leaflet
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JavaScript library for mobile-friendly interactive maps
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JavaScript
import {Path} from './Path.js';
import * as Util from '../../core/Util.js';
import * as LineUtil from '../../geometry/LineUtil.js';
import {LatLng} from '../../geo/LatLng.js';
import {LatLngBounds} from '../../geo/LatLngBounds.js';
import {Bounds} from '../../geometry/Bounds.js';
import {Point} from '../../geometry/Point.js';
/*
* @class Polyline
* @inherits Path
*
* A class for drawing polyline overlays on a map. Extends `Path`.
*
* @example
*
* ```js
* // create a red polyline from an array of LatLng points
* const latlngs = [
* [45.51, -122.68],
* [37.77, -122.43],
* [34.04, -118.2]
* ];
*
* const polyline = new Polyline(latlngs, {color: 'red'}).addTo(map);
*
* // zoom the map to the polyline
* map.fitBounds(polyline.getBounds());
* ```
*
* You can also pass a multi-dimensional array to represent a `MultiPolyline` shape:
*
* ```js
* // create a red polyline from an array of arrays of LatLng points
* const latlngs = [
* [[45.51, -122.68],
* [37.77, -122.43],
* [34.04, -118.2]],
* [[40.78, -73.91],
* [41.83, -87.62],
* [32.76, -96.72]]
* ];
* ```
*/
// @constructor Polyline(latlngs: LatLng[], options?: Polyline options)
// Instantiates a polyline object given an array of geographical points and
// optionally an options object. You can create a `Polyline` object with
// multiple separate lines (`MultiPolyline`) by passing an array of arrays
// of geographic points.
export class Polyline extends Path {
static {
// @section
// @aka Polyline options
this.setDefaultOptions({
// @option smoothFactor: Number = 1.0
// How much to simplify the polyline on each zoom level. More means
// better performance and smoother look, and less means more accurate representation.
smoothFactor: 1.0,
// @option noClip: Boolean = false
// Disable polyline clipping.
noClip: false
});
}
initialize(latlngs, options) {
Util.setOptions(this, options);
this._setLatLngs(latlngs);
}
// @method getLatLngs(): LatLng[]
// Returns an array of the points in the path, or nested arrays of points in case of multi-polyline.
getLatLngs() {
return this._latlngs;
}
// @method setLatLngs(latlngs: LatLng[]): this
// Replaces all the points in the polyline with the given array of geographical points.
setLatLngs(latlngs) {
this._setLatLngs(latlngs);
return this.redraw();
}
// @method isEmpty(): Boolean
// Returns `true` if the Polyline has no LatLngs.
isEmpty() {
return !this._latlngs.length;
}
// @method closestLayerPoint(p: Point): Point
// Returns the point closest to `p` on the Polyline.
closestLayerPoint(p) {
p = new Point(p);
let minDistance = Infinity,
minPoint = null,
p1, p2;
const closest = LineUtil._sqClosestPointOnSegment;
for (const points of this._parts) {
for (let i = 1, len = points.length; i < len; i++) {
p1 = points[i - 1];
p2 = points[i];
const sqDist = closest(p, p1, p2, true);
if (sqDist < minDistance) {
minDistance = sqDist;
minPoint = closest(p, p1, p2);
}
}
}
if (minPoint) {
minPoint.distance = Math.sqrt(minDistance);
}
return minPoint;
}
// @method getCenter(): LatLng
// Returns the center ([centroid](https://en.wikipedia.org/wiki/Centroid)) of the polyline.
getCenter() {
// throws error when not yet added to map as this center calculation requires projected coordinates
if (!this._map) {
throw new Error('Must add layer to map before using getCenter()');
}
return LineUtil.polylineCenter(this._defaultShape(), this._map.options.crs);
}
// @method getBounds(): LatLngBounds
// Returns the `LatLngBounds` of the path.
