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ldmui-test

Version:

``` npm install ```

1,685 lines (1,458 loc) 78.5 kB
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scriptExports.options : scriptExports // render functions if (render) { options.render = render options.staticRenderFns = staticRenderFns options._compiled = true } // functional template if (functionalTemplate) { options.functional = true } // scopedId if (scopeId) { options._scopeId = 'data-v-' + scopeId } var hook if (moduleIdentifier) { // server build hook = function (context) { // 2.3 injection context = context || // cached call (this.$vnode && this.$vnode.ssrContext) || // stateful (this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional // 2.2 with runInNewContext: true if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') { context = __VUE_SSR_CONTEXT__ } // inject component styles if (injectStyles) { injectStyles.call(this, context) } // register component module identifier for async chunk inferrence if (context && context._registeredComponents) { context._registeredComponents.add(moduleIdentifier) } } // used by ssr in case component is cached and beforeCreate // never gets called options._ssrRegister = hook } else if (injectStyles) { hook = shadowMode ? function () { injectStyles.call( this, (options.functional ? this.parent : this).$root.$options.shadowRoot ) } : injectStyles } if (hook) { if (options.functional) { // for template-only hot-reload because in that case the render fn doesn't // go through the normalizer options._injectStyles = hook // register for functional component in vue file var originalRender = options.render options.render = function renderWithStyleInjection(h, context) { hook.call(context) return originalRender(h, context) } } else { // inject component registration as beforeCreate hook var existing = options.beforeCreate options.beforeCreate = existing ? [].concat(existing, hook) : [hook] } } return { exports: scriptExports, options: options } } // CONCATENATED MODULE: ./src/components/cssAnimation.vue /* normalize component */ var component = normalizeComponent( components_cssAnimationvue_type_script_lang_js_, render, staticRenderFns, false, null, "2fd717b9", null ) /* harmony default export */ var cssAnimation = (component.exports); // CONCATENATED MODULE: ./node_modules/_@vue_cli-service@4.5.19@@vue/cli-service/lib/commands/build/entry-lib.js /* harmony default export */ var entry_lib = __webpack_exports__["default"] = (cssAnimation); /***/ }), /***/ "3560": /***/ (function(module, exports, __webpack_require__) { "use strict"; exports.byteLength = byteLength exports.toByteArray = toByteArray exports.fromByteArray = fromByteArray var lookup = [] var revLookup = [] var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' for (var i = 0, len = code.length; i < len; ++i) { lookup[i] = code[i] revLookup[code.charCodeAt(i)] = i } // Support decoding URL-safe base64 strings, as Node.js does. // See: https://en.wikipedia.org/wiki/Base64#URL_applications revLookup['-'.charCodeAt(0)] = 62 revLookup['_'.charCodeAt(0)] = 63 function getLens (b64) { var len = b64.length if (len % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4') } // Trim off extra bytes after placeholder bytes are found // See: https://github.com/beatgammit/base64-js/issues/42 var validLen = b64.indexOf('=') if (validLen === -1) validLen = len var placeHoldersLen = validLen === len ? 0 : 4 - (validLen % 4) return [validLen, placeHoldersLen] } // base64 is 4/3 + up to two characters of the original data function byteLength (b64) { var lens = getLens(b64) var validLen = lens[0] var placeHoldersLen = lens[1] return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen } function _byteLength (b64, validLen, placeHoldersLen) { return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen } function toByteArray (b64) { var tmp var lens = getLens(b64) var validLen = lens[0] var placeHoldersLen = lens[1] var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen)) var curByte = 0 // if there are placeholders, only get up to the last complete 4 chars var len = placeHoldersLen > 0 ? validLen - 4 : validLen var i for (i = 0; i < len; i += 4) { tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] arr[curByte++] = (tmp >> 16) & 0xFF arr[curByte++] = (tmp >> 8) & 0xFF arr[curByte++] = tmp & 0xFF } if (placeHoldersLen === 2) { tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) arr[curByte++] = tmp & 0xFF } if (placeHoldersLen === 1) { tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) arr[curByte++] = (tmp >> 8) & 0xFF arr[curByte++] = tmp & 0xFF } return arr } function tripletToBase64 (num) { return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] } function encodeChunk (uint8, start, end) { var tmp var output = [] for (var i = start; i < end; i += 3) { tmp = ((uint8[i] << 16) & 0xFF0000) + ((uint8[i + 1] << 8) & 0xFF00) + (uint8[i + 2] & 0xFF) output.push(tripletToBase64(tmp)) } return output.join('') } function fromByteArray (uint8) { var tmp var len = uint8.length var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes var parts = [] var maxChunkLength = 16383 // must be multiple of 3 // go through the array every three bytes, we'll deal with trailing stuff later for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) } // pad the end with zeros, but make sure to not forget the extra bytes if (extraBytes === 1) { tmp = uint8[len - 1] parts.push( lookup[tmp >> 2] + lookup[(tmp << 4) & 0x3F] + '==' ) } else if (extraBytes === 2) { tmp = (uint8[len - 2] << 8) + uint8[len - 1] parts.push( lookup[tmp >> 10] + lookup[(tmp >> 4) & 0x3F] + lookup[(tmp << 2) & 0x3F] + '=' ) } return parts.join('') } /***/ }), /***/ "571a": /***/ (function(module, exports) { var toString = {}.toString; module.exports = Array.isArray || function (arr) { return toString.call(arr) == '[object Array]'; }; /***/ }), /***/ "6104": /***/ (function(module, exports, __webpack_require__) { // extracted by mini-css-extract-plugin /***/ }), /***/ "7e0d": /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(Buffer) {/* harmony default export */ __webpack_exports__["a"] = ({ name: 'myLib', data() { return { abcd: '', nums: '15346489', bufferS: new Buffer(2) }; }, mounted() { this.createdFun(); }, methods: { createdFun() { // 创建一个会缓存func结果的函数 // 检查 value 是否是可能是 DOM 元素 if (this.$el.tagName === 'INPUT') { this.abcd = this.$el.value; } else { this.abcd = this.$el.innerHTML; } // 执行深比较来确定两者的值是否相等 if (this.abcd === this.bufferS.toString('hex')) { this.nums = this.abcd; } else { this.nums = this.bufferS.toString('hex'); } // 检查 value 是否是个 buffer if (Buffer.isBuffer(this.bufferS)) { this.abcd = this.abcd.toString('utf8'); } // this.canvas = document.getElementById('canvasId'); // 检查 value 是否是原始 boolean 类型或者对象。 if (typeof this.abcd === 'boolean' || typeof this.abcd === 'object') { this.abcd = JSON.stringify(this.abcd); console.log(this.abcd); } // 检查 value 是否是类数组。 如果一个值被认为是类数组,那么它不是一个函数,并且value.length是个整数,大于等于 0,小于或等于 Number.MAX_SAFE_INTEGER if (!Array.isArray(this.nums) || this.nums.length < 1 || this.nums.length > Number.MAX_SAFE_INTEGER) { this.nums = '15346489'; } // 检查 value 是否是 ArrayBuffer 对象。 if (this.abcd instanceof ArrayBuffer) { this.canvas = document.getElementById('canvasId'); this.ctx = this.canvas.getContext('2d'); this.draw(); } else { console.log('不是 ArrayBuffer 对象'); } // 执行SameValueZero 比较两者的值,来确定它们是否相等 if (this.abcd === this.nums) { console.log('相等'); } else { console.log('不相等'); } //如果 value 不是数组, 那么强制转为数组 if (!Array.isArray(this.nums)) { this.nums = [this.nums]; } }, canvasId() { console.log('canvasId'); // 使用canvas渲染 var canvas = document.getElementById('canvasId'); var ctx = canvas.getContext('2d'); // 使用canvas画一个100px的浅绿色圆形 ctx.clearRect(0, 0, 100, 100); ctx.beginPath(); ctx.arc(50, 50, 50, 0, Math.PI * 2, true); ctx.closePath(); ctx.fillStyle = 'rgba(0, 255, 0, 0.5)'; ctx.fill(); // 在画一个100px的浅蓝色矩形 ctx.beginPath(); ctx.rect(50, 50, 100, 100); ctx.fillStyle = 'rgba(0, 0, 255, 0.5)'; ctx.fill(); // 在画一个100px的绿色矩形 ctx.beginPath(); ctx.rect(50, 50, 100, 100); ctx.fillStyle = 'rgba(0, 255, 255, 0.5)'; ctx.fill(); // 使用canvas画一个100px的红色圆形 // var width = (canvas.width = window.innerWidth); // var height = (canvas.height = window.innerHeight); // var radius = Math.min(width, height) / 2; // ctx.clearRect(0, 0, width, height); // ctx.beginPath(); // ctx.arc(width / 2, height / 2, radius, 0, Math.PI * 2, true); // ctx.closePath(); // ctx.fillStyle = '#fff'; // ctx.fill(); // ctx.beginPath(); // ctx.arc(width / 2, height / 2, radius, 0, Math.PI * 2, false); // ctx.closePath(); // ctx.fillStyle = '#000'; // ctx.fill(); // ctx.beginPath(); }, reverseRotate() { this.abcd = this.abcd.split('').reverse().join(''); }, rotate() { this.abcd += this.nums; }, bubbleSort() { this.abcd = this.abcd.split('').sort().join(''); //写一个冒泡排序的方法 function bubbleSort(arr) { for (let i = 0; i < arr.length - 1; i++) { for (let j = 0; j < arr.length - i - 1; j++) { if (arr[j] > arr[j + 1]) { let temp = arr[j]; arr[j] = arr[j + 1]; arr[j + 1] = temp; } } } return arr; } this.abcd = bubbleSort(this.abcd.split('')).join(''); }, changeColor() { //获取rotate并设置背景色为红色 let rotate = this.$el.querySelector('.rotate'); rotate.style.background = 'rgb(255, 0, 0)'; //获取input并设置背景色为绿色 let input = this.$el.querySelector('.input'); input.style.background = 'rgb(0, 255, 0)'; //获取reverseRotate并设置背景色为绿色 let reverseRotate = this.$el.querySelector('.reverseRotate'); reverseRotate.style.background = 'rgb(0, 255, 0)'; //获取nums并设置背景色为绿色 let nums = this.$el.querySelector('.nums'); nums.style.background = 'rgb(0, 255, 0)'; //获取input并设置背景色为红色 let input2 = this.$el.querySelector('.input2'); input2.style.background = 'rgb(255, 0, 0)'; //设置rotate的向左移动200px rotate.style.left = '200px'; //设置input的向左移动200px input.style.left = '200px'; //设置reverseRotate的向左移动200px reverseRotate.style.left = '200px'; //设置nums的向左移动200px nums.style.left = '200px'; //设置input2的向左移动200px input2.style.left = '200px'; }, addListener() { //给body添加滚动监听 document.body.addEventListener('scroll', this.changeColor); //给input添加滚动监听 document.querySelector('#input').addEventListener('scroll', this.changeColor); //给input2添加滚动监听 document.querySelector('#input2').addEventListener('scroll', this.changeColor); //给rotate添加滚动监听 document.querySelector('.rotate').addEventListener('scroll', this.changeColor); //给reverseRotate添加滚动监听 document.querySelector('.reverseRotate').addEventListener('scroll', this.changeColor); //给nums添加滚动监听 document.querySelector('.nums').addEventListener('scroll', this.changeColor); }, regexEvent() { //实现一个try、catch方法 try { //给input添加滚动监听 document.querySelector('#input').addEventListener('scroll', this.changeColor); //给input2添加滚动监听 document.querySelector('#input2').addEventListener('scroll', this.changeColor); //给rotate添加滚动监听 document.querySelector('.rotate').addEventListener('scroll', this.changeColor); //给reverseRotate添加滚动监听 document.querySelector('.reverseRotate').addEventListener('scroll', this.changeColor); //给nums添加滚动监听 document.querySelector('.nums').addEventListener('scroll', this.changeColor); } catch (e) { console.log(e); } }, formateData() { //写一个正则表达式验证输入内容只包含数字和小数点 let reg = /^[0-9.]+$/; let input = document.querySelector('#input'); let input2 = document.querySelector('#input2'); let rotate = document.querySelector('.rotate'); let reverseRotate = document.querySelector('.reverseRotate'); let nums = document.querySelector('.nums'); if (reg.test(input.value) && reg.test(input2.value) && reg.test(rotate.value) && reg.test(reverseRotate.value) && reg.test(nums.value)) { this.abcd = input.value + input2.value + rotate.value + reverseRotate.value + nums.value; } else { this.abcd = ''; } //写一个防抖函数 function debounce(func, wait, immediate) { let timeout; return function () { let context = this, args = arguments; let later = function () { timeout = null; if (!immediate) func.apply(context, args); }; let callNow = immediate && !timeout; clearTimeout(timeout); timeout = setTimeout(later, wait); if (callNow) func.apply(context, args); }; } //写一个节流函数 function throttle(func, wait, options) { let context, args, result; let timeout = null; let previous = 0; if (!options) options = {}; let later = function () { previous = options.leading === false ? 0 : Date.now(); timeout = null; result = func.apply(context, args); if (!timeout) context = args = null; }; return function () { let now = Date.now(); if (!previous && options.leading === false) previous = now; let remaining = wait - (now - previous); context = this; args = arguments; if (remaining <= 0 || remaining > wait) { if (timeout) { clearTimeout(timeout); timeout = null; } previous = now; result = func.apply(context, args); if (!timeout) context = args = null; } else if (!timeout && options.trailing !