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leaflet

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JavaScript library for mobile-friendly interactive maps

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import {Path} from './Path.js'; import * as Util from '../../core/Util.js'; import * as LineUtil from '../../geometry/LineUtil.js'; import {LatLng} from '../../geo/LatLng.js'; import {LatLngBounds} from '../../geo/LatLngBounds.js'; import {Bounds} from '../../geometry/Bounds.js'; import {Point} from '../../geometry/Point.js'; /* * @class Polyline * @inherits Path * * A class for drawing polyline overlays on a map. Extends `Path`. * * @example * * ```js * // create a red polyline from an array of LatLng points * const latlngs = [ * [45.51, -122.68], * [37.77, -122.43], * [34.04, -118.2] * ]; * * const polyline = new Polyline(latlngs, {color: 'red'}).addTo(map); * * // zoom the map to the polyline * map.fitBounds(polyline.getBounds()); * ``` * * You can also pass a multi-dimensional array to represent a `MultiPolyline` shape: * * ```js * // create a red polyline from an array of arrays of LatLng points * const latlngs = [ * [[45.51, -122.68], * [37.77, -122.43], * [34.04, -118.2]], * [[40.78, -73.91], * [41.83, -87.62], * [32.76, -96.72]] * ]; * ``` */ // @constructor Polyline(latlngs: LatLng[], options?: Polyline options) // Instantiates a polyline object given an array of geographical points and // optionally an options object. You can create a `Polyline` object with // multiple separate lines (`MultiPolyline`) by passing an array of arrays // of geographic points. export class Polyline extends Path { static { // @section // @aka Polyline options this.setDefaultOptions({ // @option smoothFactor: Number = 1.0 // How much to simplify the polyline on each zoom level. More means // better performance and smoother look, and less means more accurate representation. smoothFactor: 1.0, // @option noClip: Boolean = false // Disable polyline clipping. noClip: false }); } initialize(latlngs, options) { Util.setOptions(this, options); this._setLatLngs(latlngs); } // @method getLatLngs(): LatLng[] // Returns an array of the points in the path, or nested arrays of points in case of multi-polyline. getLatLngs() { return this._latlngs; } // @method setLatLngs(latlngs: LatLng[]): this // Replaces all the points in the polyline with the given array of geographical points. setLatLngs(latlngs) { this._setLatLngs(latlngs); return this.redraw(); } // @method isEmpty(): Boolean // Returns `true` if the Polyline has no LatLngs. isEmpty() { return !this._latlngs.length; } // @method closestLayerPoint(p: Point): Point // Returns the point closest to `p` on the Polyline. closestLayerPoint(p) { p = new Point(p); let minDistance = Infinity, minPoint = null, p1, p2; const closest = LineUtil._sqClosestPointOnSegment; for (const points of this._parts) { for (let i = 1, len = points.length; i < len; i++) { p1 = points[i - 1]; p2 = points[i]; const sqDist = closest(p, p1, p2, true); if (sqDist < minDistance) { minDistance = sqDist; minPoint = closest(p, p1, p2); } } } if (minPoint) { minPoint.distance = Math.sqrt(minDistance); } return minPoint; } // @method getCenter(): LatLng // Returns the center ([centroid](https://en.wikipedia.org/wiki/Centroid)) of the polyline. getCenter() { // throws error when not yet added to map as this center calculation requires projected coordinates if (!this._map) { throw new Error('Must add layer to map before using getCenter()'); } return LineUtil.polylineCenter(this._defaultShape(), this._map.options.crs); } // @method getBounds(): LatLngBounds // Returns the `LatLngBounds` of the path. getBounds() { return this._bounds; } // @method addLatLng(latlng: LatLng, latlngs?: LatLng[]): this // Adds a given point to the polyline. By default, adds to the first ring of // the polyline in case of a multi-polyline, but can be overridden by passing // a specific ring as a LatLng array (that you can earlier access with [`getLatLngs`](#polyline-getlatlngs)). addLatLng(latlng, latlngs) { latlngs ??= this._defaultShape(); latlng = new LatLng(latlng); latlngs.push(latlng); this._bounds.extend(latlng); return this.redraw(); } _setLatLngs(latlngs) { this._bounds = new LatLngBounds(); this._latlngs = this._convertLatLngs(latlngs); } _defaultShape() { return LineUtil.isFlat(this._latlngs) ? this._latlngs : this._latlngs[0]; } // recursively convert latlngs input into actual LatLng instances; calculate bounds along the way _convertLatLngs(latlngs) { const result = [], flat = LineUtil.isFlat(latlngs); for (let i = 0, len = latlngs.length; i < len; i++) { if (flat) { result[i] = new LatLng(latlngs[i]); this._bounds.extend(result[i]); } else { result[i] = this._convertLatLngs(latlngs[i]); } } return result; } _project() { const pxBounds = new Bounds(); this._rings = []; this._projectLatlngs(this._latlngs, this._rings, pxBounds); if (this._bounds.isValid() && pxBounds.isValid()) { this._rawPxBounds = pxBounds; this._updateBounds(); } } _updateBounds() { const w = this._clickTolerance(), p = new Point(w, w); if (!this._rawPxBounds) { return; } this._pxBounds = new Bounds([ this._rawPxBounds.min.subtract(p), this._rawPxBounds.max.add(p) ]); } // recursively turns latlngs into a set of rings with projected coordinates _projectLatlngs(latlngs, result, projectedBounds) { const flat = latlngs[0] instanceof LatLng; if (flat) { const ring = latlngs.map(latlng => this._map.latLngToLayerPoint(latlng)); ring.forEach(r => projectedBounds.extend(r)); result.push(ring); } else { latlngs.forEach(latlng => this._projectLatlngs(latlng, result, projectedBounds)); } } // clip polyline by renderer bounds so that we have less to render for performance _clipPoints() { const bounds = this._renderer._bounds; this._parts = []; if (!this._pxBounds || !this._pxBounds.intersects(bounds)) { return; } if (this.options.noClip) { this._parts = this._rings; return; } const parts = this._parts; let i, j, k, len, len2, segment, points; for (i = 0, k = 0, len = this._rings.length; i < len; i++) { points = this._rings[i]; for (j = 0, len2 = points.length; j < len2 - 1; j++) { segment = LineUtil.clipSegment(points[j], points[j + 1], bounds, j, true); if (!segment) { continue; } parts[k] ??= []; parts[k].push(segment[0]); // if segment goes out of screen, or it's the last one, it's the end of the line part if ((segment[1] !== points[j + 1]) || (j === len2 - 2)) { parts[k].push(segment[1]); k++; } } } } // simplify each clipped part of the polyline for performance _simplifyPoints() { const parts = this._parts, tolerance = this.options.smoothFactor; for (let i = 0, len = parts.length; i < len; i++) { parts[i] = LineUtil.simplify(parts[i], tolerance); } } _update() { if (!this._map) { return; } this._clipPoints(); this._simplifyPoints(); this._updatePath(); } _updatePath() { this._renderer._updatePoly(this); } // Needed by the `Canvas` renderer for interactivity _containsPoint(p, closed) { let i, j, k, len, len2, part; const w = this._clickTolerance(); if (!this._pxBounds || !this._pxBounds.contains(p)) { return false; } // hit detection for polylines for (i = 0, len = this._parts.length; i < len; i++) { part = this._parts[i]; for (j = 0, len2 = part.length, k = len2 - 1; j < len2; k = j++) { if (!closed && (j === 0)) { continue; } if (LineUtil.pointToSegmentDistance(p, part[k], part[j]) <= w) { return true; } } } return false; } }