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leaflet

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JavaScript library for mobile-friendly interactive maps

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{"version":3,"file":"leaflet-src.js","sources":["src/Leaflet.js","src/core/Util.js","src/core/Class.js","src/core/Events.js","src/core/Browser.js","src/geometry/Point.js","src/geometry/Bounds.js","src/geometry/Transformation.js","src/dom/DomUtil.js","src/geo/LatLng.js","src/geo/LatLngBounds.js","src/geo/projection/Projection.LonLat.js","src/geo/projection/Projection.SphericalMercator.js","src/geo/crs/CRS.js","src/geo/crs/CRS.Simple.js","src/geo/crs/CRS.Earth.js","src/geo/crs/CRS.EPSG3857.js","src/geo/crs/CRS.EPSG4326.js","src/map/Map.js","src/layer/Layer.js","src/geo/projection/Projection.Mercator.js","src/geo/crs/CRS.EPSG3395.js","src/layer/tile/GridLayer.js","src/layer/tile/TileLayer.js","src/layer/tile/TileLayer.WMS.js","src/layer/ImageOverlay.js","src/layer/marker/Icon.js","src/layer/marker/Icon.Default.js","src/layer/marker/Marker.js","src/layer/marker/DivIcon.js","src/layer/Popup.js","src/layer/Layer.Popup.js","src/layer/marker/Marker.Popup.js","src/layer/LayerGroup.js","src/layer/FeatureGroup.js","src/layer/vector/Renderer.js","src/layer/vector/Path.js","src/geometry/LineUtil.js","src/layer/vector/Polyline.js","src/geometry/PolyUtil.js","src/layer/vector/Polygon.js","src/layer/vector/Rectangle.js","src/layer/vector/CircleMarker.js","src/layer/vector/Circle.js","src/layer/vector/SVG.js","src/layer/vector/SVG.VML.js","src/layer/vector/Canvas.js","src/layer/GeoJSON.js","src/dom/DomEvent.js","src/dom/Draggable.js","src/core/Handler.js","src/map/handler/Map.Drag.js","src/map/handler/Map.DoubleClickZoom.js","src/map/handler/Map.ScrollWheelZoom.js","src/dom/DomEvent.DoubleTap.js","src/dom/DomEvent.Pointer.js","src/map/handler/Map.TouchZoom.js","src/map/handler/Map.Tap.js","src/map/handler/Map.BoxZoom.js","src/map/handler/Map.Keyboard.js","src/layer/marker/Marker.Drag.js","src/control/Control.js","src/control/Control.Zoom.js","src/control/Control.Attribution.js","src/control/Control.Scale.js","src/control/Control.Layers.js","src/dom/PosAnimation.js","src/map/anim/Map.PanAnimation.js","src/map/anim/Map.ZoomAnimation.js","src/map/anim/Map.FlyTo.js","src/map/ext/Map.Geolocation.js"],"sourcesContent":["\r\nvar L = {\r\n\tversion: '1.0.0-rc.1'\r\n};\r\n\r\nfunction expose() {\r\n\tvar oldL = window.L;\r\n\r\n\tL.noConflict = function () {\r\n\t\twindow.L = oldL;\r\n\t\treturn this;\r\n\t};\r\n\r\n\twindow.L = L;\r\n}\r\n\r\n// define Leaflet for Node module pattern loaders, including Browserify\r\nif (typeof module === 'object' && typeof module.exports === 'object') {\r\n\tmodule.exports = L;\r\n\r\n// define Leaflet as an AMD module\r\n} else if (typeof define === 'function' && define.amd) {\r\n\tdefine(L);\r\n}\r\n\r\n// define Leaflet as a global L variable, saving the original L to restore later if needed\r\nif (typeof window !== 'undefined') {\r\n\texpose();\r\n}\r\n\n\n","/*\r\n * @namespace Util\r\n *\r\n * Various utility functions, used by Leaflet internally.\r\n */\r\n\r\nL.Util = {\r\n\r\n\t// @function extend(dest: Object, src?: Object): Object\r\n\t// Merges the properties of the `src` object (or multiple objects) into `dest` object and returns the latter. Has an `L.extend` shortcut.\r\n\textend: function (dest) {\r\n\t\tvar i, j, len, src;\r\n\r\n\t\tfor (j = 1, len = arguments.length; j < len; j++) {\r\n\t\t\tsrc = arguments[j];\r\n\t\t\tfor (i in src) {\r\n\t\t\t\tdest[i] = src[i];\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn dest;\r\n\t},\r\n\r\n\t// @function create(proto: Object, properties?: Object): Object\r\n\t// Compatibility polyfill for [Object.create](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/create)\r\n\tcreate: Object.create || (function () {\r\n\t\tfunction F() {}\r\n\t\treturn function (proto) {\r\n\t\t\tF.prototype = proto;\r\n\t\t\treturn new F();\r\n\t\t};\r\n\t})(),\r\n\r\n\t// @function bind(fn: Function, …): Function\r\n\t// Returns a new function bound to the arguments passed, like [Function.prototype.bind](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Function/bind).\r\n\t// Has a `L.bind()` shortcut.\r\n\tbind: function (fn, obj) {\r\n\t\tvar slice = Array.prototype.slice;\r\n\r\n\t\tif (fn.bind) {\r\n\t\t\treturn fn.bind.apply(fn, slice.call(arguments, 1));\r\n\t\t}\r\n\r\n\t\tvar args = slice.call(arguments, 2);\r\n\r\n\t\treturn function () {\r\n\t\t\treturn fn.apply(obj, args.length ? args.concat(slice.call(arguments)) : arguments);\r\n\t\t};\r\n\t},\r\n\r\n\t// @function stamp(obj: Object): Number\r\n\t// Returns the unique ID of an object, assiging it one if it doesn't have it.\r\n\tstamp: function (obj) {\r\n\t\t/*eslint-disable */\r\n\t\tobj._leaflet_id = obj._leaflet_id || ++L.Util.lastId;\r\n\t\treturn obj._leaflet_id;\r\n\t\t/*eslint-enable */\r\n\t},\r\n\r\n\t// @property lastId: Number\r\n\t// Last unique ID used by [`stamp()`](#util-stamp)\r\n\tlastId: 0,\r\n\r\n\t// @function throttle(fn: Function, time: Number, context: Object): Function\r\n\t// Returns a function which executes function `fn` with the given scope `context`\r\n\t// (so that the `this` keyword refers to `context` inside `fn`'s code). The arguments received by the bound function will be any arguments passed when binding the function, followed by any arguments passed when invoking the bound function. Has an `L.bind` shortcut.\r\n\tthrottle: function (fn, time, context) {\r\n\t\tvar lock, args, wrapperFn, later;\r\n\r\n\t\tlater = function () {\r\n\t\t\t// reset lock and call if queued\r\n\t\t\tlock = false;\r\n\t\t\tif (args) {\r\n\t\t\t\twrapperFn.apply(context, args);\r\n\t\t\t\targs = false;\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\twrapperFn = function () {\r\n\t\t\tif (lock) {\r\n\t\t\t\t// called too soon, queue to call later\r\n\t\t\t\targs = arguments;\r\n\r\n\t\t\t} else {\r\n\t\t\t\t// call and lock until later\r\n\t\t\t\tfn.apply(context, arguments);\r\n\t\t\t\tsetTimeout(later, time);\r\n\t\t\t\tlock = true;\r\n\t\t\t}\r\n\t\t};\r\n\r\n\t\treturn wrapperFn;\r\n\t},\r\n\r\n\t// @function wrapNum(num: Number, range: Number[], includeMax?: Boolean): Number\r\n\t// Returns the number `num` modulo `range` in such a way so it lies within\r\n\t// `range[0]` and `range[1]`. The returned value will be always smaller than\r\n\t// `range[1]` unless `includeMax` is set to `true`.