lavva.exalushome
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Library implementing communication and abstraction layers for ExalusHome system
617 lines (616 loc) • 19.2 kB
TypeScript
import { DeviceResponseType } from "./IDevice";
import { DeviceStateChangedObject } from "./DevicesService";
export declare class DeviceState<T extends IDeviceStateData> implements IDeviceState<T> {
_type: string;
_data: T | null;
_typeAsEnum: DeviceResponseType;
_serializedDataWithoutTime: string;
get Data(): T;
set Data(value: T);
get Type(): string;
set Type(value: string);
get TypeAsEnum(): DeviceResponseType;
set TypeAsEnum(value: DeviceResponseType);
get StatesComparisonData(): string;
}
export interface IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Time: string;
}
export interface IDeviceState<T extends IDeviceStateData> {
get Type(): string;
get TypeAsEnum(): DeviceResponseType;
get Data(): T;
set Data(value: T);
get StatesComparisonData(): string;
}
export declare enum StateReliability {
Confident = 0,
Unconfident = 1
}
export declare class ChannelOnOffDeviceState extends DeviceState<ChannelOnOffState> {
constructor(state: DeviceStateChangedObject);
}
export declare class ChannelOnOffState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: ChannelOnOffStateEnum;
Time: string;
}
export declare enum ChannelOnOffStateEnum {
On = 0,
Off = 1,
Unknown = 2
}
export declare class IntercomDeviceState extends DeviceState<IntercomState> {
constructor(state: DeviceStateChangedObject);
}
export declare class IntercomState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: IntercomStateEnum;
Time: string;
}
export declare enum IntercomStateEnum {
Idle = 0,
IncomingCall = 1,
AnsweringCall = 2,
Busy = 3,
NoAnswerToCall = 4,
Unknown = 5
}
export declare class OnlineCameraState extends DeviceState<ChannelOnOffState> {
constructor(state: DeviceStateChangedObject);
}
export declare class DoorBellDeviceState extends DeviceState<DoorBellState> {
constructor(state: DeviceStateChangedObject);
}
export declare class DoorBellState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: DoorBellStateEnum;
Time: string;
}
export declare enum DoorBellStateEnum {
Pressed = 0,
Relased = 1,
PressedAndRelased = 2
}
export declare class ReedStateDeviceState extends DeviceState<ReedState> {
constructor(state: DeviceStateChangedObject);
}
export declare class ReedState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: boolean;
Time: string;
}
export declare class BlindPositionDeviceState extends DeviceState<BlindPostionState> {
constructor(state: DeviceStateChangedObject);
GetBlindStatus(): BlindStatusCode;
}
export declare enum BlindStatusCode {
Unknown = 0,
Working = 1,
UnableToMove = 200,
MotorOverheatedPleaseWait = 201
}
export declare class BlindPostionState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Position: number;
RawPosition: number;
Time: string;
}
export declare class RemoteButtonDeviceState extends DeviceState<RemoteButtonState> {
constructor(state: DeviceStateChangedObject);
}
export declare class RemoteButtonState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: RemoteButtonStateEnum;
Time: string;
}
export declare enum RemoteButtonStateEnum {
Pressed = 1,
Relased = 2,
PressedAndRelased = 3
}
export declare class LightColorDeviceState extends DeviceState<LightColorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class LightColorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
R: number;
G: number;
B: number;
Time: string;
}
export declare class LightWarmthDeviceState extends DeviceState<LightWarmthState> {
constructor(state: DeviceStateChangedObject);
}
export declare class LightWarmthState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Temperature: number;
Time: string;
}
export declare class LightBrightnessDeviceState extends DeviceState<LightBrightnessState> {
constructor(state: DeviceStateChangedObject);
}
export declare class LightBrightnessState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Brightness: number;
Time: string;
}
export declare class MeasuredTemperatureDeviceState extends DeviceState<MeasuredTemperatureState> {