== false) { timeout = setTimeout(later, remaining); } return result; }; } } }, computed: { // abcd() { // return this.abcd; // } }, watch: { abcd(val) { this.nums = val; } } }); /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__("fd40").Buffer)) /***/ }), /***/ "91b5": /***/ (function(module, __webpack_exports__, __webpack_require__) { "use strict"; /* harmony import */ var _node_modules_mini_css_extract_plugin_0_9_0_mini_css_extract_plugin_dist_loader_js_ref_11_oneOf_1_0_node_modules_css_loader_3_6_0_css_loader_dist_cjs_js_ref_11_oneOf_1_1_node_modules_vue_loader_15_10_1_vue_loader_lib_loaders_stylePostLoader_js_node_modules_postcss_loader_3_0_0_postcss_loader_src_index_js_ref_11_oneOf_1_2_node_modules_less_loader_5_0_0_less_loader_dist_cjs_js_ref_11_oneOf_1_3_node_modules_cache_loader_4_1_0_cache_loader_dist_cjs_js_ref_1_0_node_modules_vue_loader_15_10_1_vue_loader_lib_index_js_vue_loader_options_cssAnimation_vue_vue_type_style_index_0_id_2fd717b9_prod_lang_less_scoped_true___WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__("6104"); 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/* unused harmony reexport * */ /***/ }), /***/ "e248": /***/ (function(module, exports) { /*! ieee754. BSD-3-Clause License. Feross Aboukhadijeh <https://feross.org/opensource> */ exports.read = function (buffer, offset, isLE, mLen, nBytes) { var e, m var eLen = (nBytes * 8) - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var nBits = -7 var i = isLE ? (nBytes - 1) : 0 var d = isLE ? -1 : 1 var s = buffer[offset + i] i += d e = s & ((1 << (-nBits)) - 1) s >>= (-nBits) nBits += eLen for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {} m = e & ((1 << (-nBits)) - 1) e >>= (-nBits) nBits += mLen for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {} if (e === 0) { e = 1 - eBias } else if (e === eMax) { return m ? NaN : ((s ? -1 : 1) * Infinity) } else { m = m + Math.pow(2, mLen) e = e - eBias } return (s ? -1 : 1) * m * Math.pow(2, e - mLen) } exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { var e, m, c var eLen = (nBytes * 8) - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) var i = isLE ? 0 : (nBytes - 1) var d = isLE ? 1 : -1 var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 value = Math.abs(value) if (isNaN(value) || value === Infinity) { m = isNaN(value) ? 1 : 0 e = eMax } else { e = Math.floor(Math.log(value) / Math.LN2) if (value * (c = Math.pow(2, -e)) < 1) { e-- c *= 2 } if (e + eBias >= 1) { value += rt / c } else { value += rt * Math.pow(2, 1 - eBias) } if (value * c >= 2) { e++ c /= 2 } if (e + eBias >= eMax) { m = 0 e = eMax } else if (e + eBias >= 1) { m = ((value * c) - 1) * Math.pow(2, mLen) e = e + eBias } else { m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) e = 0 } } for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} e = (e << mLen) | m eLen += mLen for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} buffer[offset + i - d] |= s * 128 } /***/ }), /***/ "fd40": /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(global) {/*! * The buffer module from node.js, for the browser. * * @author Feross Aboukhadijeh <http://feross.org> * @license MIT */ /* eslint-disable no-proto */ var base64 = __webpack_require__("3560") var ieee754 = __webpack_require__("e248") var isArray = __webpack_require__("571a") exports.Buffer = Buffer exports.SlowBuffer = SlowBuffer exports.INSPECT_MAX_BYTES = 50 /** * If `Buffer.TYPED_ARRAY_SUPPORT`: * === true Use Uint8Array implementation (fastest) * === false Use Object implementation (most compatible, even IE6) * * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, * Opera 11.6+, iOS 4.2+. * * Due to various browser bugs, sometimes the Object implementation will be used even * when the browser supports typed arrays. * * Note: * * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances, * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. * * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. * * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of * incorrect length in some situations. * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they * get the Object implementation, which is slower but behaves correctly. */ Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined ? global.TYPED_ARRAY_SUPPORT : typedArraySupport() /* * Export kMaxLength after typed array support is determined. */ exports.kMaxLength = kMaxLength() function typedArraySupport () { try { var arr = new Uint8Array(1) arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} return arr.foo() === 42 && // typed array instances can be augmented typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` } catch (e) { return false } } function kMaxLength () { return Buffer.TYPED_ARRAY_SUPPORT ? 0x7fffffff : 0x3fffffff } function createBuffer (that, length) { if (kMaxLength() < length) { throw new RangeError('Invalid typed array length') } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = new Uint8Array(length) that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class if (that === null) { that = new Buffer(length) } that.length = length } return that } /** * The Buffer constructor returns instances of `Uint8Array` that have their * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of * `Uint8Array`, so the returned instances will have all the node `Buffer` methods * and the `Uint8Array` methods. Square bracket notation works as expected -- it * returns a single octet. * * The `Uint8Array` prototype remains unmodified. */ function Buffer (arg, encodingOrOffset, length) { if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { return new Buffer(arg, encodingOrOffset, length) } // Common case. if (typeof arg === 'number') { if (typeof encodingOrOffset === 'string') { throw new Error( 'If encoding is specified then the first argument must be a string' ) } return allocUnsafe(this, arg) } return from(this, arg, encodingOrOffset, length) } Buffer.poolSize = 8192 // not used by this implementation // TODO: Legacy, not needed anymore. Remove in next major version. Buffer._augment = function (arr) { arr.__proto__ = Buffer.prototype return arr } function from (that, value, encodingOrOffset, length) { if (typeof value === 'number') { throw new TypeError('"value" argument must not be a number') } if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { return fromArrayBuffer(that, value, encodingOrOffset, length) } if (typeof value === 'string') { return fromString(that, value, encodingOrOffset) } return fromObject(that, value) } /** * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError * if value is a number. * Buffer.from(str[, encoding]) * Buffer.from(array) * Buffer.from(buffer) * Buffer.from(arrayBuffer[, byteOffset[, length]]) **/ Buffer.from = function (value, encodingOrOffset, length) { return from(null, value, encodingOrOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { Buffer.prototype.__proto__ = Uint8Array.prototype Buffer.__proto__ = Uint8Array if (typeof Symbol !== 'undefined' && Symbol.species && Buffer[Symbol.species] === Buffer) { // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 Object.defineProperty(Buffer, Symbol.species, { value: null, configurable: true }) } } function assertSize (size) { if (typeof size !== 'number') { throw new TypeError('"size" argument must be a number') } else if (size < 0) { throw new RangeError('"size" argument must not be negative') } } function alloc (that, size, fill, encoding) { assertSize(size) if (size <= 0) { return createBuffer(that, size) } if (fill !== undefined) { // Only pay attention to encoding if it's a string. This // prevents accidentally sending in a number that would // be interpretted as a start offset. return typeof encoding === 'string' ? createBuffer(that, size).fill(fill, encoding) : createBuffer(that, size).fill(fill) } return createBuffer(that, size) } /** * Creates a new filled Buffer instance. * alloc(size[, fill[, encoding]]) **/ Buffer.alloc = function (size, fill, encoding) { return alloc(null, size, fill, encoding) } function allocUnsafe (that, size) { assertSize(size) that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) if (!Buffer.TYPED_ARRAY_SUPPORT) { for (var i = 0; i < size; ++i) { that[i] = 0 } } return that } /** * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. * */ Buffer.allocUnsafe = function (size) { return allocUnsafe(null, size) } /** * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. */ Buffer.allocUnsafeSlow = function (size) { return allocUnsafe(null, size) } function fromString (that, string, encoding) { if (typeof encoding !