\r\n\twrapNum: function (x, range, includeMax) {\r\n\t\tvar max = range[1],\r\n\t\t min = range[0],\r\n\t\t d = max - min;\r\n\t\treturn x === max && includeMax ? x : ((x - min) % d + d) % d + min;\r\n\t},\r\n\r\n\t// @function falseFn(): Function\r\n\t// Returns a function which always returns `false`.\r\n\tfalseFn: function () { return false; },\r\n\r\n\t// @function formatNum(num: Number, digits?: Number): Number\r\n\t// Returns the number `num` rounded to `digits` decimals, or to 5 decimals by default.\r\n\tformatNum: function (num, digits) {\r\n\t\tvar pow = Math.pow(10, digits || 5);\r\n\t\treturn Math.round(num * pow) / pow;\r\n\t},\r\n\r\n\t// @function trim(str: String): String\r\n\t// Compatibility polyfill for [String.prototype.trim](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/String/Trim)\r\n\ttrim: function (str) {\r\n\t\treturn str.trim ? str.trim() : str.replace(/^\\s+|\\s+$/g, '');\r\n\t},\r\n\r\n\t// @function splitWords(str: String): String[]\r\n\t// Trims and splits the string on whitespace and returns the array of parts.\r\n\tsplitWords: function (str) {\r\n\t\treturn L.Util.trim(str).split(/\\s+/);\r\n\t},\r\n\r\n\t// @function setOptions(obj: Object: options: Object): Object\r\n\t// Merges the given properties to the `options` of the `obj` object, returning the resulting options. See `Class options`. Has an `L.setOptions` shortcut.\r\n\tsetOptions: function (obj, options) {\r\n\t\tif (!obj.hasOwnProperty('options')) {\r\n\t\t\tobj.options = obj.options ? L.Util.create(obj.options) : {};\r\n\t\t}\r\n\t\tfor (var i in options) {\r\n\t\t\tobj.options[i] = options[i];\r\n\t\t}\r\n\t\treturn obj.options;\r\n\t},\r\n\r\n\t// @function getParamString(obj: Object, existingUrl?: String, uppercase?: Boolean): String\r\n\t// Converts an object into a parameter URL string, e.g. `{a: \"foo\", b: \"bar\"}`\r\n\t// translates to `'?a=foo&b=bar'`. If `existingUrl` is set, the parameters will\r\n\t// be appended at the end. If `uppercase` is `true`, the parameter names will\r\n\t// be uppercased (e.g. `'?A=foo&B=bar'`)\r\n\tgetParamString: function (obj, existingUrl, uppercase) {\r\n\t\tvar params = [];\r\n\t\tfor (var i in obj) {\r\n\t\t\tparams.push(encodeURIComponent(uppercase ? i.toUpperCase() : i) + '=' + encodeURIComponent(obj[i]));\r\n\t\t}\r\n\t\treturn ((!existingUrl || existingUrl.indexOf('?') === -1) ? '?' : '&') + params.join('&');\r\n\t},\r\n\r\n\t// @template (str: String, data: Object)\r\n\t// Simple templating facility, accepts a template string of the form `'Hello {a}, {b}'`\r\n\t// and a data object like `{a: 'foo', b: 'bar'}`, returns evaluated string\r\n\t// `('Hello foo, bar')`. You can also specify functions instead of strings for\r\n\t// data values — they will be evaluated passing `data` as an argument.\r\n\ttemplate: function (str, data) {\r\n\t\treturn str.replace(L.Util.templateRe, function (str, key) {\r\n\t\t\tvar value = data[key];\r\n\r\n\t\t\tif (value === undefined) {\r\n\t\t\t\tthrow new Error('No value provided for variable ' + str);\r\n\r\n\t\t\t} else if (typeof value === 'function') {\r\n\t\t\t\tvalue = value(data);\r\n\t\t\t}\r\n\t\t\treturn value;\r\n\t\t});\r\n\t},\r\n\r\n\ttemplateRe: /\\{ *([\\w_\\-]+) *\\}/g,\r\n\r\n\t// @function isArray(obj): Boolean\r\n\t// Compatibility polyfill for [Array.isArray](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray)\r\n\tisArray: Array.isArray || function (obj) {\r\n\t\treturn (Object.prototype.toString.call(obj) === '[object Array]');\r\n\t},\r\n\r\n\t// @function indexOf: Number\r\n\t// Compatibility polyfill for [Array.prototype.indexOf](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Array/indexOf)\r\n\tindexOf: function (array, el) {\r\n\t\tfor (var i = 0; i < array.length; i++) {\r\n\t\t\tif (array[i] === el) { return i; }\r\n\t\t}\r\n\t\treturn -1;\r\n\t},\r\n\r\n\t// @property emptyImageUrl: String\r\n\t// Data URI string containing a base64-encoded empty GIF image.\r\n\t// Used as a hack to free memory from unused images on WebKit-powered\r\n\t// mobile devices (by setting image `src` to this string).\r\n\temptyImageUrl: 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs='\r\n};\r\n\r\n(function () {\r\n\t// inspired by http://paulirish.com/2011/requestanimationframe-for-smart-animating/\r\n\r\n\tfunction getPrefixed(name) {\r\n\t\treturn window['webkit' + name] || window['moz' + name] || window['ms' + name];\r\n\t}\r\n\r\n\tvar lastTime = 0;\r\n\r\n\t// fallback for IE 7-8\r\n\tfunction timeoutDefer(fn) {\r\n\t\tvar time = +new Date(),\r\n\t\t timeToCall = Math.max(0, 16 - (time - lastTime));\r\n\r\n\t\tlastTime = time + timeToCall;\r\n\t\treturn window.setTimeout(fn, timeToCall);\r\n\t}\r\n\r\n\tvar requestFn = window.requestAnimationFrame || getPrefixed('RequestAnimationFrame') || timeoutDefer,\r\n\t cancelFn = window.cancelAnimationFrame || getPrefixed('CancelAnimationFrame') ||\r\n\t getPrefixed('CancelRequestAnimationFrame') || function (id) { window.clearTimeout(id); };\r\n\r\n\r\n\t// @function requestAnimFrame(fn: Function, context?: Object, immediate?: Boolean): requestId: Number\r\n\t// Schedules `fn` to be executed when the browser repaints. `fn` is bound to\r\n\t// `context` if given. When `immediate` is set, `fn` is called immediately if\r\n\t// the browser doesn't have native support for\r\n\t// [`window.requestAnimationFrame`](https://developer.mozilla.org/docs/Web/API/window/requestAnimationFrame),\r\n\t// otherwise it's delayed. Returns an id that can be used to cancel the request.\r\n\tL.Util.requestAnimFrame = function (fn, context, immediate) {\r\n\t\tif (immediate && requestFn === timeoutDefer) {\r\n\t\t\tfn.call(context);\r\n\t\t} else {\r\n\t\t\treturn requestFn.call(window, L.bind(fn, context));\r\n\t\t}\r\n\t};\r\n\r\n\t// @function cancelAnimFrame(id: Number)\r\n\t// Cancels a previous `requestAnimFrame`. See also [window.cancelAnimationFrame](https://developer.mozilla.org/docs/Web/API/window/cancelAnimationFrame).