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laya-coreui-es

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laya核心库、ui库es版本,剔除了媒体、TTF等功能。基于 LayaAir-release_2.12.0 修改

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Shader2D = void 0; const ShaderDefines2D_1 = require("./ShaderDefines2D"); const DrawStyle_1 = require("../../canvas/DrawStyle"); const Shader_1 = require("../Shader"); const texture_vs_glsl_1 = __importDefault(require("./files/texture.vs.glsl")); const texture_ps_glsl_1 = __importDefault(require("./files/texture.ps.glsl")); const primitive_vs_glsl_1 = __importDefault(require("./files/primitive.vs.glsl")); const primitive_ps_glsl_1 = __importDefault(require("./files/primitive.ps.glsl")); const skinShader_vs_glsl_1 = __importDefault(require("./skinAnishader/skinShader.vs.glsl")); const skinShader_ps_glsl_1 = __importDefault(require("./skinAnishader/skinShader.ps.glsl")); class Shader2D { constructor() { this.ALPHA = 1; this.defines = new ShaderDefines2D_1.ShaderDefines2D(); this.shaderType = 0; this.fillStyle = DrawStyle_1.DrawStyle.DEFAULT; this.strokeStyle = DrawStyle_1.DrawStyle.DEFAULT; } destroy() { this.defines = null; this.filters = null; } static __init__() { Shader_1.Shader.preCompile2D(0, ShaderDefines2D_1.ShaderDefines2D.TEXTURE2D, texture_vs_glsl_1.default, texture_ps_glsl_1.default, null); Shader_1.Shader.preCompile2D(0, ShaderDefines2D_1.ShaderDefines2D.PRIMITIVE, primitive_vs_glsl_1.default, primitive_ps_glsl_1.default, null); Shader_1.Shader.preCompile2D(0, ShaderDefines2D_1.ShaderDefines2D.SKINMESH, skinShader_vs_glsl_1.default, skinShader_ps_glsl_1.default, null); } } exports.Shader2D = Shader2D;