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leaflet

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JavaScript library for mobile-friendly interactive maps

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--- layout: tutorial_v2 title: Leaflet on Mobile --- ## Video on webpages Video used to be a hard task when building a webpage, until the [`<video>` HTML element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video) was made available. Nowadays, we can use the following HTML code: <video width="500" controls> <source src="https://www.mapbox.com/bites/00188/patricia_nasa.webm" type="video/webm"> <source src="https://www.mapbox.com/bites/00188/patricia_nasa.mp4" type="video/mp4"> </video> To display this video: <video width="500" controls> <source src="https://www.mapbox.com/bites/00188/patricia_nasa.webm" type="video/webm"> <source src="https://www.mapbox.com/bites/00188/patricia_nasa.mp4" type="video/mp4"> </video> If a video can be shown in a webpage in this way, then Leaflet can display it inside a map. It is important that the videos are prepared in such a way that they will fit the map: The video should have a "north-up" orientation, and its proportions should fit the map. If not, it will look out of place. ### Bounds of an image overlay First of all, create a Leaflet map and add a background `L.TileLayer` in the usual way: var map = L.map('map').setView([37.8, -96], 4); L.tileLayer('https://api.tiles.mapbox.com/v4/{id}/{z}/{x}/{y}.png?access_token=' + mapboxAccessToken, { id: 'mapbox.satellite', attribution: ... }).addTo(map); Then, we'll define the geographical bounds that the video will cover. This is an instance of [`L.LatLngBounds`](../../reference.html#latlngbounds), which is a rectangular shape: var bounds = L.latLngBounds([[ 32, -130], [ 13, -100]]); If you want to see the area covered by a `LatLngBounds`, use a [`L.Rectangle`]((../../reference.html#latlngbounds)): L.rectangle(bounds).addTo(map); map.fitBounds(bounds); {% include frame.html url="example-bounds.html" %} ### Adding the video overlay Adding a video overlay works very similar to adding a image overlay. For just one image, [`L.ImageOverlay`s](../../reference.html#imageoverlay) is used like this: var overlay = L.imageOverlay( imageUrl, bounds, options ); For a video overlay, just: * Use `L.videoOverlay` instead of `L.imageOverlay` * Instead of the image URL, specify one video URL *or* an array of video URLs ``` var videoUrls = [ 'https://www.mapbox.com/bites/00188/patricia_nasa.webm', 'https://www.mapbox.com/bites/00188/patricia_nasa.mp4' ]; var bounds = L.latLngBounds([[ 32, -130], [ 13, -100]]); var videoOverlay = L.videoOverlay( videoUrls, bounds, { opacity: 0.8 }).addTo(map); ``` And just like that, you'll get the video on your map: {% include frame.html url="example-nocontrols.html" %} Video overlays behave like any other Leaflet layer - you can add and remove them, let the user select from several videos using a [layers control](../layers-control/), etc. ### A bit of control over the video If you read the API documentation, you'll notice that the `L.VideoOverlay` class does not have a `play()` or `pause()` method. For this, the `getElement()` method of the video overlay is useful. It returns the [`HTMLVideoElement`](https://developer.mozilla.org/docs/Web/API/HTMLImageElement) (which inherits from [`HTMLMediaElement`](https://developer.mozilla.org/docs/Web/API/HTMLMediaElement)) for the overlay - and that has methods like `play()` and `pause()`, e.g. ``` videoOverlay.getElement().pause(); ``` This allows us to build custom interfaces. For example, we can build a small subclass of `L.Control` to play/pause this video overlay once it's loaded: ``` videoOverlay.on('load', function () { var MyPauseControl = L.Control.extend({ onAdd: function() { var button = L.DomUtil.create('button'); button.innerHTML = '⏸'; L.DomEvent.on(button, 'click', function () { videoOverlay.getElement().pause(); }); return button; } }); var MyPlayControl = L.Control.extend({ onAdd: function() { var button = L.DomUtil.create('button'); button.innerHTML = '⏵'; L.DomEvent.on(button, 'click', function () { videoOverlay.getElement().play(); }); return button; } }); var pauseControl = (new MyPauseControl()).addTo(map); var playControl = (new MyPlayControl()).addTo(map); }); ``` {% include frame.html url="example.html" %}