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laya-coreui-es

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laya核心库、ui库es版本,剔除了媒体、TTF等功能。基于 LayaAir-release_2.12.0 修改

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import { Sprite } from "../../display/Sprite"; import { Matrix } from "../../maths/Matrix"; import { Context } from "../../resource/Context"; import { MeshQuadTexture } from "../utils/MeshQuadTexture"; /** * 对象 cacheas normal的时候,本质上只是想把submit缓存起来,以后直接执行 * 为了避免各种各样的麻烦,这里采用复制相应部分的submit的方法。执行环境还是在原来的context中 * 否则包括clip等都非常难以处理 */ export declare class WebGLCacheAsNormalCanvas { submitStartPos: number; submitEndPos: number; context: Context; touches: any[]; submits: any[]; sprite: Sprite | null; private _pathMesh; private _triangleMesh; meshlist: any[]; private _oldMesh; private _oldPathMesh; private _oldTriMesh; private _oldMeshList; private cachedClipInfo; private oldTx; private oldTy; private static matI; invMat: Matrix; constructor(ctx: Context, sp: Sprite); startRec(): void; endRec(): void; /** * 当前缓存是否还有效。例如clip变了就失效了,因为clip太难自动处理 * @return */ isCacheValid(): boolean; flushsubmit(): void; releaseMem(): void; }