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lavva.exalushome

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Library implementing communication and abstraction layers for ExalusHome system

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import { DeviceResponseType } from "./IDevice"; import { DeviceStateChangedObject } from "./DevicesService"; export declare class DeviceState<T extends IDeviceStateData> implements IDeviceState<T> { _type: string; _data: T | null; _typeAsEnum: DeviceResponseType; _serializedDataWithoutTime: string; get Data(): T; set Data(value: T); get Type(): string; set Type(value: string); get TypeAsEnum(): DeviceResponseType; set TypeAsEnum(value: DeviceResponseType); get StatesComparisonData(): string; } export interface IDeviceStateData { Channel: number; StateReliability: StateReliability; Time: string; } export interface IDeviceState<T extends IDeviceStateData> { get Type(): string; get TypeAsEnum(): DeviceResponseType; get Data(): T; set Data(value: T); get StatesComparisonData(): string; } export declare enum StateReliability { Confident = 0, Unconfident = 1 } export declare class ChannelOnOffDeviceState extends DeviceState<ChannelOnOffState> { constructor(state: DeviceStateChangedObject); } export declare class ChannelOnOffState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: ChannelOnOffStateEnum; Time: string; } export declare enum ChannelOnOffStateEnum { On = 0, Off = 1, Unknown = 2 } export declare class IntercomDeviceState extends DeviceState<IntercomState> { constructor(state: DeviceStateChangedObject); } export declare class IntercomState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: IntercomStateEnum; Time: string; } export declare enum IntercomStateEnum { Idle = 0, IncomingCall = 1, AnsweringCall = 2, Busy = 3, NoAnswerToCall = 4, Unknown = 5 } export declare class OnlineCameraState extends DeviceState<ChannelOnOffState> { constructor(state: DeviceStateChangedObject); } export declare class DoorBellDeviceState extends DeviceState<DoorBellState> { constructor(state: DeviceStateChangedObject); } export declare class DoorBellState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: DoorBellStateEnum; Time: string; } export declare enum DoorBellStateEnum { Pressed = 0, Relased = 1, PressedAndRelased = 2 } export declare class ReedStateDeviceState extends DeviceState<ReedState> { constructor(state: DeviceStateChangedObject); } export declare class ReedState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: boolean; Time: string; } export declare class BlindPositionDeviceState extends DeviceState<BlindPostionState> { constructor(state: DeviceStateChangedObject); GetBlindStatus(): BlindStatusCode; } export declare enum BlindStatusCode { Unknown = 0, Working = 1, UnableToMove = 200, MotorOverheatedPleaseWait = 201 } export declare class BlindPostionState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Position: number; RawPosition: number; Time: string; } export declare class RemoteButtonDeviceState extends DeviceState<RemoteButtonState> { constructor(state: DeviceStateChangedObject); } export declare class RemoteButtonState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: RemoteButtonStateEnum; Time: string; } export declare enum RemoteButtonStateEnum { Pressed = 1, Relased = 2, PressedAndRelased = 3 } export declare class LightColorDeviceState extends DeviceState<LightColorState> { constructor(state: DeviceStateChangedObject); } export declare class LightColorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; R: number; G: number; B: number; Time: string; } export declare class LightWarmthDeviceState extends DeviceState<LightWarmthState> { constructor(state: DeviceStateChangedObject); } export declare class LightWarmthState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Temperature: number; Time: string; } export declare class LightBrightnessDeviceState extends DeviceState<LightBrightnessState> { constructor(state: DeviceStateChangedObject); } export declare class LightBrightnessState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Brightness: number; Time: string; } export declare class MeasuredTemperatureDeviceState extends DeviceState<MeasuredTemperatureState> { constructor(state: DeviceStateChangedObject); } export declare class MeasuredTemperatureState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Temperature: number; Type: MeasuredTemperatureTypeEnum; Time: string; } declare enum MeasuredTemperatureTypeEnum { AirTemperature = 0, InsideTemperature = 1, OutsideTemperature = 2, FloorTemperature = 3, SafetyTemperature = 4, SetTemperature = 5 } export declare class BatteryDeviceState extends DeviceState<BatteryState> { constructor(state: DeviceStateChangedObject); } export declare class BatteryState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: BatteryStateEnum; Percentage: number; Time: string; } export declare enum BatteryStateEnum { Unknown = -1, Full = 0, Empty = 1, Half = 2, Percentage = 3, Low = 4, ExternalPower = 5 } export declare class MeasuredBrightnessDeviceState extends DeviceState<MeasuredBrightnessState> { constructor(state: DeviceStateChangedObject); } export declare class MeasuredBrightnessState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Brightness: number; Time: string; } export declare class MeasuredEnergyDeviceState extends DeviceState<MeasuredEnergyState> { constructor(state: DeviceStateChangedObject); } export declare class MeasuredEnergyState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Time: string; MeasurementParameters: Map<EnergyMeasurementParameter, number>; } export declare enum EnergyMeasurementParameter { Voltage = "Voltage", Current = "Current", PhaseShift = "PhaseShift", ActivePower = "ActivePower", ReactivePower = "ReactivePower", ApparentPower = "ApparentPower", PowerFactor = "PowerFactor", ActiveForwardEnergy = "ActiveForwardEnergy", ActiveReverseEnergy = "ActiveReverseEnergy", ApparentEnergy = "ApparentEnergy", ReactiveForwardEnergy = "ReactiveForwardEnergy", ReactiveReverseEnergy = "ReactiveReverseEnergy", Frequency = "Frequency", SPIErrorRate = "SPIErrorRate", CRCErrorRate = "CRCErrorRate", Timestamp = "Timestamp", FailedMeasurementsRate = "FailedMeasurementsRate", FundamentalActivePower = "FundamentalActivePower", HarmonicActivePower = "HarmonicActivePower" } export declare class MeasuredDistanceDeviceState extends DeviceState<MeasuredDistanceState> { constructor(state: DeviceStateChangedObject); } export declare class MeasuredDistanceState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Distance: number; DetectedObject: DetectedObjectStateEnum; Time: string; } export declare enum DetectedObjectStateEnum { No = 0, Yes = 1 } export declare class MovementSensorDeviceState extends DeviceState<MovementSensorState> { constructor(state: DeviceStateChangedObject); } export declare class MovementSensorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Intensity: number; Movement: MovementStateEnum; Time: string; } export declare enum MovementStateEnum { No = 0, Yes = 1 } export declare class BlindRemoteButtonDeviceState extends DeviceState<BlindRemoteButtonState> { constructor(state: DeviceStateChangedObject); } export declare class BlindRemoteButtonState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: BlindRemoteButtonStateEnum; Time: string; } export declare enum BlindRemoteButtonStateEnum { OpenPressed = 1, OpenReleased = 2, StopPressed = 3, StopReleased = 4, ClosePressed = 5, CloseReleased = 6 } export declare class FacadeRemoteButtonDeviceState extends DeviceState<FacadeRemoteButtonState> { constructor(state: DeviceStateChangedObject); } export declare class FacadeRemoteButtonState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: FacadeRemoteButtonStateEnum; Time: string; } export declare enum FacadeRemoteButtonStateEnum { OpenPressed = 1, OpenReleased = 2, StopPressed = 3, StopReleased = 4, ClosePressed = 5, CloseReleased = 6 } export declare class SignalStrenghtDeviceState extends DeviceState<SignalStrenghtState> { constructor(state: DeviceStateChangedObject); } export declare class SignalStrenghtState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Quality: LinkQualityEnum; MeasurementTime: string; DidLastTaskSucceded: boolean; Percentage: number; SuccededExecutionsPercentage: number; SuccededTransmissionsPercentage: number; Time: string; } export declare enum LinkQualityEnum { Unknown = 0, Excellent = 1, Good = 2, Acceptable = 3, Low = 4, Terrible = 5, NoLink = 6 } export declare class GatePositionDeviceState extends DeviceState<GatePositionState> { constructor(state: DeviceStateChangedObject); } export declare class GatePositionState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; PositionType: GatePositionTypeEnum; Position: number; Time: string; } export declare enum GatePositionTypeEnum { Unknown = 0, Open = 1, PartiallyOpen = 2, Close = 3, On = 4, Off = 5, Percentage = 6 } export declare class GatewayPositionDeviceState extends DeviceState<GatewayPositionState> { constructor(state: DeviceStateChangedObject); } export declare class GatewayPositionState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; PositionType: GatewayPositionTypeEnum; Position: number; Time: string; } export declare enum GatewayPositionTypeEnum { Unknown = 0, Open = 1, PartiallyOpen = 2, Close = 3, On = 4, Off = 5 } export declare class GateControllerHealthDeviceState extends DeviceState<GateControllerHealthState> { constructor(state: DeviceStateChangedObject); } export declare class GateControllerHealthState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Time: string; ResistanceOrOpticBarStatus: ResistanceOrOpticBarStatusEnum; PhotoCellsActive: boolean; LastAutotestFailed: boolean; AutotestSwitchOn: boolean; ExternalLimitSwitchAActive: boolean; ExternalLimitSwitchBActive: boolean; InertionBreaksOk: boolean; ObstacleDetected: boolean; } export declare enum ResistanceOrOpticBarStatusEnum { Unknown = -1, Inactive = 0, Active = 1, UnconnectedOrMalfunction = 2 } export declare class BlindCalibrationDeviceState extends DeviceState<BlindCalibrationState> { constructor(state: DeviceStateChangedObject); } export declare class BlindCalibrationState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; CalibrationStatus: BlindCalibrationStatusEnum; Time: string; } export declare enum BlindCalibrationStatusEnum { AutoLernIdle = 0, AutoLernInProgress = 1, AutoLernSuccessfull = 2, AutoLernCancelled = 4 } export declare class HumiditySensorDeviceState extends DeviceState<HumiditySensorState> { constructor(state: DeviceStateChangedObject); } export declare class HumiditySensorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Type: HumidityTypeEnum; Humidity: number; Time: string; } export declare enum HumidityTypeEnum { AirHumidity = 0, InsideHumidity = 1, OutsideHumidity = 2, SafetyHumidity = 3, SetHumidity = 4 } export declare class VibrationSensorDeviceState extends DeviceState<VibrationSensorState> { constructor(state: DeviceStateChangedObject); } export declare class VibrationSensorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Vibration: