laya-coreui-es
Version:
laya核心库、ui库es版本,剔除了媒体、TTF等功能。基于 LayaAir-release_2.12.0 修改
35 lines (34 loc) • 1.8 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Shader2D = void 0;
const ShaderDefines2D_1 = require("./ShaderDefines2D");
const DrawStyle_1 = require("../../canvas/DrawStyle");
const Shader_1 = require("../Shader");
const texture_vs_glsl_1 = __importDefault(require("./files/texture.vs.glsl"));
const texture_ps_glsl_1 = __importDefault(require("./files/texture.ps.glsl"));
const primitive_vs_glsl_1 = __importDefault(require("./files/primitive.vs.glsl"));
const primitive_ps_glsl_1 = __importDefault(require("./files/primitive.ps.glsl"));
const skinShader_vs_glsl_1 = __importDefault(require("./skinAnishader/skinShader.vs.glsl"));
const skinShader_ps_glsl_1 = __importDefault(require("./skinAnishader/skinShader.ps.glsl"));
class Shader2D {
constructor() {
this.ALPHA = 1;
this.defines = new ShaderDefines2D_1.ShaderDefines2D();
this.shaderType = 0;
this.fillStyle = DrawStyle_1.DrawStyle.DEFAULT;
this.strokeStyle = DrawStyle_1.DrawStyle.DEFAULT;
}
destroy() {
this.defines = null;
this.filters = null;
}
static __init__() {
Shader_1.Shader.preCompile2D(0, ShaderDefines2D_1.ShaderDefines2D.TEXTURE2D, texture_vs_glsl_1.default, texture_ps_glsl_1.default, null);
Shader_1.Shader.preCompile2D(0, ShaderDefines2D_1.ShaderDefines2D.PRIMITIVE, primitive_vs_glsl_1.default, primitive_ps_glsl_1.default, null);
Shader_1.Shader.preCompile2D(0, ShaderDefines2D_1.ShaderDefines2D.SKINMESH, skinShader_vs_glsl_1.default, skinShader_ps_glsl_1.default, null);
}
}
exports.Shader2D = Shader2D;