leapmotion-ts
Version:
TypeScript framework for Leap Motion.
82 lines (72 loc) • 4.58 kB
text/typescript
import Leap = require('../build/leapmotionts-2.2.4');
var controller:Leap.Controller = new Leap.Controller();
controller.addEventListener(Leap.LeapEvent.LEAPMOTION_CONNECTED, (event:Leap.LeapEvent) => {
controller.enableGesture(Leap.Type.TYPE_CIRCLE, true);
controller.enableGesture(Leap.Type.TYPE_SWIPE, true);
controller.enableGesture(Leap.Type.TYPE_SCREEN_TAP, true);
controller.enableGesture(Leap.Type.TYPE_KEY_TAP, true);
});
controller.addEventListener(Leap.LeapEvent.LEAPMOTION_FRAME, (event:Leap.LeapEvent) => {
var frame:Leap.Frame = event.frame;
console.log("Frame id:" + frame.id + ", timestamp:" + frame.timestamp + ", hands:" + frame.hands.length + ", fingers:" + frame.fingers.length + ", tools:" + frame.tools.length + ", gestures:" + frame.gestures().length);
if (frame.hands.length > 0) {
// Get the first hand
var hand:Leap.Hand = frame.hands[0];
// Check if the hand has any fingers
var fingers:Leap.Finger[] = hand.fingers;
if (fingers.length > 0) {
// Calculate the hand's average finger tip position
var avgPos:Leap.Vector3 = Leap.Vector3.zero();
for (var i:number = 0; i <fingers.length; i++)
avgPos = avgPos.plus(( <Leap.Finger>fingers[i]).tipPosition);
avgPos = avgPos.divide(fingers.length);
console.log("Hand has " + fingers.length + " fingers, average finger tip position:" + avgPos);
}
// Get the hand's sphere radius and palm position
console.log("Hand sphere radius:" + hand.sphereRadius + " mm, palm position:" + hand.palmPosition);
// Get the hand's normal vector and direction
var normal:Leap.Vector3 = hand.palmNormal;
var direction:Leap.Vector3 = hand.direction;
// Calculate the hand's pitch, roll, and yaw angles
console.log("Hand pitch:" + Leap.LeapUtil.toDegrees(direction.pitch) + " degrees, " + "roll:" + Leap.LeapUtil.toDegrees(normal.roll) + " degrees, " + "yaw:" + Leap.LeapUtil.toDegrees(direction.yaw) + " degrees\n");
}
var gestures:Leap.Gesture[] = frame.gestures();
for (var i:number = 0; i <gestures.length; i++) {
var gesture:Leap.Gesture = gestures[i];
switch (gesture.type) {
case Leap.Type.TYPE_CIRCLE:
var circle:Leap.CircleGesture = <Leap.CircleGesture>gesture;
// Calculate clock direction using the angle between circle normal and pointable
var clockwiseness:string;
if (circle.pointable.direction.angleTo(circle.normal) <= Math.PI / 4) {
// Clockwise if angle is less than 90 degrees
clockwiseness = "clockwise";
} else {
clockwiseness = "counterclockwise";
}
// Calculate angle swept since last frame
var sweptAngle:number = 0;
if (circle.state != Leap.State.STATE_START) {
var previousGesture:Leap.Gesture = controller.frame(1).gesture(circle.id);
if (previousGesture.isValid()) {
var previousUpdate:Leap.CircleGesture = ( <Leap.CircleGesture>controller.frame(1).gesture(circle.id));
sweptAngle = (circle.progress - previousUpdate.progress) * 2 * Math.PI;
}
}
console.log("Circle id:" + circle.id + ", " + circle.state + ", progress:" + circle.progress + ", radius:" + circle.radius + ", angle:" + Leap.LeapUtil.toDegrees(sweptAngle) + ", " + clockwiseness);
break;
case Leap.Type.TYPE_SWIPE:
var swipe:Leap.SwipeGesture = <Leap.SwipeGesture>gesture;
console.log("Swipe id:" + swipe.id + ", " + swipe.state + ", position:" + swipe.position + ", direction:" + swipe.direction + ", speed:" + swipe.speed);
break;
case Leap.Type.TYPE_SCREEN_TAP:
var screenTap:Leap.ScreenTapGesture = <Leap.ScreenTapGesture>gesture;
console.log("Screen Tap id:" + screenTap.id + ", " + screenTap.state + ", position:" + screenTap.position + ", direction:" + screenTap.direction);
break;
case Leap.Type.TYPE_KEY_TAP:
var keyTap:Leap.KeyTapGesture = <Leap.KeyTapGesture>gesture;
console.log("Key Tap id:" + keyTap.id + ", " + keyTap.state + ", position:" + keyTap.position + ", direction:" + keyTap.direction);
break;
}
}
});