larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
83 lines (82 loc) • 3.52 kB
TypeScript
import { LarkSR } from '@/larksr';
import { LocalEvent, EventBase } from '../event/event_base';
export declare const MessageType: {
/**********************************************************************/
IFrameRequest: number;
RequestQualityControl: number;
MaxFpsRequest: number;
AverageBitrateRequest: number;
StartStreaming: number;
StopStreaming: number;
LatencyTest: number;
RequestInitialSettings: number;
/**********************************************************************/
UIInteraction: number;
Command: number;
KeyDown: number;
KeyUp: number;
KeyPress: number;
MouseEnter: number;
MouseLeave: number;
MouseDown: number;
MouseUp: number;
MouseMove: number;
MouseWheel: number;
TouchStart: number;
TouchEnd: number;
TouchMove: number;
GamepadButtonPressed: number;
GamepadButtonReleased: number;
GamepadAnalog: number;
};
export declare const enum PIXEL_STREAMING_EVENT_TYPE {
InputBuffer = 0
}
export interface PixelStreamingEvent extends LocalEvent<PIXEL_STREAMING_EVENT_TYPE> {
intpuBuffer?: ArrayBuffer;
}
export declare const ControlSchemeType: {
LockedMouse: number;
HoveringMouse: number;
};
export default class PixelStreamingInput extends EventBase<PIXEL_STREAMING_EVENT_TYPE, PixelStreamingEvent> {
private playerElementClientRect;
private normalizeAndQuantizeUnsigned;
private normalizeAndQuantizeSigned;
private unquantizeAndDenormalizeUnsigned;
private larksr;
private inputOptions;
get startListen(): boolean;
private _startListen;
constructor(larksr: LarkSR);
registerInputs(videoElement: HTMLVideoElement): void;
setupMouseAndFreezeFrame(playerElement: HTMLElement, videoElement: HTMLVideoElement): void;
emitUIInteraction(descriptor: any): ArrayBuffer;
emitCommand(descriptor: any): ArrayBuffer;
requestInitialSettings(): void;
requestQualityControl(): void;
emitMouseMove(x: number, y: number, deltaX: number, deltaY: number): void;
emitMouseDown(button: number, x: number, y: number): void;
emitMouseUp(button: number, x: number, y: number): void;
emitMouseWheel(delta: number, x: number, y: number): void;
releaseMouseButtons(buttons: number, x: number, y: number): void;
pressMouseButtons(buttons: number, x: number, y: number): void;
registerMouseEnterAndLeaveEvents(playerElement: HTMLElement): void;
registerLockedMouseEvents(playerElement: HTMLElement): void;
registerHoveringMouseEvents(playerElement: HTMLVideoElement): void;
registerTouchEvents(playerElement: HTMLVideoElement): void;
isKeyCodeBrowserKey(keyCode: number): boolean;
getKeyCode(e: KeyboardEvent): number;
registerKeyboardEvents(): void;
setupHtmlEvents(): void;
gamepadConnectHandler(e: any): void;
gamepadDisconnectHandler(e: any): void;
emitControllerAxisMove(controllerIndex: any, axisIndex: number, analogValue: number): void;
emitControllerButtonPressed(controllerIndex: any, buttonIndex: number, isRepeat: number): void;
emitControllerButtonReleased(controllerIndex: any, buttonIndex: number): void;
scanGamepads(): void;
updateStatus(): void;
setupNormalizeAndQuantize(playerElement: HTMLElement, videoElement: HTMLVideoElement): void;
emitDescriptor(messageType: number, descriptor: any): ArrayBuffer;
sendInputData(data: ArrayBuffer): void;
}