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larksr_websdk

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Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/

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import { EventBase, LocalEvent } from '../event/event_base'; import * as Msg from '../protobuf/cloudlark'; import { LarkSR } from '../larksr'; export declare enum CHANNEL_EVENT_TYPE { OPEN = 0, CLOSE = 1, ERROR = 2, CLIENT_MSG = 3 } export interface ChannelEvent extends LocalEvent<CHANNEL_EVENT_TYPE> { data?: Msg.CloudLark.ToClientMessage; } export interface WebscocketConfig { serverAddress: string; proxyBasePath?: string; ip: string; port: string; renderSSLServerPort?: string; path?: string; } export default class WebsocketChannel extends EventBase<CHANNEL_EVENT_TYPE, ChannelEvent> { private get wsServer(); private config; private connection; private keepAliveTimeout; private larksr; constructor(config: WebscocketConfig, larksr: LarkSR); /** * */ connect(): Promise<this>; /** * */ close(): Promise<void>; sendMsg(msg: Msg.CloudLark.ToServerMessage): void; sendBuffer(data: ArrayBuffer): void; sendKeepAlive(): void; isOpen(): boolean; private startKeepAlive; private stopKeepAlive; /** * */ private onMessage; private onOpen; /** * * @param e */ private onWSError; /** * * @param e */ private onWSClose; private $emit; private createEvent; }