\r\n\tL.Util.cancelAnimFrame = function (id) {\r\n\t\tif (id) {\r\n\t\t\tcancelFn.call(window, id);\r\n\t\t}\r\n\t};\r\n})();\r\n\r\n// shortcuts for most used utility functions\r\nL.extend = L.Util.extend;\r\nL.bind = L.Util.bind;\r\nL.stamp = L.Util.stamp;\r\nL.setOptions = L.Util.setOptions;\r\n\n\n","\r\n// @class Class\r\n// @aka L.Class\r\n\r\n// @section\r\n// @uninheritable\r\n\r\n// Thanks to John Resig and Dean Edwards for inspiration!\r\n\r\nL.Class = function () {};\r\n\r\nL.Class.extend = function (props) {\r\n\r\n\t// @function extend(props: Object): Function\r\n\t// [Extends the current class](#class-inheritance) given the properties to be included.\r\n\t// Returns a Javascript function that is a class constructor (to be called with `new`).\r\n\tvar NewClass = function () {\r\n\r\n\t\t// call the constructor\r\n\t\tif (this.initialize) {\r\n\t\t\tthis.initialize.apply(this, arguments);\r\n\t\t}\r\n\r\n\t\t// call all constructor hooks\r\n\t\tthis.callInitHooks();\r\n\t};\r\n\r\n\tvar parentProto = NewClass.__super__ = this.prototype;\r\n\r\n\tvar proto = L.Util.create(parentProto);\r\n\tproto.constructor = NewClass;\r\n\r\n\tNewClass.prototype = proto;\r\n\r\n\t// inherit parent's statics\r\n\tfor (var i in this) {\r\n\t\tif (this.hasOwnProperty(i) && i !== 'prototype') {\r\n\t\t\tNewClass[i] = this[i];\r\n\t\t}\r\n\t}\r\n\r\n\t// mix static properties into the class\r\n\tif (props.statics) {\r\n\t\tL.extend(NewClass, props.statics);\r\n\t\tdelete props.statics;\r\n\t}\r\n\r\n\t// mix includes into the prototype\r\n\tif (props.includes) {\r\n\t\tL.Util.extend.apply(null, [proto].concat(props.includes));\r\n\t\tdelete props.includes;\r\n\t}\r\n\r\n\t// merge options\r\n\tif (proto.options) {\r\n\t\tprops.options = L.Util.extend(L.Util.create(proto.options), props.options);\r\n\t}\r\n\r\n\t// mix given properties into the prototype\r\n\tL.extend(proto, props);\r\n\r\n\tproto._initHooks = [];\r\n\r\n\t// add method for calling all hooks\r\n\tproto.callInitHooks = function () {\r\n\r\n\t\tif (this._initHooksCalled) { return; }\r\n\r\n\t\tif (parentProto.callInitHooks) {\r\n\t\t\tparentProto.callInitHooks.call(this);\r\n\t\t}\r\n\r\n\t\tthis._initHooksCalled = true;\r\n\r\n\t\tfor (var i = 0, len = proto._initHooks.length; i < len; i++) {\r\n\t\t\tproto._initHooks[i].call(this);\r\n\t\t}\r\n\t};\r\n\r\n\treturn NewClass;\r\n};\r\n\r\n\r\n// @function include(properties: Object)\r\n// [Includes a mixin](#class-includes) into the current class.\r\nL.Class.include = function (props) {\r\n\tL.extend(this.prototype, props);\r\n\treturn this;\r\n};\r\n\r\n// @function mergeOptions(options: Object)\r\n// [Merges `options`](#class-options) into the defaults of the class.\r\nL.Class.mergeOptions = function (options) {\r\n\tL.extend(this.prototype.options, options);\r\n\treturn this;\r\n};\r\n\r\n// @function addInitHook(fn: Function)\r\n// Adds a [constructor hook](#class-constructor-hooks) to the class.\r\nL.Class.addInitHook = function (fn) { // (Function) || (String, args...)\r\n\tvar args = Array.prototype.slice.call(arguments, 1);\r\n\r\n\tvar init = typeof fn === 'function' ? fn : function () {\r\n\t\tthis[fn].apply(this, args);\r\n\t};\r\n\r\n\tthis.prototype._initHooks = this.prototype._initHooks || [];\r\n\tthis.prototype._initHooks.push(init);\r\n\treturn this;\r\n};\r\n\n\n","/*\r\n * @class Evented\r\n * @aka L.Evented\r\n * @inherits Class\r\n *\r\n * A set of methods shared between event-powered classes (like `Map` and `Marker`). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map to fire `'click'` event).\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * map.on('click', function(e) {\r\n * \talert(e.latlng);\r\n * } );\r\n * ```\r\n *\r\n * Leaflet deals with event listeners by reference, so if you want to add a listener and then remove it, define it as a function:\r\n *\r\n * ```js\r\n * function onClick(e) { ... }\r\n *\r\n * map.on('click', onClick);\r\n * map.off('click', onClick);\r\n * ```\r\n */\r\n\r\n\r\nL.Evented = L.Class.extend({\r\n\r\n\t/* @method on(type: String, fn: Function, context?: Object): this\r\n\t * Adds a listener function (`fn`) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). You can also pass several space-separated types (e.g. `'click dblclick'`).\r\n\t *\r\n\t * @alternative\r\n\t * @method on(eventMap: Object): this\r\n\t * Adds a set of type/listener pairs, e.g. `{click: onClick, mousemove: onMouseMove}`\r\n\t */\r\n\ton: function (types, fn, context) {\r\n\r\n\t\t// types can be a map of types/handlers\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\t// we don't process space-separated events here for performance;\r\n\t\t\t\t// it's a hot path since Layer uses the on(obj) syntax\r\n\t\t\t\tthis._on(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// types can be a string of space-separated words\r\n\t\t\ttypes = L.Util.splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._on(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t/* @method off(type: String, fn?: Function, context?: Object): this\r\n\t * Removes a previously added listener function. If no function is specified, it will remove all the listeners of that particular event from the object. Note that if you passed a custom context to `on`, you must pass the same context to `off` in order to remove the listener.\r\n\t *\r\n\t * @alternative\r\n\t * @method off(eventMap: Object): this\r\n\t * Removes a set of type/listener pairs.\r\n\t *\r\n\t * @alternative\r\n\t * @method off: this\r\n\t * Removes all listeners to all events on the object.\r\n\t */\r\n\toff: function (types, fn, context) {\r\n\r\n\t\tif (!types) {\r\n\t\t\t// clear all listeners if called without arguments\r\n\t\t\tdelete this._events;\r\n\r\n\t\t} else if (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis._off(type, types[type], fn);\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\ttypes = L.Util.splitWords(types);\r\n\r\n\t\t\tfor (var i = 0, len = types.length; i < len; i++) {\r\n\t\t\t\tthis._off(types[i], fn, context);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// attach listener (without syntactic sugar now)\r\n\t_on: function (type, fn, context) {\r\n\r\n\t\tvar events = this._events = this._events || {},\r\n\t\t contextId = context && context !