leaflet
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JavaScript library for mobile-friendly interactive maps
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JavaScript
/*
* L.Polygon implements polygon vector layer (closed polyline with a fill inside).
*/
L.Polygon = L.Polyline.extend({
options: {
fill: true
},
isEmpty: function () {
return !this._latlngs.length || !this._latlngs[0].length;
},
getCenter: function () {
var i, j, p1, p2, f, area, x, y, center,
points = this._rings[0],
len = points.length;
if (!len) { return null; }
// polygon centroid algorithm; only uses the first ring if there are multiple
area = x = y = 0;
for (i = 0, j = len - 1; i < len; j = i++) {
p1 = points[i];
p2 = points[j];
f = p1.y * p2.x - p2.y * p1.x;
x += (p1.x + p2.x) * f;
y += (p1.y + p2.y) * f;
area += f * 3;
}
if (area === 0) {
// Polygon is so small that all points are on same pixel.
center = points[0];
} else {
center = [x / area, y / area];
}
return this._map.layerPointToLatLng(center);
},
_convertLatLngs: function (latlngs) {
var result = L.Polyline.prototype._convertLatLngs.call(this, latlngs),
len = result.length;
// remove last point if it equals first one
if (len >= 2 && result[0] instanceof L.LatLng && result[0].equals(result[len - 1])) {
result.pop();
}
return result;
},
_setLatLngs: function (latlngs) {
L.Polyline.prototype._setLatLngs.call(this, latlngs);
if (L.Polyline._flat(this._latlngs)) {
this._latlngs = [this._latlngs];
}
},
_defaultShape: function () {
return L.Polyline._flat(this._latlngs[0]) ? this._latlngs[0] : this._latlngs[0][0];
},
_clipPoints: function () {
// polygons need a different clipping algorithm so we redefine that
var bounds = this._renderer._bounds,
w = this.options.weight,
p = new L.Point(w, w);
// increase clip padding by stroke width to avoid stroke on clip edges
bounds = new L.Bounds(bounds.min.subtract(p), bounds.max.add(p));
this._parts = [];
if (!this._pxBounds || !this._pxBounds.intersects(bounds)) {
return;
}
if (this.options.noClip) {
this._parts = this._rings;
return;
}
for (var i = 0, len = this._rings.length, clipped; i < len; i++) {
clipped = L.PolyUtil.clipPolygon(this._rings[i], bounds, true);
if (clipped.length) {
this._parts.push(clipped);
}
}
},
_updatePath: function () {
this._renderer._updatePoly(this, true);
}
});
L.polygon = function (latlngs, options) {
return new L.Polygon(latlngs, options);
};