leaflet
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JavaScript library for mobile-friendly interactive maps
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JavaScript
/*
* L.Point represents a point with x and y coordinates.
*/
L.Point = function (x, y, round) {
this.x = (round ? Math.round(x) : x);
this.y = (round ? Math.round(y) : y);
};
L.Point.prototype = {
clone: function () {
return new L.Point(this.x, this.y);
},
// non-destructive, returns a new point
add: function (point) {
return this.clone()._add(L.point(point));
},
// destructive, used directly for performance in situations where it's safe to modify existing point
_add: function (point) {
this.x += point.x;
this.y += point.y;
return this;
},
subtract: function (point) {
return this.clone()._subtract(L.point(point));
},
_subtract: function (point) {
this.x -= point.x;
this.y -= point.y;
return this;
},
divideBy: function (num) {
return this.clone()._divideBy(num);
},
_divideBy: function (num) {
this.x /= num;
this.y /= num;
return this;
},
multiplyBy: function (num) {
return this.clone()._multiplyBy(num);
},
_multiplyBy: function (num) {
this.x *= num;
this.y *= num;
return this;
},
scaleBy: function (point) {
return new L.Point(this.x * point.x, this.y * point.y);
},
unscaleBy: function (point) {
return new L.Point(this.x / point.x, this.y / point.y);
},
round: function () {
return this.clone()._round();
},
_round: function () {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
return this;
},
floor: function () {
return this.clone()._floor();
},
_floor: function () {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
return this;
},
ceil: function () {
return this.clone()._ceil();
},
_ceil: function () {
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
return this;
},
distanceTo: function (point) {
point = L.point(point);
var x = point.x - this.x,
y = point.y - this.y;
return Math.sqrt(x * x + y * y);
},
equals: function (point) {
point = L.point(point);
return point.x === this.x &&
point.y === this.y;
},
contains: function (point) {
point = L.point(point);
return Math.abs(point.x) <= Math.abs(this.x) &&
Math.abs(point.y) <= Math.abs(this.y);
},
toString: function () {
return 'Point(' +
L.Util.formatNum(this.x) + ', ' +
L.Util.formatNum(this.y) + ')';
}
};
L.point = function (x, y, round) {
if (x instanceof L.Point) {
return x;
}
if (L.Util.isArray(x)) {
return new L.Point(x[0], x[1]);
}
if (x === undefined || x === null) {
return x;
}
return new L.Point(x, y, round);
};