== this && L.stamp(context);\r\n\r\n\t\tif (contextId) {\r\n\t\t\t// store listeners with custom context in a separate hash (if it has an id);\r\n\t\t\t// gives a major performance boost when firing and removing events (e.g. on map object)\r\n\r\n\t\t\tvar indexKey = type + '_idx',\r\n\t\t\t indexLenKey = type + '_len',\r\n\t\t\t typeIndex = events[indexKey] = events[indexKey] || {},\r\n\t\t\t id = L.stamp(fn) + '_' + contextId;\r\n\r\n\t\t\tif (!typeIndex[id]) {\r\n\t\t\t\ttypeIndex[id] = {fn: fn, ctx: context};\r\n\r\n\t\t\t\t// keep track of the number of keys in the index to quickly check if it's empty\r\n\t\t\t\tevents[indexLenKey] = (events[indexLenKey] || 0) + 1;\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\t// individual layers mostly use \"this\" for context and don't fire listeners too often\r\n\t\t\t// so simple array makes the memory footprint better while not degrading performance\r\n\r\n\t\t\tevents[type] = events[type] || [];\r\n\t\t\tevents[type].push({fn: fn});\r\n\t\t}\r\n\t},\r\n\r\n\t_off: function (type, fn, context) {\r\n\t\tvar events = this._events,\r\n\t\t indexKey = type + '_idx',\r\n\t\t indexLenKey = type + '_len';\r\n\r\n\t\tif (!events) { return; }\r\n\r\n\t\tif (!fn) {\r\n\t\t\t// clear all listeners for a type if function isn't specified\r\n\t\t\tdelete events[type];\r\n\t\t\tdelete events[indexKey];\r\n\t\t\tdelete events[indexLenKey];\r\n\t\t\treturn;\r\n\t\t}\r\n\r\n\t\tvar contextId = context && context !== this && L.stamp(context),\r\n\t\t listeners, i, len, listener, id;\r\n\r\n\t\tif (contextId) {\r\n\t\t\tid = L.stamp(fn) + '_' + contextId;\r\n\t\t\tlisteners = events[indexKey];\r\n\r\n\t\t\tif (listeners && listeners[id]) {\r\n\t\t\t\tlistener = listeners[id];\r\n\t\t\t\tdelete listeners[id];\r\n\t\t\t\tevents[indexLenKey]--;\r\n\t\t\t}\r\n\r\n\t\t} else {\r\n\t\t\tlisteners = events[type];\r\n\r\n\t\t\tif (listeners) {\r\n\t\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\t\tif (listeners[i].fn === fn) {\r\n\t\t\t\t\t\tlistener = listeners[i];\r\n\t\t\t\t\t\tlisteners.splice(i, 1);\r\n\t\t\t\t\t\tbreak;\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// set the removed listener to noop so that's not called if remove happens in fire\r\n\t\tif (listener) {\r\n\t\t\tlistener.fn = L.Util.falseFn;\r\n\t\t}\r\n\t},\r\n\r\n\t// @method fire(type: String, data?: Object, propagate?: Boolean): this\r\n\t// Fires an event of the specified type. You can optionally provide an data\r\n\t// object — the first argument of the listener function will contain its\r\n\t// properties. The event might can optionally be propagated to event parents.\r\n\tfire: function (type, data, propagate) {\r\n\t\tif (!this.listens(type, propagate)) { return this; }\r\n\r\n\t\tvar event = L.Util.extend({}, data, {type: type, target: this}),\r\n\t\t events = this._events;\r\n\r\n\t\tif (events) {\r\n\t\t\tvar typeIndex = events[type + '_idx'],\r\n\t\t\t i, len, listeners, id;\r\n\r\n\t\t\tif (events[type]) {\r\n\t\t\t\t// make sure adding/removing listeners inside other listeners won't cause infinite loop\r\n\t\t\t\tlisteners = events[type].slice();\r\n\r\n\t\t\t\tfor (i = 0, len = listeners.length; i < len; i++) {\r\n\t\t\t\t\tlisteners[i].fn.call(this, event);\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// fire event for the context-indexed listeners as well\r\n\t\t\tfor (id in typeIndex) {\r\n\t\t\t\ttypeIndex[id].fn.call(typeIndex[id].ctx, event);\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// propagate the event to parents (set with addEventParent)\r\n\t\t\tthis._propagateEvent(event);\r\n\t\t}\r\n\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method listens(type: String): Boolean\r\n\t// Returns `true` if a particular event type has any listeners attached to it.\r\n\tlistens: function (type, propagate) {\r\n\t\tvar events = this._events;\r\n\r\n\t\tif (events && (events[type] || events[type + '_len'])) { return true; }\r\n\r\n\t\tif (propagate) {\r\n\t\t\t// also check parents for listeners if event propagates\r\n\t\t\tfor (var id in this._eventParents) {\r\n\t\t\t\tif (this._eventParents[id].listens(type, propagate)) { return true; }\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn false;\r\n\t},\r\n\r\n\t// @method once(…): this\r\n\t// Behaves as [`on(…)`](#evented-on), except the listener will only get fired once and then removed.\r\n\tonce: function (types, fn, context) {\r\n\r\n\t\tif (typeof types === 'object') {\r\n\t\t\tfor (var type in types) {\r\n\t\t\t\tthis.once(type, types[type], fn);\r\n\t\t\t}\r\n\t\t\treturn this;\r\n\t\t}\r\n\r\n\t\tvar handler = L.bind(function () {\r\n\t\t\tthis\r\n\t\t\t .off(types, fn, context)\r\n\t\t\t .off(types, handler, context);\r\n\t\t}, this);\r\n\r\n\t\t// add a listener that's executed once and removed after that\r\n\t\treturn this\r\n\t\t .on(types, fn, context)\r\n\t\t .on(types, handler, context);\r\n\t},\r\n\r\n\t// @method addEventParent(obj: Evented): this\r\n\t// Adds an event parent - an `Evented` that will receive propagated events\r\n\taddEventParent: function (obj) {\r\n\t\tthis._eventParents = this._eventParents || {};\r\n\t\tthis._eventParents[L.stamp(obj)] = obj;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method removeEventParent(obj: Evented): this\r\n\t// Removes an event parent, so it will stop receiving propagated events\r\n\tremoveEventParent: function (obj) {\r\n\t\tif (this._eventParents) {\r\n\t\t\tdelete this._eventParents[L.stamp(obj)];\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t_propagateEvent: function (e) {\r\n\t\tfor (var id in this._eventParents) {\r\n\t\t\tthis._eventParents[id].fire(e.type, L.extend({layer: e.target}, e), true);\r\n\t\t}\r\n\t}\r\n});\r\n\r\nvar proto = L.Evented.prototype;\r\n\r\n// aliases; we should ditch those eventually\r\n\r\n// @method addEventListener(…): this\r\n// Alias to [`on(…)`](#evented-on)\r\nproto.addEventListener = proto.on;\r\n\r\n// @method removeEventListener(…): this\r\n// Alias to [`off(…)`](#evented-off)\r\n\r\n// @method clearAllEventListeners(…): this\r\n// Alias to [`off()`](#evented-off)\r\nproto.removeEventListener = proto.clearAllEventListeners = proto.off;\r\n\r\n// @method addOneTimeEventListener(…): this\r\n// Alias to [`once(…)`](#evented-once)\r\nproto.addOneTimeEventListener = proto.once;\r\n\r\n// @method fireEvent(…): this\r\n// Alias to [`fire(…)`](#evented-fire)\r\nproto.fireEvent = proto.fire;\r\n\r\n// @method hasEventListeners(…): Boolean\r\n// Alias to [`listens(…)`](#evented-listens)\r\nproto.hasEventListeners = proto.listens;\r\n\r\nL.Mixin = {Events: proto};\r\n\n\n","/*\r\n * @namespace Browser\r\n * @aka L.Browser\r\n *\r\n * A namespace with static properties for browser/feature detection used by Leaflet internally.