constructor(state: DeviceStateChangedObject);
}
export declare class MeasuredTemperatureState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Temperature: number;
Type: MeasuredTemperatureTypeEnum;
Time: string;
}
declare enum MeasuredTemperatureTypeEnum {
AirTemperature = 0,
InsideTemperature = 1,
OutsideTemperature = 2,
FloorTemperature = 3,
SafetyTemperature = 4,
SetTemperature = 5
}
export declare class BatteryDeviceState extends DeviceState<BatteryState> {
constructor(state: DeviceStateChangedObject);
}
export declare class BatteryState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: BatteryStateEnum;
Percentage: number;
Time: string;
}
export declare enum BatteryStateEnum {
Unknown = -1,
Full = 0,
Empty = 1,
Half = 2,
Percentage = 3,
Low = 4,
ExternalPower = 5
}
export declare class MeasuredBrightnessDeviceState extends DeviceState<MeasuredBrightnessState> {
constructor(state: DeviceStateChangedObject);
}
export declare class MeasuredBrightnessState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Brightness: number;
Time: string;
}
export declare class MeasuredEnergyDeviceState extends DeviceState<MeasuredEnergyState> {
constructor(state: DeviceStateChangedObject);
}
export declare class MeasuredEnergyState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Time: string;
MeasurementParameters: Map<EnergyMeasurementParameter, number>;
}
export declare enum EnergyMeasurementParameter {
Voltage = "Voltage",
Current = "Current",
PhaseShift = "PhaseShift",
ActivePower = "ActivePower",
ReactivePower = "ReactivePower",
ApparentPower = "ApparentPower",
PowerFactor = "PowerFactor",
ActiveForwardEnergy = "ActiveForwardEnergy",
ActiveReverseEnergy = "ActiveReverseEnergy",
ApparentEnergy = "ApparentEnergy",
ReactiveForwardEnergy = "ReactiveForwardEnergy",
ReactiveReverseEnergy = "ReactiveReverseEnergy",
Frequency = "Frequency",
SPIErrorRate = "SPIErrorRate",
CRCErrorRate = "CRCErrorRate",
Timestamp = "Timestamp",
FailedMeasurementsRate = "FailedMeasurementsRate",
FundamentalActivePower = "FundamentalActivePower",
HarmonicActivePower = "HarmonicActivePower"
}
export declare class MeasuredDistanceDeviceState extends DeviceState<MeasuredDistanceState> {
constructor(state: DeviceStateChangedObject);
}
export declare class MeasuredDistanceState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Distance: number;
DetectedObject: DetectedObjectStateEnum;
Time: string;
}
export declare enum DetectedObjectStateEnum {
No = 0,
Yes = 1
}
export declare class MovementSensorDeviceState extends DeviceState<MovementSensorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class MovementSensorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Intensity: number;
Movement: MovementStateEnum;
Time: string;
}
export declare enum MovementStateEnum {
No = 0,
Yes = 1
}
export declare class BlindRemoteButtonDeviceState extends DeviceState<BlindRemoteButtonState> {
constructor(state: DeviceStateChangedObject);
}
export declare class BlindRemoteButtonState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: BlindRemoteButtonStateEnum;
Time: string;
}
export declare enum BlindRemoteButtonStateEnum {
OpenPressed = 1,
OpenReleased = 2,
StopPressed = 3,
StopReleased = 4,
ClosePressed = 5,
CloseReleased = 6
}
export declare class FacadeRemoteButtonDeviceState extends DeviceState<FacadeRemoteButtonState> {
constructor(state: DeviceStateChangedObject);
}
export declare class FacadeRemoteButtonState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: FacadeRemoteButtonStateEnum;
Time: string;
}
export declare enum FacadeRemoteButtonStateEnum {
OpenPressed = 1,
OpenReleased = 2,
StopPressed = 3,
StopReleased = 4,
ClosePressed = 5,
CloseReleased = 6
}
export declare class SignalStrenghtDeviceState extends DeviceState<SignalStrenghtState> {
constructor(state: DeviceStateChangedObject);
}
export declare class SignalStrenghtState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Quality: LinkQualityEnum;
MeasurementTime: string;
DidLastTaskSucceded: boolean;
Percentage: number;
SuccededExecutionsPercentage: number;
