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A Library for parsing an LDraw file

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# node-ldraw A Library for loading and parsing a LDraw files. LDraw http://www.ldraw.org File Format 1.0.2: http://www.ldraw.org/article/218.html npm install ldraw ## ldraw.loadModel(filename, callback) Loads a model from the base path. If it doesn't find it in the file system, it will attempt to load it from the internets. It looks in the following places in the following order: 1. (base path)/parts 2. (base path)/p 3. (base path)/models 4. www.ldraw.org/library/official/parts/ 5. www.ldraw.org/library/official/p/ ```javascript var ldraw = require('ldraw')('/path/to/ldraw/files'); ldraw.loadModel('car.dat', function (err, model) { model.commands.forEach(function (cmd) { console.log(cmd); }); }); ``` Commands can be one of the following: ```javascript // 1 - subfile var subfile = { type: 1, color: 2, x: 0, y: 0, z: 0, a: 0, b: 0, c: 0, d: 0, e: 0, f: 0, g: 0, h: 0, i: 0, file: '3001.dat' } // 2 - line var line = { type: 2, color: 2, x1: 0, y1: 0, z1: 0, // first point x2: 1, y2: 1, z2: 1 // second point }; // 3 - triangle var line = { type: 3, color: 2, x1: 0, y1: 0, z1: 0, // first point x2: 1, y2: 1, z2: 1, // second point x3: 2, y3: 2, z3: 2 // third point }; // 4 - quad var line = { type: 4, color: 2, x1: 0, y1: 0, z1: 0, // first point x2: 1, y2: 1, z2: 1, // second point x3: 2, y3: 2, z3: 2, // third point x4: 3, y4: 3, z4: 3 // fourth point }; // 5 - optional line var line = { type: 5, color: 24, x1: 0, y1: 0, z1: 0, // first point x2: 1, y2: 1, z2: 1, // second point x3: 2, y3: 2, z3: 2, // first control point x4: 3, y4: 3, z4: 3 // second control point }; ``` ## ldraw.loadColors(callback) Loads the colors from the LDConfig.ldr file in the base directory. ```javascript var ldraw = require('ldraw')('/path/to/ldraw/files'); ldraw.loadColors(function (err, colors) { console.log(colors[0].NAME); }); var black = { "NAME": "Black", "CODE": 0, "VALUE": "#05131D", "EDGE": "#595959", "MATERIAL": "SOLID", "LEGOID": "26 - Black" } assert.equals(black.NAME, ldraw.colors[0].NAME); assert.equals(black.CODE, ldraw.colors[0].CODE); assert.equals(black.VALUE, ldraw.colors[0].VALUE); ``` ## ldraw.parseModel(str) Given a string, it parses the text and returns a list of commands. loadModel calls this function. ```javascript var ldraw = require('ldraw')('/path/to/ldraw/files'); var filename = 'messy.ldr'; var content = fs.readFileSync(filename, { "encoding": "utf8"}); var model = parseModel(content); ``` ## ldraw.parseColors(str) Given a string, it returns an object of all the colors indexed by their code. loadColors calls this function ```javascript var ldraw = require('ldraw')('/path/to/ldraw/files'); var content = fs.readFileSync('...LDConfig.ldr', { "encoding": "utf8"}); var colors = ldraw.parseColors(content); assert.equals(colors[0].CODE === 0); assert.equals(colors[0].NAME === 'Black'); ``` ## ldraw.cleanFile(str) This function takes ugly values and if the difference between the number and an integer is less than a small epsilon, it turns them into the integer. This is useful for reducing the size of ldraw files. ```javascript var ldraw = require('ldraw')('/path/to/ldraw/files'); var cmd = '1 0 9.99999904632568359375 -7.99999904632568359375 10 0 0 -1 0 0.999999940395355224609375 0 1 0 0 3623.dat'; var cleaned = ldraw.cleanFile(cmd); assert.equal(cleaned, '1 0 10 -8 10 0 0 -1 0 1 0 1 0 0 3623.dat'); ```