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leaflet

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JavaScript library for mobile-friendly interactive maps

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import { BlanketOverlay } from '../BlanketOverlay.js'; import type { LeafletEvent, RendererEventMap, RendererOptions } from '../../types.js'; import type { LeafletMap } from '../../map/Map.js'; export type RendererEvents = { /** * Fired when the renderer updates its bounds, center and zoom, for example when its * map has moved. */ update: LeafletEvent; }; /** @import {LeafletEvent, RendererEventMap, RendererOptions} from '../../types.js' */ /** @import {LeafletMap} from '../../map/Map.js' */ /** * @typedef {Object} RendererEvents * @property {LeafletEvent} update Fired when the renderer updates its bounds, center and zoom, for example when its * map has moved. */ /** * Base class for vector renderer implementations (`SVG`, `Canvas`). Handles the DOM container of the renderer, * its bounds, and its zoom animation. * * A `Renderer` works as an implicit layer group for all `Path`s - the renderer itself can be added or removed * to the map. All paths use a renderer, which can be implicit (the map will decide the type of renderer and * use it automatically) or explicit (using the [`renderer`](#path-renderer) option of the path). * * Do not use this class directly, use `SVG` and `Canvas` instead. * * The `continuous` option inherited from `BlanketOverlay` cannot be set to `true` (otherwise, renderers get out of * place during a pinch-zoom operation). * @constructorDescription Creates a renderer with the given options. * @template {RendererOptions} [O=RendererOptions] * @template {RendererEventMap} [E=RendererEventMap] * @extends {BlanketOverlay<O, E>} */ export declare class Renderer<O extends RendererOptions = RendererOptions, E extends RendererEventMap = RendererEventMap> extends BlanketOverlay<O, E> { static initHooks: boolean; /** @param {NoInfer<Partial<O>>} [options] */ constructor(options?: NoInfer<Partial<O>>); /** @param {LeafletMap} map */ onAdd(map: LeafletMap): void; /** @param {LeafletMap} map */ onRemove(map: LeafletMap): void; _onZoomEnd(): void; _updatePaths(): void; _onViewReset(): void; _onSettled(): void; _update(): void; }