getBounds() {
return this._bounds;
}
// @method addLatLng(latlng: LatLng, latlngs?: LatLng[]): this
// Adds a given point to the polyline. By default, adds to the first ring of
// the polyline in case of a multi-polyline, but can be overridden by passing
// a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)).
addLatLng(latlng, latlngs) {
latlngs ??= this._defaultShape();
latlng = new LatLng(latlng);
latlngs.push(latlng);
this._bounds.extend(latlng);
return this.redraw();
}
_setLatLngs(latlngs) {
this._bounds = new LatLngBounds();
this._latlngs = this._convertLatLngs(latlngs);
}
_defaultShape() {
return LineUtil.isFlat(this._latlngs) ? this._latlngs : this._latlngs[0];
}
// recursively convert latlngs input into actual LatLng instances; calculate bounds along the way
_convertLatLngs(latlngs) {
const result = [],
flat = LineUtil.isFlat(latlngs);
for (let i = 0, len = latlngs.length; i < len; i++) {
if (flat) {
result[i] = new LatLng(latlngs[i]);
this._bounds.extend(result[i]);
} else {
result[i] = this._convertLatLngs(latlngs[i]);
}
}
return result;
}
_project() {
const pxBounds = new Bounds();
this._rings = [];
this._projectLatlngs(this._latlngs, this._rings, pxBounds);
if (this._bounds.isValid() && pxBounds.isValid()) {
this._rawPxBounds = pxBounds;
this._updateBounds();
}
}
_updateBounds() {
const w = this._clickTolerance(),
p = new Point(w, w);
if (!this._rawPxBounds) {
return;
}
this._pxBounds = new Bounds([
this._rawPxBounds.min.subtract(p),
this._rawPxBounds.max.add(p)
]);
}
// recursively turns latlngs into a set of rings with projected coordinates
_projectLatlngs(latlngs, result, projectedBounds) {
const flat = latlngs[0] instanceof LatLng;
if (flat) {
const ring = latlngs.map(latlng => this._map.latLngToLayerPoint(latlng));
ring.forEach(r => projectedBounds.extend(r));
result.push(ring);
} else {
latlngs.forEach(latlng => this._projectLatlngs(latlng, result, projectedBounds));
}
}
// clip polyline by renderer bounds so that we have less to render for performance
_clipPoints() {
const bounds = this._renderer._bounds;
this._parts = [];
if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
return;
}
if (this.options.noClip) {
this._parts = this._rings;
return;
}
const parts = this._parts;
let i, j, k, len, len2, segment, points;
for (i = 0, k = 0, len = this._rings.length; i < len; i++) {
points = this._rings[i];
for (j = 0, len2 = points.length; j < len2 - 1; j++) {
segment = LineUtil.clipSegment(points[j], points[j + 1], bounds, j, true);
if (!segment) { continue; }
parts[k] ??= [];
parts[k].push(segment[0]);
// if segment goes out of screen, or it's the last one, it's the end of the line part
if ((segment[1] !== points[j + 1]) || (j === len2 - 2)) {
parts[k].push(segment[1]);
k++;
}
}
}
}
// simplify each clipped part of the polyline for performance
_simplifyPoints() {
const parts = this._parts,
tolerance = this.options.smoothFactor;
for (let i = 0, len = parts.length; i < len; i++) {
parts[i] = LineUtil.simplify(parts[i], tolerance);
}
}
_update() {
if (!this._map) { return; }
this._clipPoints();
this._simplifyPoints();
this._updatePath();
}
_updatePath() {
this._renderer._updatePoly(this);
}
// Needed by the `Canvas` renderer for interactivity
_containsPoint(p, closed) {
let i, j, k, len, len2, part;
const w = this._clickTolerance();
if (!this._pxBounds || !this._pxBounds.contains(p)) { return false; }
// hit detection for polylines
for (i = 0, len = this._parts.length; i < len; i++) {
part = this._parts[i];
for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) {
if (!closed && (j === 0)) { continue; }
if (LineUtil.pointToSegmentDistance(p, part[k], part[j]) <= w) {
return true;
}
}
}
return false;
}
}