larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
54 lines (53 loc) • 1.42 kB
TypeScript
import Operation from './operation';
import { GESTURE_TYPE } from './gesture';
import HandlerBase from './handler_base';
export default class GestureHandler extends HandlerBase {
private gesture;
private rootElement;
private pressedMouseButtons;
set mouseZoomDirection(direction: number);
get mouseZoomDirection(): number;
private _mouseZoomDirection;
/**
*
*/
set tapLimitRadius(radius: number);
/**
*
*/
set tapLimitTimeout(timeout: number);
/**
*
*/
set relativeMouseMoveSpeed(speed: number);
get relativeMouseMoveSpeed(): number;
private _relativeMouseMoveSpeed;
/**
*
*/
set gestureCallback(callback: null | ((event: {
type: GESTURE_TYPE;
x: number;
y: number;
rx: number;
ry: number;
edge: boolean;
rawEvent: any;
}) => void));
get gestureCallback(): null | ((event: {
type: GESTURE_TYPE;
x: number;
y: number;
rx: number;
ry: number;
edge: boolean;
rawEvent: any;
}) => void);
private _gestureCallback;
constructor(rootElement: HTMLElement, op: Operation);
startListening(): void;
stopListening(): void;
setRootElement(rootElement: HTMLElement): void;
private onGesture;
private releaseMouseButtons;
}