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leapmotion-ts

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TypeScript framework for Leap Motion.

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/// <reference path="./Pointable.ts"/> /** * The Finger class represents a tracked finger. * * <p>Fingers are Pointable objects that the Leap has classified as a finger. * Get valid Finger objects from a Frame or a Hand object.</p> * * <p>Note that Finger objects can be invalid, which means that they do not * contain valid tracking data and do not correspond to a physical finger. * Invalid Finger objects can be the result of asking for a Finger object * using an ID from an earlier frame when no Finger objects with that ID * exist in the current frame. A Finger object created from the Finger * constructor is also invalid.<br/> * Test for validity with the <code>Finger.sValid()</code> function.</p> * * @author logotype * */ export class Finger extends Pointable { /** * Constructs a Finger object. * * <p>An uninitialized finger is considered invalid. * Get valid Finger objects from a Frame or a Hand object.</p> * */ constructor() { super(); this.isFinger = true; this.isTool = false; } /** * Returns an invalid Finger object. * * <p>You can use the instance returned by this function in * comparisons testing whether a given Finger instance * is valid or invalid. * (You can also use the <code>Finger.isValid()</code> function.)</p> * * @return The invalid Finger instance. * */ public static invalid():Finger { return new Finger(); } }