larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
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TypeScript
import { EventBase, LocalEvent } from '../event/event_base';
import { Point, Vector } from '../common/interface';
export declare const enum GESTRUE_EVENT_TYPE {
GESTURE = 0
}
export interface GestureEvent extends LocalEvent<GESTRUE_EVENT_TYPE> {
gestrueType: GESTURE_TYPE;
position: Point;
motion: Vector;
distance: number;
}
export declare enum GESTURE_TYPE {
SINGLE_FINGER_TOUCH_START = 1,
SINGLE_FINGER_TAP = 2,
SINGLE_FINGER_TAP_DOWN = 3,
SINGLE_FINGER_TAP_UP = 4,
SINGLE_FINGER_SWIPE = 5,
SINGLE_FINGER_SWIPE_START = 6,
SINGLE_FINGER_SWIPE_END = 7,
DOUBLE_FINGER_TAP = 8,
DOUBLE_FINGER_TAP_DOWN = 9,
DOUBLE_FINGER_TAP_UP = 10,
DOUBLE_FINGER_SWIPE = 11,
DOUBLE_FINGER_SWIPE_START = 12,
DOUBLE_FINGER_SWIPE_END = 13,
DOUBLE_FINGER_EXPAND = 14,
DOUBLE_FINGER_SHRINK = 15,
DOUBLE_FINGER_SPIN = 16,
TRIPLE_FINGER_TAP = 17,
TRIPLE_FINGER_TAP_DOWN = 18,
TRIPLE_FINGER_TAP_UP = 19,
TRIPLE_FINGER_SWIPE = 20,
TRIPLE_FINGER_SWIPE_START = 21,
TRIPLE_FINGER_SWIPE_END = 22,
RELEASE = 23,
NONE = 24,
TEST = 25
}
export default class Gesture extends EventBase<GESTRUE_EVENT_TYPE, GestureEvent> {
private root;
private touchStatus;
private touchStartTime;
private touchStartPoints;
private touchChangedPoins;
private tapStart;
setTapLimitRadius(radius: number): void;
setTapLimitTimeout(timeout: number): void;
private tapLimit;
private lastTap;
private tapPressTimeout;
private touchMoveList;
private lastMidPoint;
constructor(root?: HTMLElement);
startListening(): void;
stopListening(): void;
private createGestureEvent;
/**
* 0ms----------------------->start touch
* touchend------------------>touch tap
* 200ms--------------------->touch tap down
* touchend------------------>touch tap up
*/
private onTouch;
private multiFingerGesture;
private checkTouchPointMove;
private getTouchStartPointsFromNativeEvent;
private getTouchChangedPoinsFromNativeEvent;
private releaseTouchTap;
private initTouchStatus;
private singlePointRelativePosition;
private multiPointRelativePosition;
}