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lavaclient

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A simple, easy-to-use, and flexible lavalink client for node.js

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import type { Node } from "./node"; import type { Player } from "./player.js"; import type { VoiceServerUpdate, VoiceStateUpdate } from "./playerVoice"; import { Identifiable } from "./tools.js"; export interface FetchOptions { cache?: boolean; force?: Boolean; } export interface PlayerManager<$Node extends Node = Node> { get cache(): Map<string, Player<$Node>>; has(guild: Identifiable): boolean; resolve(guild: Identifiable): Player<$Node> | undefined; fetch(cache?: boolean): Promise<Player<$Node>[]>; fetch(guild: Identifiable, options?: FetchOptions): Promise<Player<$Node> | undefined>; create(guild: Identifiable): Player<$Node>; destroy(guild: Identifiable, force?: boolean): Promise<boolean>; destroy(): Promise<number>; handleVoiceUpdate(update: VoiceStateUpdate | VoiceServerUpdate): Promise<boolean>; } export declare class NodePlayerManager<$Node extends Node = Node> implements PlayerManager<$Node> { readonly node: $Node; readonly cache: Map<string, Player<$Node>>; constructor(node: $Node); has(guild: Identifiable): boolean; resolve(guild: Identifiable): Player<$Node> | undefined; create(guild: Identifiable): Player<$Node>; fetch(cache?: boolean | undefined): Promise<Player<$Node>[]>; fetch(guild: Identifiable, options?: FetchOptions | undefined): Promise<Player<$Node> | undefined>; destroy(guild: Identifiable, force?: boolean | undefined): Promise<boolean>; destroy(): Promise<number>; handleVoiceUpdate(update: VoiceStateUpdate | VoiceServerUpdate): Promise<boolean>; } //# sourceMappingURL=players.d.ts.map