SuccededTransmissionsPercentage: number;
Time: string;
}
export declare enum LinkQualityEnum {
Unknown = 0,
Excellent = 1,
Good = 2,
Acceptable = 3,
Low = 4,
Terrible = 5,
NoLink = 6
}
export declare class GatePositionDeviceState extends DeviceState<GatePositionState> {
constructor(state: DeviceStateChangedObject);
}
export declare class GatePositionState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
PositionType: GatePositionTypeEnum;
Position: number;
Time: string;
}
export declare enum GatePositionTypeEnum {
Unknown = 0,
Open = 1,
PartiallyOpen = 2,
Close = 3,
On = 4,
Off = 5,
Percentage = 6
}
export declare class GatewayPositionDeviceState extends DeviceState<GatewayPositionState> {
constructor(state: DeviceStateChangedObject);
}
export declare class GatewayPositionState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
PositionType: GatewayPositionTypeEnum;
Position: number;
Time: string;
}
export declare enum GatewayPositionTypeEnum {
Unknown = 0,
Open = 1,
PartiallyOpen = 2,
Close = 3,
On = 4,
Off = 5
}
export declare class GateControllerHealthDeviceState extends DeviceState<GateControllerHealthState> {
constructor(state: DeviceStateChangedObject);
}
export declare class GateControllerHealthState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Time: string;
ResistanceOrOpticBarStatus: ResistanceOrOpticBarStatusEnum;
PhotoCellsActive: boolean;
LastAutotestFailed: boolean;
AutotestSwitchOn: boolean;
ExternalLimitSwitchAActive: boolean;
ExternalLimitSwitchBActive: boolean;
InertionBreaksOk: boolean;
ObstacleDetected: boolean;
}
export declare enum ResistanceOrOpticBarStatusEnum {
Unknown = -1,
Inactive = 0,
Active = 1,
UnconnectedOrMalfunction = 2
}
export declare class BlindCalibrationDeviceState extends DeviceState<BlindCalibrationState> {
constructor(state: DeviceStateChangedObject);
}
export declare class BlindCalibrationState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
CalibrationStatus: BlindCalibrationStatusEnum;
Time: string;
}
export declare enum BlindCalibrationStatusEnum {
AutoLernIdle = 0,
AutoLernInProgress = 1,
AutoLernSuccessfull = 2,
AutoLernCancelled = 4
}
export declare class HumiditySensorDeviceState extends DeviceState<HumiditySensorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class HumiditySensorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Type: HumidityTypeEnum;
Humidity: number;
Time: string;
}
export declare enum HumidityTypeEnum {
AirHumidity = 0,
InsideHumidity = 1,
OutsideHumidity = 2,
SafetyHumidity = 3,
SetHumidity = 4
}
export declare class VibrationSensorDeviceState extends DeviceState<VibrationSensorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class VibrationSensorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Vibration: VibrationTypeEnum;
Acceleration_X: number;
Acceleration_Y: number;
Acceleration_Z: number;
AccelerationModule: number;
Time: string;
}
export declare enum VibrationTypeEnum {
No = 0,
Yes = 1
}
export declare class BinarySensorStateDeviceState extends DeviceState<BinarySensorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class BinarySensorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: BinarySensorStateEnum;
Time: string;
}
export declare enum BinarySensorStateEnum {
High = 1,
Low = 0
}
export declare class ConfigurationDeviceState extends DeviceState<ConfigurationState> {
constructor(state: DeviceStateChangedObject);
}
export declare class ConfigurationState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Configuration: ConfigurationStateEnum;
Time: string;
}
export declare enum ConfigurationStateEnum {
Unknown = 0,
OngoingConfiguration = 1,
NotConfigured = 2,
Configured = 3,
PartiallyConfigured = 4
}
export declare class BlindOpenCloseTimeDeviceState extends DeviceState<BlindOpenCloseTimeState> {
constructor(state: DeviceStateChangedObject);
}
export declare class BlindOpenCloseTimeState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Vibration: VibrationTypeEnum;
CloseTime: number;
OpenTime: number;
HallCounter: number;
Time: string;
}
export declare class OvercurrentProtectionDeviceState extends DeviceState<OvercurrentProtectionState> {