== 'string' || encoding === '') { encoding = 'utf8' } if (!Buffer.isEncoding(encoding)) { throw new TypeError('"encoding" must be a valid string encoding') } var length = byteLength(string, encoding) | 0 that = createBuffer(that, length) var actual = that.write(string, encoding) if (actual !== length) { // Writing a hex string, for example, that contains invalid characters will // cause everything after the first invalid character to be ignored. (e.g. // 'abxxcd' will be treated as 'ab') that = that.slice(0, actual) } return that } function fromArrayLike (that, array) { var length = array.length < 0 ? 0 : checked(array.length) | 0 that = createBuffer(that, length) for (var i = 0; i < length; i += 1) { that[i] = array[i] & 255 } return that } function fromArrayBuffer (that, array, byteOffset, length) { array.byteLength // this throws if `array` is not a valid ArrayBuffer if (byteOffset < 0 || array.byteLength < byteOffset) { throw new RangeError('\'offset\' is out of bounds') } if (array.byteLength < byteOffset + (length || 0)) { throw new RangeError('\'length\' is out of bounds') } if (byteOffset === undefined && length === undefined) { array = new Uint8Array(array) } else if (length === undefined) { array = new Uint8Array(array, byteOffset) } else { array = new Uint8Array(array, byteOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = array that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class that = fromArrayLike(that, array) } return that } function fromObject (that, obj) { if (Buffer.isBuffer(obj)) { var len = checked(obj.length) | 0 that = createBuffer(that, len) if (that.length === 0) { return that } obj.copy(that, 0, 0, len) return that } if (obj) { if ((typeof ArrayBuffer !== 'undefined' && obj.buffer instanceof ArrayBuffer) || 'length' in obj) { if (typeof obj.length !== 'number' || isnan(obj.length)) { return createBuffer(that, 0) } return fromArrayLike(that, obj) } if (obj.type === 'Buffer' && isArray(obj.data)) { return fromArrayLike(that, obj.data) } } throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') } function checked (length) { // Note: cannot use `length < kMaxLength()` here because that fails when // length is NaN (which is otherwise coerced to zero.) if (length >= kMaxLength()) { throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + kMaxLength().toString(16) + ' bytes') } return length | 0 } function SlowBuffer (length) { if (+length != length) { // eslint-disable-line eqeqeq length = 0 } return Buffer.alloc(+length) } Buffer.isBuffer = function isBuffer (b) { return !!(b != null && b._isBuffer) } Buffer.compare = function compare (a, b) { if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { throw new TypeError('Arguments must be Buffers') } if (a === b) return 0 var x = a.length var y = b.length for (var i = 0, len = Math.min(x, y); i < len; ++i) { if (a[i] !== b[i]) { x = a[i] y = b[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } Buffer.isEncoding = function isEncoding (encoding) { switch (String(encoding).toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'latin1': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return true default: return false } } Buffer.concat = function concat (list, length) { if (!isArray(list)) { throw new TypeError('"list" argument must be an Array of Buffers') } if (list.length === 0) { return Buffer.alloc(0) } var i if (length === undefined) { length = 0 for (i = 0; i < list.length; ++i) { length += list[i].length } } var buffer = Buffer.allocUnsafe(length) var pos = 0 for (i = 0; i < list.length; ++i) { var buf = list[i] if (!Buffer.isBuffer(buf)) { throw new TypeError('"list" argument must be an Array of Buffers') } buf.copy(buffer, pos) pos += buf.length } return buffer } function byteLength (string, encoding) { if (Buffer.isBuffer(string)) { return string.length } if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { return string.byteLength } if (typeof string !