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * if (L.Browser.ielt9) {\r\n * alert('Upgrade your browser, dude!');\r\n * }\r\n * ```\r\n */\r\n\r\n(function () {\r\n\r\n\tvar ua = navigator.userAgent.toLowerCase(),\r\n\t doc = document.documentElement,\r\n\r\n\t ie = 'ActiveXObject' in window,\r\n\r\n\t webkit = ua.indexOf('webkit') !== -1,\r\n\t phantomjs = ua.indexOf('phantom') !== -1,\r\n\t android23 = ua.search('android [23]') !== -1,\r\n\t chrome = ua.indexOf('chrome') !== -1,\r\n\t gecko = ua.indexOf('gecko') !== -1 && !webkit && !window.opera && !ie,\r\n\r\n\t mobile = typeof orientation !== 'undefined' || ua.indexOf('mobile') !== -1,\r\n\t msPointer = !window.PointerEvent && window.MSPointerEvent,\r\n\t pointer = window.PointerEvent || msPointer,\r\n\r\n\t ie3d = ie && ('transition' in doc.style),\r\n\t webkit3d = ('WebKitCSSMatrix' in window) && ('m11' in new window.WebKitCSSMatrix()) && !android23,\r\n\t gecko3d = 'MozPerspective' in doc.style,\r\n\t opera12 = 'OTransition' in doc.style;\r\n\r\n\tvar touch = !window.L_NO_TOUCH && (pointer || 'ontouchstart' in window ||\r\n\t\t\t(window.DocumentTouch && document instanceof window.DocumentTouch));\r\n\r\n\tL.Browser = {\r\n\r\n\t\t// @property ie: Boolean\r\n\t\t// `true` for all Internet Explorer versions (not Edge).\r\n\t\tie: ie,\r\n\r\n\t\t// @property ielt9: Boolean\r\n\t\t// `true` for Internet Explorer versions less than 9.\r\n\t\tielt9: ie && !document.addEventListener,\r\n\r\n\t\t// @property edge: Boolean\r\n\t\t// `true` for the Edge web browser.\r\n\t\tedge: 'msLaunchUri' in navigator && !('documentMode' in document),\r\n\r\n\t\t// @property webkit: Boolean\r\n\t\t// `true` for webkit-based browsers like Chrome and Safari (including mobile versions).\r\n\t\twebkit: webkit,\r\n\r\n\t\t// @property gecko: Boolean\r\n\t\t// `true` for gecko-based browsers like Firefox.\r\n\t\tgecko: gecko,\r\n\r\n\t\t// @property android: Boolean\r\n\t\t// `true` for any browser running on an Android platform.\r\n\t\tandroid: ua.indexOf('android') !== -1,\r\n\r\n\t\t// @property android23: Boolean\r\n\t\t// `true` for browsers running on Android 2 or Android 3.\r\n\t\tandroid23: android23,\r\n\r\n\t\t// @property chrome: Boolean\r\n\t\t// `true` for the Chrome browser.\r\n\t\tchrome: chrome,\r\n\r\n\t\t// @property safari: Boolean\r\n\t\t// `true` for the Safari browser.\r\n\t\tsafari: !chrome && ua.indexOf('safari') !== -1,\r\n\r\n\r\n\t\t// @property ie3d: Boolean\r\n\t\t// `true` for all Internet Explorer versions supporting CSS transforms.\r\n\t\tie3d: ie3d,\r\n\r\n\t\t// @property webkit3d: Boolean\r\n\t\t// `true` for webkit-based browsers supporting CSS transforms.\r\n\t\twebkit3d: webkit3d,\r\n\r\n\t\t// @property gecko3d: Boolean\r\n\t\t// `true` for gecko-based browsers supporting CSS transforms.\r\n\t\tgecko3d: gecko3d,\r\n\r\n\t\t// @property opera12: Boolean\r\n\t\t// `true` for the Opera browser supporting CSS transforms (version 12 or later).\r\n\t\topera12: opera12,\r\n\r\n\t\t// @property any3d: Boolean\r\n\t\t// `true` for all browsers supporting CSS transforms.\r\n\t\tany3d: !window.L_DISABLE_3D && (ie3d || webkit3d || gecko3d) && !opera12 && !phantomjs,\r\n\r\n\r\n\t\t// @property mobile: Boolean\r\n\t\t// `true` for all browsers running in a mobile device.\r\n\t\tmobile: mobile,\r\n\r\n\t\t// @property mobileWebkit: Boolean\r\n\t\t// `true` for all webkit-based browsers in a mobile device.\r\n\t\tmobileWebkit: mobile && webkit,\r\n\r\n\t\t// @property mobileWebkit3d: Boolean\r\n\t\t// `true` for all webkit-based browsers in a mobile device supporting CSS transforms.\r\n\t\tmobileWebkit3d: mobile && webkit3d,\r\n\r\n\t\t// @property mobileOpera: Boolean\r\n\t\t// `true` for the Opera browser in a mobile device.\r\n\t\tmobileOpera: mobile && window.opera,\r\n\r\n\t\t// @property mobileGecko: Boolean\r\n\t\t// `true` for gecko-based browsers running in a mobile device.\r\n\t\tmobileGecko: mobile && gecko,\r\n\r\n\r\n\t\t// @property touch: Boolean\r\n\t\t// `true` for all browsers supporting [touch events](https://developer.mozilla.org/docs/Web/API/Touch_events).\r\n\t\ttouch: !!touch,\r\n\r\n\t\t// @property msPointer: Boolean\r\n\t\t// `true` for browsers implementing the Microsoft touch events model (notably IE10).\r\n\t\tmsPointer: !!msPointer,\r\n\r\n\t\t// @property pointer: Boolean\r\n\t\t// `true` for all browsers supporting [pointer events](https://msdn.microsoft.com/en-us/library/dn433244%28v=vs.85%29.aspx).\r\n\t\tpointer: !!pointer,\r\n\r\n\r\n\t\t// @property retina: Boolean\r\n\t\t// `true` for browsers on a high-resolution \"retina\" screen.\r\n\t\tretina: (window.devicePixelRatio || (window.screen.deviceXDPI / window.screen.logicalXDPI)) > 1\r\n\t};\r\n\r\n}());\r\n\n\n","/*\r\n * @class Point\r\n * @aka L.Point\r\n *\r\n * Represents a point with `x` and `y` coordinates in pixels.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var point = L.point(200, 300);\r\n * ```\r\n *\r\n * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:\r\n *\r\n * ```js\r\n * map.panBy([200, 300]);\r\n * map.panBy(L.point(200, 300));\r\n * ```\r\n */\r\n\r\nL.Point = function (x, y, round) {\r\n\tthis.x = (round ? Math.round(x) : x);\r\n\tthis.y = (round ? Math.round(y) : y);\r\n};\r\n\r\nL.Point.prototype = {\r\n\r\n\t// @method clone(): Point\r\n\t// Returns a copy of the current point.