UNPKG

launch.io

Version:

Launch.IO is an Ultra Hip, Simple, and Fast, Time Traveling React State Management Library

81 lines (80 loc) 3.53 kB
"use strict"; /* eslint-disable @typescript-eslint/explicit-module-boundary-types */ /* eslint-disable @typescript-eslint/no-explicit-any */ var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __read = (this && this.__read) || function (o, n) { var m = typeof Symbol === "function" && o[Symbol.iterator]; if (!m) return o; var i = m.call(o), r, ar = [], e; try { while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value); } catch (error) { e = { error: error }; } finally { try { if (r && !r.done && (m = i["return"])) m.call(i); } finally { if (e) throw e.error; } } return ar; }; var __spread = (this && this.__spread) || function () { for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i])); return ar; }; Object.defineProperty(exports, "__esModule", { value: true }); var getNewState_1 = require("../utils/getNewState"); var initialState = { initialGlobalState: null, past: [], future: [], }; var actions = { stepBack: function (_a, _b) { var state = _a.state; var serviceActions = _b.serviceActions, boundActions = _b.boundActions; if (state._history.past.length === 0) { return state; } var previous = state._history.past[state._history.past.length - 1], newPast = state._history.past.slice(0, state._history.past.length - 1), newState = getNewState_1.default(__assign({}, state._history.initialGlobalState), newPast, serviceActions, boundActions); return __assign(__assign({}, newState), { _history: __assign(__assign({}, state._history), { past: newPast, future: __spread([previous], state._history.future) }) }); }, stepForward: function (_a, _b) { var state = _a.state; var serviceActions = _b.serviceActions, boundActions = _b.boundActions; if (state._history.future.length === 0) { return state; } var next = state._history.future[0], newFuture = state._history.future.slice(1), newPast = __spread(state._history.past, [next]), newState = getNewState_1.default(__assign({}, state._history.initialGlobalState), newPast, serviceActions, boundActions); return __assign(__assign({}, newState), { _history: __assign(__assign({}, state._history), { past: newPast, future: newFuture }) }); }, add: function (_a, newAction) { var state = _a.state; return { initialGlobalState: state._history.initialGlobalState ? state._history.past.length === newAction.timeTravelHistoryLimit ? getNewState_1.default(state._history.initialGlobalState, [state._history.past[0]], newAction.timeTravelActionContext.serviceActions, newAction.timeTravelActionContext.boundActions) : state._history.initialGlobalState : state, past: __spread(state._history.past.slice(-1 * (newAction.timeTravelHistoryLimit - 1)), [ newAction.action, ]), future: [], }; }, }; exports.default = { name: "_history", initialState: initialState, actions: actions, };