laya-coreui-es
Version:
laya核心库、ui库es版本,剔除了媒体、TTF等功能。基于 LayaAir-release_2.12.0 修改
62 lines (61 loc) • 2.27 kB
TypeScript
import { WebGLContext } from "../WebGLContext";
import { Buffer } from "./Buffer";
export declare class Buffer2D extends Buffer {
static FLOAT32: number;
static SHORT: number;
static __int__(gl: WebGLContext): void;
protected _maxsize: number;
_upload: boolean;
protected _uploadSize: number;
protected _bufferSize: number;
protected _u8Array: Uint8Array;
get bufferLength(): number;
set byteLength(value: number);
setByteLength(value: number): void;
/**
* 在当前的基础上需要多大空间,单位是byte
* @param sz
* @return 增加大小之前的写位置。单位是byte
*/
needSize(sz: number): number;
constructor();
protected _bufferData(): void;
protected _bufferSubData(offset?: number, dataStart?: number, dataLength?: number): void;
/**
* buffer重新分配了,继承类根据需要做相应的处理。
*/
protected _checkArrayUse(): void;
/**
* 给vao使用的 _bind_upload函数。不要与已经绑定的判断是否相同
* @return
*/
_bind_uploadForVAO(): boolean;
_bind_upload(): boolean;
_bind_subUpload(offset?: number, dataStart?: number, dataLength?: number): boolean;
/**
* 重新分配buffer大小,如果nsz比原来的小则什么都不做。
* @param nsz buffer大小,单位是byte。
* @param copy 是否拷贝原来的buffer的数据。
* @return
*/
_resizeBuffer(nsz: number, copy: boolean): Buffer2D;
append(data: any): void;
/**
* 附加Uint16Array的数据。数据长度是len。byte的话要*2
* @param data
* @param len
*/
appendU16Array(data: Uint16Array, len: number): void;
appendEx(data: any, type: new (buf: any, len: any) => any): void;
appendEx2(data: any, type: new (buff: any, len: any) => any, dataLen: number, perDataLen?: number): void;
getBuffer(): ArrayBuffer;
setNeedUpload(): void;
getNeedUpload(): boolean;
upload(): boolean;
subUpload(offset?: number, dataStart?: number, dataLength?: number): boolean;
protected _disposeResource(): void;
/**
* 清理数据。保留ArrayBuffer
*/
clear(): void;
}