\r\n\tclone: function () {\r\n\t\treturn new L.Point(this.x, this.y);\r\n\t},\r\n\r\n\t// @method add(otherPoint: Point): Point\r\n\t// Returns the result of addition of the current and the given points.\r\n\tadd: function (point) {\r\n\t\t// non-destructive, returns a new point\r\n\t\treturn this.clone()._add(L.point(point));\r\n\t},\r\n\r\n\t_add: function (point) {\r\n\t\t// destructive, used directly for performance in situations where it's safe to modify existing point\r\n\t\tthis.x += point.x;\r\n\t\tthis.y += point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method subtract(otherPoint: Point): Point\r\n\t// Returns the result of subtraction of the given point from the current.\r\n\tsubtract: function (point) {\r\n\t\treturn this.clone()._subtract(L.point(point));\r\n\t},\r\n\r\n\t_subtract: function (point) {\r\n\t\tthis.x -= point.x;\r\n\t\tthis.y -= point.y;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method divideBy(num: Number): Point\r\n\t// Returns the result of division of the current point by the given number.\r\n\tdivideBy: function (num) {\r\n\t\treturn this.clone()._divideBy(num);\r\n\t},\r\n\r\n\t_divideBy: function (num) {\r\n\t\tthis.x /= num;\r\n\t\tthis.y /= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method multiplyBy(num: Number): Point\r\n\t// Returns the result of multiplication of the current point by the given number.\r\n\tmultiplyBy: function (num) {\r\n\t\treturn this.clone()._multiplyBy(num);\r\n\t},\r\n\r\n\t_multiplyBy: function (num) {\r\n\t\tthis.x *= num;\r\n\t\tthis.y *= num;\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method scaleBy(scale: Point): Point\r\n\t// Multiply each coordinate of the current point by each coordinate of\r\n\t// `scale`. In linear algebra terms, multiply the point by the\r\n\t// [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)\r\n\t// defined by `scale`.\r\n\tscaleBy: function (point) {\r\n\t\treturn new L.Point(this.x * point.x, this.y * point.y);\r\n\t},\r\n\r\n\t// @method unscaleBy(scale: Point): Point\r\n\t// Inverse of `scaleBy`. Divide each coordinate of the current point by\r\n\t// each coordinate of `scale`.\r\n\tunscaleBy: function (point) {\r\n\t\treturn new L.Point(this.x / point.x, this.y / point.y);\r\n\t},\r\n\r\n\t// @method round(): Point\r\n\t// Returns a copy of the current point with rounded coordinates.\r\n\tround: function () {\r\n\t\treturn this.clone()._round();\r\n\t},\r\n\r\n\t_round: function () {\r\n\t\tthis.x = Math.round(this.x);\r\n\t\tthis.y = Math.round(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method floor(): Point\r\n\t// Returns a copy of the current point with floored coordinates (rounded down).\r\n\tfloor: function () {\r\n\t\treturn this.clone()._floor();\r\n\t},\r\n\r\n\t_floor: function () {\r\n\t\tthis.x = Math.floor(this.x);\r\n\t\tthis.y = Math.floor(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method ceil(): Point\r\n\t// Returns a copy of the current point with ceiled coordinates (rounded up).\r\n\tceil: function () {\r\n\t\treturn this.clone()._ceil();\r\n\t},\r\n\r\n\t_ceil: function () {\r\n\t\tthis.x = Math.ceil(this.x);\r\n\t\tthis.y = Math.ceil(this.y);\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method distanceTo(otherPoint: Point): Number\r\n\t// Returns the cartesian distance between the current and the given points.\r\n\tdistanceTo: function (point) {\r\n\t\tpoint = L.point(point);\r\n\r\n\t\tvar x = point.x - this.x,\r\n\t\t y = point.y - this.y;\r\n\r\n\t\treturn Math.sqrt(x * x + y * y);\r\n\t},\r\n\r\n\t// @method equals(otherPoint: Point): Boolean\r\n\t// Returns `true` if the given point has the same coordinates.\r\n\tequals: function (point) {\r\n\t\tpoint = L.point(point);\r\n\r\n\t\treturn point.x === this.x &&\r\n\t\t point.y === this.y;\r\n\t},\r\n\r\n\t// @method contains(otherPoint: Point): Boolean\r\n\t// Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).\r\n\tcontains: function (point) {\r\n\t\tpoint = L.point(point);\r\n\r\n\t\treturn Math.abs(point.x) <= Math.abs(this.x) &&\r\n\t\t Math.abs(point.y) <= Math.abs(this.y);\r\n\t},\r\n\r\n\t// @method toString(): String\r\n\t// Returns a string representation of the point for debugging purposes.\r\n\ttoString: function () {\r\n\t\treturn 'Point(' +\r\n\t\t L.Util.formatNum(this.x) + ', ' +\r\n\t\t L.Util.formatNum(this.y) + ')';\r\n\t}\r\n};\r\n\r\n// @factory L.point(x: Number, y: Number, round?: Boolean)\r\n// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.\r\n\r\n// @alternative\r\n// @factory L.point(coords: Number[])\r\n// Expects an array of the form `[x, y]` instead.\r\nL.point = function (x, y, round) {\r\n\tif (x instanceof L.Point) {\r\n\t\treturn x;\r\n\t}\r\n\tif (L.Util.isArray(x)) {\r\n\t\treturn new L.Point(x[0], x[1]);\r\n\t}\r\n\tif (x === undefined || x === null) {\r\n\t\treturn x;\r\n\t}\r\n\treturn new L.Point(x, y, round);\r\n};\r\n\n\n","/*\r\n * @class Bounds\r\n * @aka L.Bounds\r\n *\r\n * Represents a rectangular area in pixel coordinates.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var p1 = L.point(10, 10),\r\n * p2 = L.point(40, 60),\r\n * bounds = L.bounds(p1, p2);\r\n * ```\r\n *\r\n * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:\r\n *\r\n * ```js\r\n * otherBounds.intersects([[10, 10], [40, 60]]);\r\n * ```\r\n */\r\n\r\nL.Bounds = function (a, b) {\r\n\tif (!a) { return; }\r\n\r\n\tvar points = b ? [a, b] : a;\r\n\r\n\tfor (var i = 0, len = points.length; i < len; i++) {\r\n\t\tthis.extend(points[i]);\r\n\t}\r\n};\r\n\r\nL.Bounds.prototype = {\r\n\t// @method extend(point: Point): this\r\n\t// Extends the bounds to contain the given point.\r\n\textend: function (point) { // (Point)\r\n\t\tpoint = L.point(point);\r\n\r\n\t\t// @property min: Point\r\n\t\t// The top left corner of the rectangle.\r\n\t\t// @property max: Point\r\n\t\t// The bottom right corner of the rectangle.