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A discrete solid modeller using BSPs

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define([ '../vector3', '../plane3d', '../polygon3d', '../bsp', '../primitives/primitive', '../primitives/sphericalbsp', ], function(Vector3, Plane3D, Polygon3D, BSP, Primitive, SphericalBSP) { var HalfSphere = function(params, resolution) { var x = params.x, y = params.y, z = params.z, r = params.r; var resolution = resolution || 12; var thetaN = resolution; var halfZRes = Math.floor(resolution/2); this.bsp = new BSP.Node( new Plane3D(0,0,-1,-z), SphericalBSP.createSlice(x, y, z, r, halfZRes, thetaN, 0, +1), new BSP.Cell(false)); this.bsp.createSHPs(Polygon3D); } return HalfSphere; });