leaflet
Version:
JavaScript library for mobile-friendly interactive maps
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JavaScript
/*
* L.Bounds represents a rectangular area on the screen in pixel coordinates.
*/
L.Bounds = function (a, b) { // (Point, Point) or Point[]
if (!a) { return; }
var points = b ? [a, b] : a;
for (var i = 0, len = points.length; i < len; i++) {
this.extend(points[i]);
}
};
L.Bounds.prototype = {
// extend the bounds to contain the given point
extend: function (point) { // (Point)
point = L.point(point);
if (!this.min && !this.max) {
this.min = point.clone();
this.max = point.clone();
} else {
this.min.x = Math.min(point.x, this.min.x);
this.max.x = Math.max(point.x, this.max.x);
this.min.y = Math.min(point.y, this.min.y);
this.max.y = Math.max(point.y, this.max.y);
}
return this;
},
getCenter: function (round) { // (Boolean) -> Point
return new L.Point(
(this.min.x + this.max.x) / 2,
(this.min.y + this.max.y) / 2, round);
},
getBottomLeft: function () { // -> Point
return new L.Point(this.min.x, this.max.y);
},
getTopRight: function () { // -> Point
return new L.Point(this.max.x, this.min.y);
},
getSize: function () {
return this.max.subtract(this.min);
},
contains: function (obj) { // (Bounds) or (Point) -> Boolean
var min, max;
if (typeof obj[0] === 'number' || obj instanceof L.Point) {
obj = L.point(obj);
} else {
obj = L.bounds(obj);
}
if (obj instanceof L.Bounds) {
min = obj.min;
max = obj.max;
} else {
min = max = obj;
}
return (min.x >= this.min.x) &&
(max.x <= this.max.x) &&
(min.y >= this.min.y) &&
(max.y <= this.max.y);
},
intersects: function (bounds) { // (Bounds) -> Boolean
bounds = L.bounds(bounds);
var min = this.min,
max = this.max,
min2 = bounds.min,
max2 = bounds.max,
xIntersects = (max2.x >= min.x) && (min2.x <= max.x),
yIntersects = (max2.y >= min.y) && (min2.y <= max.y);
return xIntersects && yIntersects;
},
overlaps: function (bounds) { // (Bounds) -> Boolean
bounds = L.bounds(bounds);
var min = this.min,
max = this.max,
min2 = bounds.min,
max2 = bounds.max,
xOverlaps = (max2.x > min.x) && (min2.x < max.x),
yOverlaps = (max2.y > min.y) && (min2.y < max.y);
return xOverlaps && yOverlaps;
},
isValid: function () {
return !!(this.min && this.max);
}
};
L.bounds = function (a, b) { // (Bounds) or (Point, Point) or (Point[])
if (!a || a instanceof L.Bounds) {
return a;
}
return new L.Bounds(a, b);
};