constructor(state: DeviceStateChangedObject);
}
export declare class OvercurrentProtectionState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
OverrcurrentDetected: boolean;
Time: string;
}
export declare class OvercurrentProtectionThresholdDeviceState extends DeviceState<OvercurrentProtectionThresholdState> {
constructor(state: DeviceStateChangedObject);
}
export declare class OvercurrentProtectionThresholdState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Current: number;
Time: string;
}
export declare class FacadePositionDeviceState extends DeviceState<FacadePositionState> {
constructor(state: DeviceStateChangedObject);
}
export declare class FacadePositionState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Position: number;
Tilt: number;
Time: string;
}
export declare class FacadeTypeDeviceState extends DeviceState<FacadeTypeState> {
constructor(state: DeviceStateChangedObject);
}
export declare class FacadeTypeState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Time: string;
FType: FacadeType;
}
export declare class CurrentWindThresholdDeviceState extends DeviceState<CurrentWindThresholdState> {
constructor(state: DeviceStateChangedObject);
}
export declare class CurrentWindThresholdState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
WindThreshold: WindThresholdStateEnum;
Time: string;
}
export declare enum WindThresholdStateEnum {
Unknown = 0,
Below = 1,
Exceeded = 2,
Inactive = 3
}
export declare class CurrentLightThresholdDeviceState extends DeviceState<CurrentLightThresholdState> {
constructor(state: DeviceStateChangedObject);
}
export declare class CurrentLightThresholdState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
LightThreshold: LightThresholdStateEnum;
Value: number;
Time: string;
}
export declare enum LightThresholdStateEnum {
Unknown = 0,
Below = 1,
Exceeded = 2
}
export declare class WindSpeedDeviceState extends DeviceState<WindSpeedState> {
constructor(state: DeviceStateChangedObject);
}
export declare class WindSpeedState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Value: number;
Time: string;
}
export declare class FloodSensorDeviceState extends DeviceState<FloodSensorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class FloodSensorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: FloodSensorStates;
Time: string;
}
export declare enum FloodSensorStates {
FloodDetected = 1,
NoFloodDetected = 0
}
export declare enum HumidityType {
AirHumidity = 0,
InsideHumidity = 1,
OutsideHumidity = 2,
SafetyHumidity = 3,
SetHumidity = 4
}
export declare class PressureSensorDeviceState extends DeviceState<PressureSensorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class PressureSensorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
Pressure: number;
Time: string;
PressureType: PressureType;
}
export declare enum PressureType {
InsidePressure = 0,
OutsidePressure = 1,
SetPressure = 2
}
export declare enum FacadeType {
Facade90 = 0,
Facade180 = 1
}
export declare class TamperProtectionDeviceState extends DeviceState<TamperProtectionState> {
constructor(state: DeviceStateChangedObject);
}
export declare class TamperProtectionState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
State: TamperProtectionStatus;
Time: string;
}
export declare enum TamperProtectionStatus {
OK = 0,
Breach = 1
}
export declare class LightRGBWDeviceState extends DeviceState<LightRGBWState> {
constructor(state: DeviceStateChangedObject);
}
export declare class LightRGBWState implements IDeviceStateData {
StateReliability: StateReliability;
Time: string;
R: number;
G: number;
B: number;
W: number;
Channel: number;
Brightness: number;
}
export declare class BlindErrorDeviceState extends DeviceState<BlindErrorState> {
constructor(state: DeviceStateChangedObject);
}
export declare class BlindErrorState implements IDeviceStateData {
Channel: number;
StateReliability: StateReliability;
ErrorCode: BlindErrorCode;
ErrorData: Map<string, string>;
Reset: boolean;
Time: string;
}
export declare enum BlindErrorCode {
Unknown = 0,
ObstacleDetected = 1,
MotorFailure = 2
}
export {};