\r\n\t\tif (!this.min && !this.max) {\r\n\t\t\tthis.min = point.clone();\r\n\t\t\tthis.max = point.clone();\r\n\t\t} else {\r\n\t\t\tthis.min.x = Math.min(point.x, this.min.x);\r\n\t\t\tthis.max.x = Math.max(point.x, this.max.x);\r\n\t\t\tthis.min.y = Math.min(point.y, this.min.y);\r\n\t\t\tthis.max.y = Math.max(point.y, this.max.y);\r\n\t\t}\r\n\t\treturn this;\r\n\t},\r\n\r\n\t// @method getCenter(round?: Boolean): Point\r\n\t// Returns the center point of the bounds.\r\n\tgetCenter: function (round) {\r\n\t\treturn new L.Point(\r\n\t\t (this.min.x + this.max.x) / 2,\r\n\t\t (this.min.y + this.max.y) / 2, round);\r\n\t},\r\n\r\n\t// @method getBottomLeft(): Point\r\n\t// Returns the bottom-left point of the bounds.\r\n\tgetBottomLeft: function () {\r\n\t\treturn new L.Point(this.min.x, this.max.y);\r\n\t},\r\n\r\n\t// @method getTopRight(): Point\r\n\t// Returns the top-right point of the bounds.\r\n\tgetTopRight: function () { // -> Point\r\n\t\treturn new L.Point(this.max.x, this.min.y);\r\n\t},\r\n\r\n\t// @method getSize(): Point\r\n\t// Returns the size of the given bounds\r\n\tgetSize: function () {\r\n\t\treturn this.max.subtract(this.min);\r\n\t},\r\n\r\n\t// @method contains(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle contains the given one.\r\n\t// @alternative\r\n\t// @method contains(point: Point): Boolean\r\n\t// Returns `true` if the rectangle contains the given poing.\r\n\tcontains: function (obj) {\r\n\t\tvar min, max;\r\n\r\n\t\tif (typeof obj[0] === 'number' || obj instanceof L.Point) {\r\n\t\t\tobj = L.point(obj);\r\n\t\t} else {\r\n\t\t\tobj = L.bounds(obj);\r\n\t\t}\r\n\r\n\t\tif (obj instanceof L.Bounds) {\r\n\t\t\tmin = obj.min;\r\n\t\t\tmax = obj.max;\r\n\t\t} else {\r\n\t\t\tmin = max = obj;\r\n\t\t}\r\n\r\n\t\treturn (min.x >= this.min.x) &&\r\n\t\t (max.x <= this.max.x) &&\r\n\t\t (min.y >= this.min.y) &&\r\n\t\t (max.y <= this.max.y);\r\n\t},\r\n\r\n\t// @method intersects(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle intersects the given bounds. Two bounds\r\n\t// intersect if they have at least one point in common.\r\n\tintersects: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = L.bounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t max = this.max,\r\n\t\t min2 = bounds.min,\r\n\t\t max2 = bounds.max,\r\n\t\t xIntersects = (max2.x >= min.x) && (min2.x <= max.x),\r\n\t\t yIntersects = (max2.y >= min.y) && (min2.y <= max.y);\r\n\r\n\t\treturn xIntersects && yIntersects;\r\n\t},\r\n\r\n\t// @method overlaps(otherBounds: Bounds): Boolean\r\n\t// Returns `true` if the rectangle overlaps the given bounds. Two bounds\r\n\t// overlap if their intersection is an area.\r\n\toverlaps: function (bounds) { // (Bounds) -> Boolean\r\n\t\tbounds = L.bounds(bounds);\r\n\r\n\t\tvar min = this.min,\r\n\t\t max = this.max,\r\n\t\t min2 = bounds.min,\r\n\t\t max2 = bounds.max,\r\n\t\t xOverlaps = (max2.x > min.x) && (min2.x < max.x),\r\n\t\t yOverlaps = (max2.y > min.y) && (min2.y < max.y);\r\n\r\n\t\treturn xOverlaps && yOverlaps;\r\n\t},\r\n\r\n\tisValid: function () {\r\n\t\treturn !!(this.min && this.max);\r\n\t}\r\n};\r\n\r\n\r\n// @factory L.bounds(topLeft: Point, bottomRight: Point)\r\n// Creates a Bounds object from two coordinates (usually top-left and bottom-right corners).\r\n// @alternative\r\n// @factory L.bounds(points: Point[])\r\n// Creates a Bounds object from the points it contains\r\nL.bounds = function (a, b) {\r\n\tif (!a || a instanceof L.Bounds) {\r\n\t\treturn a;\r\n\t}\r\n\treturn new L.Bounds(a, b);\r\n};\r\n\n\n","/*\r\n * @class Transformation\r\n * @aka L.Transformation\r\n *\r\n * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`\r\n * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing\r\n * the reverse. Used by Leaflet in its projections code.\r\n *\r\n * @example\r\n *\r\n * ```js\r\n * var transformation = new L.Transformation(2, 5, -1, 10),\r\n * \tp = L.point(1, 2),\r\n * \tp2 = transformation.transform(p), // L.point(7, 8)\r\n * \tp3 = transformation.untransform(p2); // L.point(1, 2)\r\n * ```\r\n */\r\n\r\n\r\n// factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)\r\n// Creates a `Transformation` object with the given coefficients.\r\nL.Transformation = function (a, b, c, d) {\r\n\tthis._a = a;\r\n\tthis._b = b;\r\n\tthis._c = c;\r\n\tthis._d = d;\r\n};\r\n\r\nL.Transformation.prototype = {\r\n\t// @method transform(point: Point, scale?: Number)\r\n\t// Returns a transformed point, optionally multiplied by the given scale.\r\n\t// Only accepts real `L.Point` instances, not arrays.\r\n\ttransform: function (point, scale) { // (Point, Number) -> Point\r\n\t\treturn this._transform(point.clone(), scale);\r\n\t},\r\n\r\n\t// destructive transform (faster)\r\n\t_transform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\tpoint.x = scale * (this._a * point.x + this._b);\r\n\t\tpoint.y = scale * (this._c * point.y + this._d);\r\n\t\treturn point;\r\n\t},\r\n\r\n\t// @method untransform(point: Point, scale?: Number)\r\n\t// Returns the reverse transformation of the given point, optionally divided\r\n\t// by the given scale. Only accepts real `L.Point` instances, not arrays.\r\n\tuntransform: function (point, scale) {\r\n\t\tscale = scale || 1;\r\n\t\treturn new L.Point(\r\n\t\t (point.x / scale - this._b) / this._a,\r\n\t\t (point.y / scale - this._d) / this._c);\r\n\t}\r\n};\r\n\n\n","/*\r\n * @namespace DomUtil\r\n *\r\n * Utility functions to work with the [DOM](https://developer.mozilla.org/docs/Web/API/Document_Object_Model)\r\n * tree, used by Leaflet internally.\r\n *\r\n * Most functions expecting or returning a `HTMLElement` also work for\r\n * SVG elements. The only difference is that classes refer to CSS classes\r\n * in HTML and SVG classes in SVG.\r\n */\r\n\r\nL.DomUtil = {\r\n\r\n\t// @function get(id: String|HTMLElement): HTMLElement\r\n\t// Returns an element given its DOM id, or returns the element itself\r\n\t// if it was passed directly.\r\n\tget: function (id) {\r\n\t\treturn typeof id === 'string' ? document.getElementById(id) : id;\r\n\t},\r\n\r\n\t// @function getStyle(el: HTMLElement, styleAttrib: String): String\r\n\t// Returns the value for a certain style attribute on an element,\r\n\t// including computed values or values set through CSS.