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lazts

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TypeScript package for loading LAS/LAZ, primary developed for for WebGL applications, intended for lazy people who just want to load their point clouds and don't care about the details.

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export type TypedArray = Int8Array | Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Uint8ClampedArray | Float32Array | Float64Array; export type Attribute = { value: TypedArray; size: number; byteOffset?: number; byteStride?: number; normalized?: boolean; }; export type LASHeader = { pointsOffset: number; pointsFormatId: number; pointsStructSize: number; pointsCount: number; scale: [number, number, number]; offset: [number, number, number]; maxs?: number[]; mins?: number[]; totalToRead: number; totalRead: number; versionAsString?: string; isCompressed?: boolean; bbox?: number[][]; }; export type LASData = { header: LASHeader; attributes: { [attributeName: string]: Attribute; }; }; export declare const IntensityType: Float32ArrayConstructor; export type IntensityType = Float32Array; export type LASChunk = { count: number; buffer: ArrayBuffer; hasMoreData: boolean; versionAsString?: string; isCompressed?: boolean; }; export type LASReader = (dv: DataView) => { [LASAttribute: string]: number | number[]; }; export type LASReaders = { [key: number]: LASReader; }; export type LASRawData = { buffer: ArrayBuffer; count: number; hasMoreData: boolean; };