lazts
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TypeScript package for loading LAS/LAZ, primary developed for for WebGL applications, intended for lazy people who just want to load their point clouds and don't care about the details.
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TypeScript
export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array;
export type Attribute = {
value: TypedArray;
size: number;
byteOffset?: number;
byteStride?: number;
normalized?: boolean;
};
export type LASHeader = {
pointsOffset: number;
pointsFormatId: number;
pointsStructSize: number;
pointsCount: number;
scale: [number, number, number];
offset: [number, number, number];
maxs?: number[];
mins?: number[];
totalToRead: number;
totalRead: number;
versionAsString?: string;
isCompressed?: boolean;
bbox?: number[][];
};
export type LASData = {
header: LASHeader;
attributes: {
[attributeName: string]: Attribute;
};
};
export declare const IntensityType: Float32ArrayConstructor;
export type IntensityType = Float32Array;
export type LASChunk = {
count: number;
buffer: ArrayBuffer;
hasMoreData: boolean;
versionAsString?: string;
isCompressed?: boolean;
};
export type LASReader = (dv: DataView) => {
[LASAttribute: string]: number | number[];
};
export type LASReaders = {
[key: number]: LASReader;
};
export type LASRawData = {
buffer: ArrayBuffer;
count: number;
hasMoreData: boolean;
};