leaflet.glify
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web gl renderer plugin for leaflet
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# Leaflet.glify 
web gl renderer plugin for leaflet in typescript
_Pronounced leaflet-G.L.-Ify, or leaflet-glify, or L.-G.L.-Ify, or L-glify, or elglify_
inspired by http://bl.ocks.org/Sumbera/c6fed35c377a46ff74c3 & need.
[](#backers) [](#sponsors)
## Objective
- To provide a means of rendering a massive amount of data visually in a way that does not degrade user experience
- Remaining as simple as possible with current fastest libs
- Providing the same sort of user experience one would get using standard html and elements
## Usage
### Browser
```html
<script src="dist/glify-browser.js"></script>
<script>
// namespace
L.glify;
</script>
```
### Typescript
```ts
import glify from 'leaflet.glify';
// namespace
glify
```
### Node
```js
const { glify } = require('leaflet.glify');
// namespace
glify
```
### Simple Points Usage
```ts
L.glify.points({
map,
data: pointsOrGeoJson,
click: (e, pointOrGeoJsonFeature, xy): boolean | void => {
// do something when a point is clicked
// return false to continue traversing
},
hover: (e, pointOrGeoJsonFeature, xy): boolean | void => {
// do something when a point is hovered
},
});
```
### Simple Lines Usage
```ts
L.glify.lines({
map: map,
data: geojson,
size: 2,
click: (e, feature): boolean | void => {
// do something when a line is clicked
// return false to continue traversing
},
hover: (e, feature): boolean | void => {
// do something when a line is hovered
},
hoverOff: (e, feature): boolean | void => {
// do something when a line is hovered off
},
});
```
### Simple Polygon Usage
```ts
L.glify.shapes({
map,
data: geoJson,
click: (e, feature): boolean | void => {
// do something when a shape is clicked
// return false to continue traversing
},
hover: (e, feature): boolean | void => {
// do something when a shape is hovered
}
});
```
## API
**`L.glify` methods**
* [`points(options)`](#lglifypointsoptions-object)
* [`lines(options)`](#lglifylinesoptions-object)
* [`shapes(options)`](#lglifyshapesoptions-object)
* [`longitudeFirst()`](#longitudefirst)
* [`latitudeFirst()`](#latitudefirst)
**`L.glify` properties**
* [`pointsInstances`](#pointsinstances)
* [`linesInstances`](#linesinstances)
* [`shapesInstances`](#shapesinstances)
---
### `L.glify.points(options: object)`
Adds point data passed in `options.data` to the Leaflet map instance passed in `options.map`.
#### Returns
`L.glify.Points` instance
#### Options
* `map` `{Object}` required leaflet map
* `data` `{Object}` required geojson `FeatureCollection` object or an array of `[lat: number, lng: number]` arrays
* `vertexShaderSource` `{String|Function}` optional glsl vertex shader source, defaults to use `L.glify.shader.vertex`
* `fragmentShaderSource` `{String|Function}` optional glsl fragment shader source, defaults to use `L.glify.shader.fragment.point`
* `click` `{Function}` optional event handler for clicking a point
* `hover` `{Function}` optional event handler for hovering a point
* `color` `{Function|Object|String}` optional, default is 'random'
* When `color` is a `Function` its arguments are the `index`:`number` and the `point`:`array` that is being colored, opacity can optionally be included as `{ a: number }`.
The result should be of interface `IColor`, example: `{r: number, g: number, b: number, a: number }`.
* `opacity` `{Number}` a value from 0 to 1, default is 0.8. Only used when opacity isn't included on color.
* `className` `{String}` a class name applied to canvas, default is ''
* `size` `{Number|Function}` pixel size of point
* When `size` is a `Function` its arguments are `index`:`number`, and the `point`:`array` that is being sized
* `sensitivity` `{Number}` exaggerates the size of the clickable area to make it easier to click a point
* `sensitivityHover` `{Number}` exaggerates the size of the hoverable area to make it easier to hover a point
* `preserveDrawingBuffer` `{Boolean}` optional, default `false`, perverse draw buffer on webgl context.
* CAUTION: May cause performance issue with large data sets.
* `pane` `{String}` optional, default is `overlayPane`. Can be set to a custom pane.
---
### `L.glify.lines(options: object)`
Adds line data passed in `options.data` to the Leaflet map instance passed in `options.map`.
#### Returns
`L.glify.Lines` instance
#### Options
* `map` `{Object}` required leaflet map
* `data` `{Object}` required geojson `FeatureCollection` object with `geometry.coordinates` arrays being in a `[lat: number, lng: number]` format
* `vertexShaderSource` `{String|Function}` optional glsl vertex shader source, defaults to use `L.glify.shader.vertex`
* `fragmentShaderSource` `{String|Function}` optional glsl fragment shader source, defaults to use `L.glify.shader.fragment.point`
* `click` `{Function}` optional event handler for clicking a line
* `hover` `{Function}` optional event handler for hovering a line
* `hoverOff` `{Function}` optional event handler for hovering off a line
* `color` `{Function|Object|String}` optional, default is 'random'
* When `color` is a `Function` its arguments are the `index`:`number` and the `feature`:`object` that is being colored, opacity can optionally be included as `{ a: number }`.
The result should be of interface `IColor`, example: `{r: number, g: number, b: number, a: number }`.
