launch.io
Version:
Launch.IO is an Ultra Hip, Simple, and Fast, Time Traveling React State Management Library
81 lines (80 loc) • 3.53 kB
JavaScript
;
/* eslint-disable @typescript-eslint/explicit-module-boundary-types */
/* eslint-disable @typescript-eslint/no-explicit-any */
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __read = (this && this.__read) || function (o, n) {
var m = typeof Symbol === "function" && o[Symbol.iterator];
if (!m) return o;
var i = m.call(o), r, ar = [], e;
try {
while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
}
catch (error) { e = { error: error }; }
finally {
try {
if (r && !r.done && (m = i["return"])) m.call(i);
}
finally { if (e) throw e.error; }
}
return ar;
};
var __spread = (this && this.__spread) || function () {
for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read(arguments[i]));
return ar;
};
Object.defineProperty(exports, "__esModule", { value: true });
var getNewState_1 = require("../utils/getNewState");
var initialState = {
initialGlobalState: null,
past: [],
future: [],
};
var actions = {
stepBack: function (_a, _b) {
var state = _a.state;
var serviceActions = _b.serviceActions, boundActions = _b.boundActions;
if (state._history.past.length === 0) {
return state;
}
var previous = state._history.past[state._history.past.length - 1], newPast = state._history.past.slice(0, state._history.past.length - 1), newState = getNewState_1.default(__assign({}, state._history.initialGlobalState), newPast, serviceActions, boundActions);
return __assign(__assign({}, newState), { _history: __assign(__assign({}, state._history), { past: newPast, future: __spread([previous], state._history.future) }) });
},
stepForward: function (_a, _b) {
var state = _a.state;
var serviceActions = _b.serviceActions, boundActions = _b.boundActions;
if (state._history.future.length === 0) {
return state;
}
var next = state._history.future[0], newFuture = state._history.future.slice(1), newPast = __spread(state._history.past, [next]), newState = getNewState_1.default(__assign({}, state._history.initialGlobalState), newPast, serviceActions, boundActions);
return __assign(__assign({}, newState), { _history: __assign(__assign({}, state._history), { past: newPast, future: newFuture }) });
},
add: function (_a, newAction) {
var state = _a.state;
return {
initialGlobalState: state._history.initialGlobalState
? state._history.past.length === newAction.timeTravelHistoryLimit
? getNewState_1.default(state._history.initialGlobalState, [state._history.past[0]], newAction.timeTravelActionContext.serviceActions, newAction.timeTravelActionContext.boundActions)
: state._history.initialGlobalState
: state,
past: __spread(state._history.past.slice(-1 * (newAction.timeTravelHistoryLimit - 1)), [
newAction.action,
]),
future: [],
};
},
};
exports.default = {
name: "_history",
initialState: initialState,
actions: actions,
};