laya-coreui-es
Version:
laya核心库、ui库es版本,剔除了媒体、TTF等功能。基于 LayaAir-release_2.12.0 修改
40 lines (39 loc) • 1.29 kB
TypeScript
import { Sprite } from "../../display/Sprite";
import { Matrix } from "../../maths/Matrix";
import { Context } from "../../resource/Context";
import { MeshQuadTexture } from "../utils/MeshQuadTexture";
/**
* 对象 cacheas normal的时候,本质上只是想把submit缓存起来,以后直接执行
* 为了避免各种各样的麻烦,这里采用复制相应部分的submit的方法。执行环境还是在原来的context中
* 否则包括clip等都非常难以处理
*/
export declare class WebGLCacheAsNormalCanvas {
submitStartPos: number;
submitEndPos: number;
context: Context;
touches: any[];
submits: any[];
sprite: Sprite | null;
private _pathMesh;
private _triangleMesh;
meshlist: any[];
private _oldMesh;
private _oldPathMesh;
private _oldTriMesh;
private _oldMeshList;
private cachedClipInfo;
private oldTx;
private oldTy;
private static matI;
invMat: Matrix;
constructor(ctx: Context, sp: Sprite);
startRec(): void;
endRec(): void;
/**
* 当前缓存是否还有效。例如clip变了就失效了,因为clip太难自动处理
* @return
*/
isCacheValid(): boolean;
flushsubmit(): void;
releaseMem(): void;
}