* `opacity` `{Number}` a value from 0 to 1, default is 0.5. Only used when opacity isn't included on color.
* `className` `{String}` a class name applied to canvas, default is ''
* `sensitivity` `{Number}` exaggerates the size of the clickable area to make it easier to click a line
* `sensitivityHover` `{Number}` exaggerates the size of the hoverable area to make it easier to hover a line
* `preserveDrawingBuffer` `{Boolean}` optional, default `false`, perverse draw buffer on webgl context.
* CAUTION: May cause performance issue with large data sets.
* `weight` `{Number|Function}` a value in pixels of how thick lines should be drawn
* When `weight` is a `Function` its arguments are gets the `index`:`number`, and the `feature`:`object` that is being drawn
* CAUTION: Zoom of more than 18 will turn weight internally to 1 to prevent WebGL precision rendering issues.
* `pane` `{String}` optional, default is `overlayPane`. Can be set to a custom pane.
---
### `L.glify.shapes(options: object)`
Adds polygon/multipolygon data passed in `options.data` to the Leaflet map instance passed in `options.map`.
#### Returns
`L.glify.Shapes` instance
#### Options
* `map` `{Object}` required leaflet map
* `data` `{Object}` required geojson `FeatureCollection` object with `geometry.coordinates` arrays being in a `[lng: number, lat: number]` format *Note: `lat` and `lng` are expected in a different order than in `.points()` and `.lines()`*
* `vertexShaderSource` `{String|Function}` optional glsl vertex shader source, defaults to use `L.glify.shader.vertex`
* `fragmentShaderSource` `{String|Function}` optional glsl fragment shader source, defaults to use `L.glify.shader.fragment.polygon`
* `click` `{Function}` optional event handler for clicking a shape
* `hover` `{Function}` optional event handler for hovering a shape
* `color` `{Function|Object|String}` optional, default is 'random'
* When `color` is a `Function` its arguments are the `index`:`number` and the `feature`:`object` that is being colored, opacity can optionally be included as `{ a: number }`.
The result should be of interface `IColor`, example: `{r: number, g: number, b: number, a: number }`.
* `opacity` `{Number}` a value from 0 to 1, default is 0.5. Only used when opacity isn't included on color.
* `className` `{String}` a class name applied to canvas, default is ''
* `border` `{Boolean}` optional, default `false`. When set to `true`, a border with an opacity of `settings.borderOpacity` is displayed.
* `borderOpacity` `{Number}` optional, default `false`. Border opacity for when `settings.boarder` is `true`. Default is 1.
* `preserveDrawingBuffer` `{Boolean}` optional, default `1`, adjusts the border opacity separate from `opacity`.
* CAUTION: May cause performance issue with large data sets.
* `pane` `{String}` optional, default is `overlayPane`. Can be set to a custom pane.
---
### `longitudeFirst()`
Sets the expecetd order of arrays in the `coordinates` array of GeoJSON passed to `options.data` to be `[lng, lat]`
#### Returns
The updated `L.glify` instance it was called on
---
### `latitudeFirst()`
Sets the expecetd order of arrays in the `coordinates` array of GeoJSON passed to `options.data` to be `[lat, lng]`
#### Returns
The updated `L.glify` instance it was called on
---
### `pointsInstances`
All of the `L.glify.Points` instances
---
### `linesInstances`
All of the `L.glify.Lines` instances
---
### `shapesInstances`
All of the `L.glify.Shapes` instances
## Building
You can build the library by running `yarn run build` or `npm run build`
## Developing
Use `yarn serve` or `npm run serve`
## Testing
Use `yarn test` or `npm run test`
## Update & Remove Data
`L.glify` instances can be updated using the `update(data, index)` method.
* `data` `{Object}` Lines and Shapes require a single GeoJSON feature. Points require the same data structure as the original object and therefore also accept an array of coordinates.
* `index` `{number}` An integer indicating the index of the element to be updated.
An object or some elements of an object are removed using the `remove(index)` method.
- `index` `{number|Array}` optional - An integer or an array of integers specifying the indices of the elements to be removed.
- `index` `{number|Array}` optional - An integer or an array of integers specifying the indices of the elements to be removed.
If `index` is not defined, the entire object is removed.
### Example
```ts
let newPoints = L.glify.points({
map: leafletMap,
data: geojsonFeatureCollection,
size: 30
});
// Update the third feature
newPoints.update({
"type": "FeatureCollection",
"features": [{
"type": "Feature",
"properties": {},
"geometry": {
"type": "Point",
"coordinates": [
34.072204277521394
-118.44255208969116
]
}
}]
}, 2);
// Now remove it
newPoints.remove(2);
```
## Contributors
This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].
<a href="https://github.com/robertleeplummerjr/Leaflet.glify/graphs/contributors"><img src="https://opencollective.com/leafletglify/contributors.svg?width=890&button=false" /></a>
## Backers
Thank you to all our backers! 🙏 [[Become a backer](https://opencollective.com/leafletglify#backer)]
<a href="https://opencollective.com/leafletglify#backers" target="_blank"><img src="https://opencollective.com/leafletglify/backers.svg?width=890"></a>
## Sponsors
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. [[Become a sponsor](https://opencollective.com/leafletglify#sponsor)]
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