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laya-coreui-es

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laya核心库、ui库es版本,剔除了媒体、TTF等功能。基于 LayaAir-release_2.12.0 修改

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export class Ease { static linearNone(t, b, c, d) { return c * t / d + b; } static linearIn(t, b, c, d) { return c * t / d + b; } static linearInOut(t, b, c, d) { return c * t / d + b; } static linearOut(t, b, c, d) { return c * t / d + b; } static bounceIn(t, b, c, d) { return c - Ease.bounceOut(d - t, 0, c, d) + b; } static bounceInOut(t, b, c, d) { if (t < d * 0.5) return Ease.bounceIn(t * 2, 0, c, d) * .5 + b; else return Ease.bounceOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b; } static bounceOut(t, b, c, d) { if ((t /= d) < (1 / 2.75)) return c * (7.5625 * t * t) + b; else if (t < (2 / 2.75)) return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b; else if (t < (2.5 / 2.75)) return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b; else return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b; } static backIn(t, b, c, d, s = 1.70158) { return c * (t /= d) * t * ((s + 1) * t - s) + b; } static backInOut(t, b, c, d, s = 1.70158) { if ((t /= d * 0.5) < 1) return c * 0.5 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; } static backOut(t, b, c, d, s = 1.70158) { return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; } static elasticIn(t, b, c, d, a = 0, p = 0) { var s; if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (!a || (c > 0 && a < c) || (c < 0 && a < -c)) { a = c; s = p / 4; } else s = p / Ease.PI2 * Math.asin(c / a); return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * Ease.PI2 / p)) + b; } static elasticInOut(t, b, c, d, a = 0, p = 0) { var s; if (t == 0) return b; if ((t /= d * 0.5) == 2) return b + c; if (!p) p = d * (.3 * 1.5); if (!a || (c > 0 && a < c) || (c < 0 && a < -c)) { a = c; s = p / 4; } else s = p / Ease.PI2 * Math.asin(c / a); if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * Ease.PI2 / p)) + b; return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * Ease.PI2 / p) * .5 + c + b; } static elasticOut(t, b, c, d, a = 0, p = 0) { var s; if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (!a || (c > 0 && a < c) || (c < 0 && a < -c)) { a = c; s = p / 4; } else s = p / Ease.PI2 * Math.asin(c / a); return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * Ease.PI2 / p) + c + b); } static strongIn(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; } static strongInOut(t, b, c, d) { if ((t /= d * 0.5) < 1) return c * 0.5 * t * t * t * t * t + b; return c * 0.5 * ((t -= 2) * t * t * t * t + 2) + b; } static strongOut(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; } static sineInOut(t, b, c, d) { return -c * 0.5 * (Math.cos(Math.PI * t / d) - 1) + b; } static sineIn(t, b, c, d) { return -c * Math.cos(t / d * Ease.HALF_PI) + c + b; } static sineOut(t, b, c, d) { return c * Math.sin(t / d * Ease.HALF_PI) + b; } static quintIn(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; } static quintInOut(t, b, c, d) { if ((t /= d * 0.5) < 1) return c * 0.5 * t * t * t * t * t + b; return c * 0.5 * ((t -= 2) * t * t * t * t + 2) + b; } static quintOut(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; } static quartIn(t, b, c, d) { return c * (t /= d) * t * t * t + b; } static quartInOut(t, b, c, d) { if ((t /= d * 0.5) < 1) return c * 0.5 * t * t * t * t + b; return -c * 0.5 * ((t -= 2) * t * t * t - 2) + b; } static quartOut(t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b; } static cubicIn(t, b, c, d) { return c * (t /= d) * t * t + b; } static cubicInOut(t, b, c, d) { if ((t /= d * 0.5) < 1) return c * 0.5 * t * t * t + b; return c * 0.5 * ((t -= 2) * t * t + 2) + b; } static cubicOut(t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; } static quadIn(t, b, c, d) { return c * (t /= d) * t + b; } static quadInOut(t, b, c, d) { if ((t /= d * 0.5) < 1) return c * 0.5 * t * t + b; return -c * 0.5 * ((--t) * (t - 2) - 1) + b; } static quadOut(t, b, c, d) { return -c * (t /= d) * (t - 2) + b; } static expoIn(t, b, c, d) { return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b - c * 0.001; } static expoInOut(t, b, c, d) { if (t == 0) return b; if (t == d) return b + c; if ((t /= d * 0.5) < 1) return c * 0.5 * Math.pow(2, 10 * (t - 1)) + b; return c * 0.5 * (-Math.pow(2, -10 * --t) + 2) + b; } static expoOut(t, b, c, d) { return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; } static circIn(t, b, c, d) { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; } static circInOut(t, b, c, d) { if ((t /= d * 0.5) < 1) return -c * 0.5 * (Math.sqrt(1 - t * t) - 1) + b; return c * 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; } static circOut(t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; } } Ease.HALF_PI = Math.PI * 0.5; Ease.PI2 = Math.PI * 2;