opt.hoverRectPadding * 2
return layerIndex === 1
? second.marginX + hoverRectPadding
: node.marginX + hoverRectPadding
}
// 获取节点的marginY
getMarginY(layerIndex) {
const { themeConfig, opt } = this.mindMap
const { second, node } = themeConfig
const hoverRectPadding = opt.hoverRectPadding * 2
return layerIndex === 1
? second.marginY + hoverRectPadding
: node.marginY + hoverRectPadding
}
// 获取节点包括概要在内的宽度
getNodeWidthWithGeneralization(node) {
return Math.max(
node.width,
node.checkHasGeneralization() ? node._generalizationNodeWidth : 0
)
}
// 获取节点包括概要在内的高度
getNodeHeightWithGeneralization(node) {
return Math.max(
node.height,
node.checkHasGeneralization() ? node._generalizationNodeHeight : 0
)
}
// 获取节点的边界值
/**
* dir:生长方向,h(水平)、v(垂直)
* isLeft:是否向左生长
*/
getNodeBoundaries(node, dir) {
let { generalizationLineMargin, generalizationNodeMargin } =
this.mindMap.themeConfig
let walk = root => {
let _left = Infinity
let _right = -Infinity
let _top = Infinity
let _bottom = -Infinity
if (root.children && root.children.length > 0) {
root.children.forEach(child => {
let { left, right, top, bottom } = walk(child)
// 概要内容的宽度
let generalizationWidth =
child.checkHasGeneralization() && child.getData('expand')
? child._generalizationNodeWidth + generalizationNodeMargin
: 0
// 概要内容的高度
let generalizationHeight =
child.checkHasGeneralization() && child.getData('expand')
? child._generalizationNodeHeight + generalizationNodeMargin
: 0
if (left - (dir === 'h' ? generalizationWidth : 0) < _left) {
_left = left - (dir === 'h' ? generalizationWidth : 0)
}
if (right + (dir === 'h' ? generalizationWidth : 0) > _right) {
_right = right + (dir === 'h' ? generalizationWidth : 0)
}
if (top < _top) {
_top = top
}
if (bottom + (dir === 'v' ? generalizationHeight : 0) > _bottom) {
_bottom = bottom + (dir === 'v' ? generalizationHeight : 0)
}
})
}
let cur = {
left: root.left,
right: root.left + root.width,
top: root.top,
bottom: root.top + root.height
}
return {
left: cur.left < _left ? cur.left : _left,
right: cur.right > _right ? cur.right : _right,
top: cur.top < _top ? cur.top : _top,
bottom: cur.bottom > _bottom ? cur.bottom : _bottom
}
}
let { left, right, top, bottom } = walk(node)
return {
left,
right,
top,
bottom,
generalizationLineMargin,
generalizationNodeMargin
}
}
// 获取指定索引区间的子节点的边界范围
getChildrenBoundaries(node, dir, startIndex = 0, endIndex) {
let { generalizationLineMargin, generalizationNodeMargin } =
this.mindMap.themeConfig
const children = node.children.slice(startIndex, endIndex + 1)
let left = Infinity
let right = -Infinity
let top = Infinity
let bottom = -Infinity
children.forEach(item => {
const cur = this.getNodeBoundaries(item, dir)
left = cur.left < left ? cur.left : left
right = cur.right > right ? cur.right : right
top = cur.top < top ? cur.top : top
bottom = cur.bottom > bottom ? cur.bottom : bottom
})
return {
left,
right,
top,
bottom,
generalizationLineMargin,
generalizationNodeMargin
}
}
// 获取节点概要的渲染边界
getNodeGeneralizationRenderBoundaries(item, dir) {
let res = null
// 区间
if (item.range) {
res = this.getChildrenBoundaries(
item.node,
dir,
item.range[0],
item.range[1]
)
} else {
// 整体概要
res = this.getNodeBoundaries(item.node, dir)
}
return res
}
// 获取节点实际存在几个子节点
getNodeActChildrenLength(node) {
return node.nodeData.children && node.nodeData.children.length
}
// 设置连线样式
setLineStyle(style, line, path, childNode) {
line.plot(this.transformPath(path))
style && style(line, childNode, true)
}
// 转换路径,可以转换成特殊风格的线条样式
transformPath(path) {
const { customTransformNodeLinePath } = this.mindMap.opt
if (customTransformNodeLinePath) {
return customTransformNodeLinePath(path)
} else {
return path
}
}
}
export default Base