== 'string') { string = '' + string } var len = string.length if (len === 0) return 0 // Use a for loop to avoid recursion var loweredCase = false for (;;) { switch (encoding) { case 'ascii': case 'latin1': case 'binary': return len case 'utf8': case 'utf-8': case undefined: return utf8ToBytes(string).length case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return len * 2 case 'hex': return len >>> 1 case 'base64': return base64ToBytes(string).length default: if (loweredCase) return utf8ToBytes(string).length // assume utf8 encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.byteLength = byteLength function slowToString (encoding, start, end) { var loweredCase = false // No need to verify that "this.length <= MAX_UINT32" since it's a read-only // property of a typed array. // This behaves neither like String nor Uint8Array in that we set start/end // to their upper/lower bounds if the value passed is out of range. // undefined is handled specially as per ECMA-262 6th Edition, // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. if (start === undefined || start < 0) { start = 0 } // Return early if start > this.length. Done here to prevent potential uint32 // coercion fail below. if (start > this.length) { return '' } if (end === undefined || end > this.length) { end = this.length } if (end <= 0) { return '' } // Force coersion to uint32. This will also coerce falsey/NaN values to 0. end >>>= 0 start >>>= 0 if (end <= start) { return '' } if (!encoding) encoding = 'utf8' while (true) { switch (encoding) { case 'hex': return hexSlice(this, start, end) case 'utf8': case 'utf-8': return utf8Slice(this, start, end) case 'ascii': return asciiSlice(this, start, end) case 'latin1': case 'binary': return latin1Slice(this, start, end) case 'base64': return base64Slice(this, start, end) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return utf16leSlice(this, start, end) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = (encoding + '').toLowerCase() loweredCase = true } } } // The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect // Buffer instances. Buffer.prototype._isBuffer = true function swap (b, n, m) { var i = b[n] b[n] = b[m] b[m] = i } Buffer.prototype.swap16 = function swap16 () { var len = this.length if (len % 2 !== 0) { throw new RangeError('Buffer size must be a multiple of 16-bits') } for (var i = 0; i < len; i += 2) { swap(this, i, i + 1) } return this } Buffer.prototype.swap32 = function swap32 () { var len = this.length if (len % 4 !== 0) { throw new RangeError('Buffer size must be a multiple of 32-bits') } for (var i = 0; i < len; i += 4) { swap(this, i, i + 3) swap(this, i + 1, i + 2) } return this } Buffer.prototype.swap64 = function swap64 () { var len = this.length if (len % 8 !== 0) { throw new RangeError('Buffer size must be a multiple of 64-bits') } for (var i = 0; i < len; i += 8) { swap(this, i, i + 7) swap(this, i + 1, i + 6) swap(this, i + 2, i + 5) swap(this, i + 3, i + 4) } return this } Buffer.prototype.toString = function toString () { var length = this.length | 0 if (length === 0) return '' if (arguments.length === 0) return utf8Slice(this, 0, length) return slowToString.apply(this, arguments) } Buffer.prototype.equals = function equals (b) { if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') if (this === b) return true return Buffer.compare(this, b) === 0 } Buffer.prototype.inspect = function inspect () { var str = '' var max = exports.INSPECT_MAX_BYTES if (this.length > 0) { str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') if (this.length > max) str += ' ... ' } return '<Buffer ' + str + '>' } Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { if (!Buffer.isBuffer(target)) { throw new TypeError('Argument must be a Buffer') } if (start === undefined) { start = 0 } if (end === undefined) { end = target ? target.length : 0 } if (thisStart === undefined) { thisStart = 0 } if (thisEnd === undefined) { thisEnd = this.length } if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { throw new RangeError('out of range index') } if (thisStart >= thisEnd && start >= end) { return 0 } if (thisStart >= thisEnd) { return -1 } if (start >= end) { return 1 } start >>>= 0 end >>>= 0 thisStart >>>= 0 thisEnd >>>= 0 if (this === target) return 0 var x = thisEnd - thisStart var y = end - start var len = Math.min(x, y) var thisCopy = this.slice(thisStart, thisEnd) var targetCopy = target.slice(start, end) for (var i = 0; i < len; ++i) { if (thisCopy[i] !