VibrationTypeEnum; Acceleration_X: number; Acceleration_Y: number; Acceleration_Z: number; AccelerationModule: number; Time: string; } export declare enum VibrationTypeEnum { No = 0, Yes = 1 } export declare class BinarySensorStateDeviceState extends DeviceState<BinarySensorState> { constructor(state: DeviceStateChangedObject); } export declare class BinarySensorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: BinarySensorStateEnum; Time: string; } export declare enum BinarySensorStateEnum { High = 1, Low = 0 } export declare class ConfigurationDeviceState extends DeviceState<ConfigurationState> { constructor(state: DeviceStateChangedObject); } export declare class ConfigurationState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Configuration: ConfigurationStateEnum; Time: string; } export declare enum ConfigurationStateEnum { Unknown = 0, OngoingConfiguration = 1, NotConfigured = 2, Configured = 3, PartiallyConfigured = 4 } export declare class BlindOpenCloseTimeDeviceState extends DeviceState<BlindOpenCloseTimeState> { constructor(state: DeviceStateChangedObject); } export declare class BlindOpenCloseTimeState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Vibration: VibrationTypeEnum; CloseTime: number; OpenTime: number; HallCounter: number; Time: string; } export declare class OvercurrentProtectionDeviceState extends DeviceState<OvercurrentProtectionState> { constructor(state: DeviceStateChangedObject); } export declare class OvercurrentProtectionState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; OverrcurrentDetected: boolean; Time: string; } export declare class OvercurrentProtectionThresholdDeviceState extends DeviceState<OvercurrentProtectionThresholdState> { constructor(state: DeviceStateChangedObject); } export declare class OvercurrentProtectionThresholdState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Current: number; Time: string; } export declare class FacadePositionDeviceState extends DeviceState<FacadePositionState> { constructor(state: DeviceStateChangedObject); } export declare class FacadePositionState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Position: number; Tilt: number; Time: string; } export declare class FacadeTypeDeviceState extends DeviceState<FacadeTypeState> { constructor(state: DeviceStateChangedObject); } export declare class FacadeTypeState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Time: string; FType: FacadeType; } export declare class CurrentWindThresholdDeviceState extends DeviceState<CurrentWindThresholdState> { constructor(state: DeviceStateChangedObject); } export declare class CurrentWindThresholdState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; WindThreshold: WindThresholdStateEnum; Time: string; } export declare enum WindThresholdStateEnum { Unknown = 0, Below = 1, Exceeded = 2, Inactive = 3 } export declare class CurrentLightThresholdDeviceState extends DeviceState<CurrentLightThresholdState> { constructor(state: DeviceStateChangedObject); } export declare class CurrentLightThresholdState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; LightThreshold: LightThresholdStateEnum; Value: number; Time: string; } export declare enum LightThresholdStateEnum { Unknown = 0, Below = 1, Exceeded = 2 } export declare class WindSpeedDeviceState extends DeviceState<WindSpeedState> { constructor(state: DeviceStateChangedObject); } export declare class WindSpeedState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Value: number; Time: string; } export declare class FloodSensorDeviceState extends DeviceState<FloodSensorState> { constructor(state: DeviceStateChangedObject); } export declare class FloodSensorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: FloodSensorStates; Time: string; } export declare enum FloodSensorStates { FloodDetected = 1, NoFloodDetected = 0 } export declare enum HumidityType { AirHumidity = 0, InsideHumidity = 1, OutsideHumidity = 2, SafetyHumidity = 3, SetHumidity = 4 } export declare class PressureSensorDeviceState extends DeviceState<PressureSensorState> { constructor(state: DeviceStateChangedObject); } export declare class PressureSensorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; Pressure: number; Time: string; PressureType: PressureType; } export declare enum PressureType { InsidePressure = 0, OutsidePressure = 1, SetPressure = 2 } export declare enum FacadeType { Facade90 = 0, Facade180 = 1 } export declare class TamperProtectionDeviceState extends DeviceState<TamperProtectionState> { constructor(state: DeviceStateChangedObject); } export declare class TamperProtectionState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; State: TamperProtectionStatus; Time: string; } export declare enum TamperProtectionStatus { OK = 0, Breach = 1 } export declare class LightRGBWDeviceState extends DeviceState<LightRGBWState> { constructor(state: DeviceStateChangedObject); } export declare class LightRGBWState implements IDeviceStateData { StateReliability: StateReliability; Time: string; R: number; G: number; B: number; W: number; Channel: number; Brightness: number; } export declare class BlindErrorDeviceState extends DeviceState<BlindErrorState> { constructor(state: DeviceStateChangedObject); } export declare class BlindErrorState implements IDeviceStateData { Channel: number; StateReliability: StateReliability; ErrorCode: BlindErrorCode; ErrorData: Map<string, string>; Reset: boolean; Time: string; } export declare enum BlindErrorCode { Unknown = 0, ObstacleDetected = 1, MotorFailure = 2 } export {};