\r\n\tgetStyle: function (el, style) {\r\n\r\n\t\tvar value = el.style[style] || (el.currentStyle && el.currentStyle[style]);\r\n\r\n\t\tif ((!value || value === 'auto') && document.defaultView) {\r\n\t\t\tvar css = document.defaultView.getComputedStyle(el, null);\r\n\t\t\tvalue = css ? css[style] : null;\r\n\t\t}\r\n\r\n\t\treturn value === 'auto' ? null : value;\r\n\t},\r\n\r\n\t// @function create(tagName: String, className?: String, container?: HTMLElement): HTMLElement\r\n\t// Creates an HTML element with `tagName`, sets its class to `className`, and optionally appends it to `container` element.\r\n\tcreate: function (tagName, className, container) {\r\n\r\n\t\tvar el = document.createElement(tagName);\r\n\t\tel.className = className;\r\n\r\n\t\tif (container) {\r\n\t\t\tcontainer.appendChild(el);\r\n\t\t}\r\n\r\n\t\treturn el;\r\n\t},\r\n\r\n\t// @function remove(el: HTMLElement)\r\n\t// Removes `el` from its parent element\r\n\tremove: function (el) {\r\n\t\tvar parent = el.parentNode;\r\n\t\tif (parent) {\r\n\t\t\tparent.removeChild(el);\r\n\t\t}\r\n\t},\r\n\r\n\t// @function empty(el: HTMLElement)\r\n\t// Removes all of `el`'s children elements from `el`\r\n\tempty: function (el) {\r\n\t\twhile (el.firstChild) {\r\n\t\t\tel.removeChild(el.firstChild);\r\n\t\t}\r\n\t},\r\n\r\n\t// @function toFront(el: HTMLElement)\r\n\t// Makes `el` the last children of its parent, so it renders in front of the other children.\r\n\ttoFront: function (el) {\r\n\t\tel.parentNode.appendChild(el);\r\n\t},\r\n\r\n\t// @function toBack(el: HTMLElement)\r\n\t// Makes `el` the first children of its parent, so it renders back from the other children.\r\n\ttoBack: function (el) {\r\n\t\tvar parent = el.parentNode;\r\n\t\tparent.insertBefore(el, parent.firstChild);\r\n\t},\r\n\r\n\t// @function hasClass(el: HTMLElement, name: String): Boolean\r\n\t// Returns `true` if the element's class attribute contains `name`.\r\n\thasClass: function (el, name) {\r\n\t\tif (el.classList !== undefined) {\r\n\t\t\treturn el.classList.contains(name);\r\n\t\t}\r\n\t\tvar className = L.DomUtil.getClass(el);\r\n\t\treturn className.length > 0 && new RegExp('(^|\\\\s)' + name + '(\\\\s|$)').test(className);\r\n\t},\r\n\r\n\t// @function addClass(el: HTMLElement, name: String)\r\n\t// Adds `name` to the element's class attribute.\r\n\taddClass: function (el, name) {\r\n\t\tif (el.classList !== undefined) {\r\n\t\t\tvar classes = L.Util.splitWords(name);\r\n\t\t\tfor (var i = 0, len = classes.length; i < len; i++) {\r\n\t\t\t\tel.classList.add(classes[i]);\r\n\t\t\t}\r\n\t\t} else if (!L.DomUtil.hasClass(el, name)) {\r\n\t\t\tvar className = L.DomUtil.getClass(el);\r\n\t\t\tL.DomUtil.setClass(el, (className ? className + ' ' : '') + name);\r\n\t\t}\r\n\t},\r\n\r\n\t// @function removeClass(el: HTMLElement, name: String)\r\n\t// Removes `name` from the element's class attribute.\r\n\tremoveClass: function (el, name) {\r\n\t\tif (el.classList !== undefined) {\r\n\t\t\tel.classList.remove(name);\r\n\t\t} else {\r\n\t\t\tL.DomUtil.setClass(el, L.Util.trim((' ' + L.DomUtil.getClass(el) + ' ').replace(' ' + name + ' ', ' ')));\r\n\t\t}\r\n\t},\r\n\r\n\t// @function setClass(el: HTMLElement, name: String)\r\n\t// Sets the element's class.\r\n\tsetClass: function (el, name) {\r\n\t\tif (el.className.baseVal === undefined) {\r\n\t\t\tel.className = name;\r\n\t\t} else {\r\n\t\t\t// in case of SVG element\r\n\t\t\tel.className.baseVal = name;\r\n\t\t}\r\n\t},\r\n\r\n\t// @function getClass(el: HTMLElement): String\r\n\t// Returns the element's class.\r\n\tgetClass: function (el) {\r\n\t\treturn el.className.baseVal === undefined ? el.className : el.className.baseVal;\r\n\t},\r\n\r\n\t// @function setOpacity(el: HTMLElement, opacity: Number)\r\n\t// Set the opacity of an element (including old IE support).\r\n\t// `opacity` must be a number from `0` to `1`.\r\n\tsetOpacity: function (el, value) {\r\n\r\n\t\tif ('opacity' in el.style) {\r\n\t\t\tel.style.opacity = value;\r\n\r\n\t\t} else if ('filter' in el.style) {\r\n\t\t\tL.DomUtil._setOpacityIE(el, value);\r\n\t\t}\r\n\t},\r\n\r\n\t_setOpacityIE: function (el, value) {\r\n\t\tvar filter = false,\r\n\t\t filterName = 'DXImageTransform.Microsoft.Alpha';\r\n\r\n\t\t// filters collection throws an error if we try to retrieve a filter that doesn't exist\r\n\t\ttry {\r\n\t\t\tfilter = el.filters.item(filterName);\r\n\t\t} catch (e) {\r\n\t\t\t// don't set opacity to 1 if we haven't already set an opacity,\r\n\t\t\t// it isn't needed and breaks transparent pngs.\r\n\t\t\tif (value === 1) { return; }\r\n\t\t}\r\n\r\n\t\tvalue = Math.round(value * 100);\r\n\r\n\t\tif (filter) {\r\n\t\t\tfilter.Enabled = (value !== 100);\r\n\t\t\tfilter.Opacity = value;\r\n\t\t} else {\r\n\t\t\tel.style.filter += ' progid:' + filterName + '(opacity=' + value + ')';\r\n\t\t}\r\n\t},\r\n\r\n\t// @function testProp(props: String[]): String|false\r\n\t// Goes through the array of style names and returns the first name\r\n\t// that is a valid style name for an element. If no such name is found,\r\n\t// it returns false. Useful for vendor-prefixed styles like `transform`.\r\n\ttestProp: function (props) {\r\n\r\n\t\tvar style = document.documentElement.style;\r\n\r\n\t\tfor (var i = 0; i < props.length; i++) {\r\n\t\t\tif (props[i] in style) {\r\n\t\t\t\treturn props[i];\r\n\t\t\t}\r\n\t\t}\r\n\t\treturn false;\r\n\t},\r\n\r\n\t// @function setTransform(el: HTMLElement, offset: Point, scale?: Number)\r\n\t// Resets the 3D CSS transform of `el` so it is translated by `offset` pixels\r\n\t// and optionally scaled by `scale`. Does not have an effect if the\r\n\t// browser doesn't support 3D CSS transforms.\r\n\tsetTransform: function (el, offset, scale) {\r\n\t\tvar pos = offset || new L.Point(0, 0);\r\n\r\n\t\tel.style[L.DomUtil.TRANSFORM] =\r\n\t\t\t(L.Browser.ie3d ?\r\n\t\t\t\t'translate(' + pos.x + 'px,' + pos.y + 'px)' :\r\n\t\t\t\t'translate3d(' + pos.x + 'px,' + pos.y + 'px,0)') +\r\n\t\t\t(scale ? ' scale(' + scale + ')' : '');\r\n\t},\r\n\r\n\t// @function setPosition(el: HTMLElement, position: Point)\r\n\t// Sets the position of `el` to coordinates specified by `position`,\r\n\t// using CSS translate or top/left position