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larksr_websdk

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Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/

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export interface WebGLBufferInfo { position: WebGLBuffer | null; textureCoord: WebGLBuffer | null; indices: WebGLBuffer | null; } export default class WebGlUtils { static fullScreenVertices: number[]; static fullscreenTextureCoords: number[]; static fullscreenIndices: number[]; static fullscreenVsSource: string; static fullscreenFsSource: string; static initfullScreenBuffers(gl: WebGLRenderingContext): WebGLBufferInfo; static initTexture(gl: WebGLRenderingContext, source?: TexImageSource | null, width?: number, height?: number, internalFormat?: number): WebGLTexture | null; static updateTexture(gl: WebGLRenderingContext, texture: WebGLTexture, video: TexImageSource): void; static initShaderProgram(gl: WebGLRenderingContext, vsSource: string, fsSource: string): WebGLProgram; static loadShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader; static setPositionAttribute(gl: WebGLRenderingContext, positionBuffer: WebGLBuffer, vertexPositionAttr: number, numComponents?: number, stride?: number, offset?: number): void; static setTextureAttribute(gl: WebGLRenderingContext, textureCoordBuffers: WebGLBuffer, textureCoordAttr: number, numComponents?: number, stride?: number, offset?: number): void; } export declare class FullScreenGlRender { get inited(): boolean; private _inited; get canvas(): HTMLCanvasElement | null; private _canvas; get video(): HTMLVideoElement | null; private _video; get gl(): WebGLRenderingContext | null; private _gl; get shaderProgram(): WebGLProgram | null; private _shaderProgram; vertexPosition: number; textureCoord: number; uSampler: WebGLUniformLocation | null; buffers: WebGLBufferInfo | null; texture: WebGLTexture | null; drawFrames: number; playing: boolean; timeupdate: boolean; copyVideo: boolean; startInternal: boolean; constructor(); init(canvas: HTMLCanvasElement, video: HTMLVideoElement): boolean; private checkReady; startCanvasRender(): void; stopCanvasRender(): void; draw(viewportX?: number, viewportY?: number, viewportWidth?: number, viewPortHeight?: number): void; updateVideo(video: HTMLVideoElement): void; }