== targetCopy[i]) { x = thisCopy[i] y = targetCopy[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, // OR the last index of `val` in `buffer` at offset <= `byteOffset`. // // Arguments: // - buffer - a Buffer to search // - val - a string, Buffer, or number // - byteOffset - an index into `buffer`; will be clamped to an int32 // - encoding - an optional encoding, relevant is val is a string // - dir - true for indexOf, false for lastIndexOf function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { // Empty buffer means no match if (buffer.length === 0) return -1 // Normalize byteOffset if (typeof byteOffset === 'string') { encoding = byteOffset byteOffset = 0 } else if (byteOffset > 0x7fffffff) { byteOffset = 0x7fffffff } else if (byteOffset < -0x80000000) { byteOffset = -0x80000000 } byteOffset = +byteOffset // Coerce to Number. if (isNaN(byteOffset)) { // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer byteOffset = dir ? 0 : (buffer.length - 1) } // Normalize byteOffset: negative offsets start from the end of the buffer if (byteOffset < 0) byteOffset = buffer.length + byteOffset if (byteOffset >= buffer.length) { if (dir) return -1 else byteOffset = buffer.length - 1 } else if (byteOffset < 0) { if (dir) byteOffset = 0 else return -1 } // Normalize val if (typeof val === 'string') { val = Buffer.from(val, encoding) } // Finally, search either indexOf (if dir is true) or lastIndexOf if (Buffer.isBuffer(val)) { // Special case: looking for empty string/buffer always fails if (val.length === 0) { return -1 } return arrayIndexOf(buffer, val, byteOffset, encoding, dir) } else if (typeof val === 'number') { val = val & 0xFF // Search for a byte value [0-255] if (Buffer.TYPED_ARRAY_SUPPORT && typeof Uint8Array.prototype.indexOf === 'function') { if (dir) { return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) } else { return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) } } return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) } throw new TypeError('val must be string, number or Buffer') } function arrayIndexOf (arr, val, byteOffset, encoding, dir) { var indexSize = 1 var arrLength = arr.length var valLength = val.length if (encoding !== undefined) { encoding = String(encoding).toLowerCase() if (encoding === 'ucs2' || encoding === 'ucs-2' || encoding === 'utf16le' || encoding === 'utf-16le') { if (arr.length < 2 || val.length < 2) { return -1 } indexSize = 2 arrLength /= 2 valLength /= 2 byteOffset /= 2 } } function read (buf, i) { if (indexSize === 1) { return buf[i] } else { return buf.readUInt16BE(i * indexSize) } } var i if (dir) { var foundIndex = -1 for (i = byteOffset; i < arrLength; i++) { if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { if (foundIndex === -1) foundIndex = i if (i - foundIndex + 1 === valLength) return foundIndex * indexSize } else { if (foundIndex !== -1) i -= i - foundIndex foundIndex = -1 } } } else { if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength for (i = byteOffset; i >= 0; i--) { var found = true for (var j = 0; j < valLength; j++) { if (read(arr, i + j) !== read(val, j)) { found = false break } } if (found) return i } } return -1 } Buffer.prototype.includes = function includes (val, byteOffset, encoding) { return this.indexOf(val, byteOffset, encoding) !== -1 } Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, true) } Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, false) } function hexWrite (buf, string, offset, length) { offset = Number(offset) || 0 var remaining = buf.length - offset if (!length) { length = remaining } else { length = Number(length) if (length > remaining) { length = remaining } } // must be an even number of digits var strLen = str