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lcinterface

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An easy way to interact with the league client. This module is basically a middle layer between your app and the league client

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interface user_endpoints { [key: string]: string me: string } interface game_endpoints { [key: string]: string gameflow: string session: string champselect: string action: string } interface runes_endpoints { [key: string]: string runes: string spells: string } interface lobby_endpoints { [key: string]: string lobby: string, search: string, partytype: string, position: string, matchaccept: string matchdecline: string } interface game_gameflow { NONE: string LOBBY: string MATCHMAKING: string READYCHECK: string CHAMPSELECT: string INPROGRESS: string WAITINGFORSTATS: string ENDOFGAME: string } interface game_lanes { UNSELECTED: string, TOP: string, JUNGLE: string, MIDDLE: string, BOTTOM: string, UTILITY: string } interface runes_spell { [key: string]: { id: number, key: string, name: string } Barrier: { id: number, key: string, name: string }, Cleanse: { id: number, key: string, name: string }, Exhaust: { id: number, key: string, name: string }, Flash: { id: number, key: string, name: string }, Ghost: { id: number, key: string, name: string }, Heal: { id: number, key: string, name: string }, Smite: { id: number, key: string, name: string }, Teleport: { id: number, key: string, name: string }, Clarity: { id: number, key: string, name: string }, Ignite: { id: number, key: string, name: string }, Mark: { id: number, key: string, name: string } } interface lobby_queueId { normal: { blind: number, draft: number }, ranked: { solo_duo: number, flex: number }, extra: { aram: number } } interface lobby_type { open: string, closed: string } interface interface_states { hooked: boolean, vcc: number, unsafe: boolean [key: string]: unknown } interface base_credentials { port: number password: string } interface credentials { protocol: string address: string port: number username: string password: string } type methods = "get" | "post" | "put" | "delete" | "patch" export declare class LCIConnector { async connect(): void disconnect(): void setCheckProcessInterval(time: number): void on(event: "connect", listner: (data: { address: string, username: string, port: number, pid: number password: string, protocol: string }) => void): this on(event: "disconnect", listner: () => void): this } export const LCIClient: { base64_auth: string data: { protocol: string address: string port: number username: string password: string } endpoints: { user: user_endpoints game: game_endpoints runes: runes_endpoints lobby: lobby_endpoints } game: { gameflows: game_gameflow lanes: game_lanes spells: runes_spell queueId: lobby_queueId partytype: lobby_type } states: { hooked: boolean, vcc: number, unsafe: boolean } allowUnsafeCalls(value: boolean): boolean setState<T>(state: string, value: T): T getState<T>(state: string): T | boolean addEndpoint(group: string, name: string, endpoint: string): string | boolean isCorrectValue<T>(state: string, value: T): boolean async __fastvirtualCall<T>(endpoint: string, method: methods, data: object | string = {}): Promise<T> async virtualCall<T>(endpoint: string, method: methods, data: object | string = {}): Promise<T> __fasthook(credentials: base_credentials): boolean hook(credentials: credentials): boolean __fastunhook(): boolean unhook(): boolean }