larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
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TypeScript
import Operation from './operation';
import HandlerBase from './handler_base';
export declare const JOYSTICK_AXIS_MAX = 32767;
export declare const JOYSTICK_AXIS_MIN = -32767;
export declare const JOYSTICK_TRIGGER_MAX = 255;
export declare const JOYSTICK_TRIGGER_MIN = 0;
export declare const enum GAMEPAD_BUTTONS {
GAMEPAD_A = 0,
GAMEPAD_B = 1,
GAMEPAD_X = 2,
GAMEPAD_Y = 3,
GAMEPAD_LEFT_SHOULDER = 4,
GAMEPAD_RIGHT_SHOULDER = 5,
GAMEPAD_LEFT_TRIGGER = 6,
GAMEPAD_RIGHT_TRIGGER = 7,
GAMEPAD_BACK = 8,
GAMEPAD_START = 9,
GAMEPAD_LEFT_THUMB = 10,
GAMEPAD_RIGHT_THUMB = 11,
GAMEPAD_DPAD_UP = 12,
GAMEPAD_DPAD_DOWN = 13,
GAMEPAD_DPAD_LEFT = 14,
GAMEPAD_DPAD_RIGHT = 15,
UNKNOWN = -1
}
export declare const enum XINPUT_BUTTONS {
XINPUT_GAMEPAD_DPAD_UP = 1,
XINPUT_GAMEPAD_DPAD_DOWN = 2,
XINPUT_GAMEPAD_DPAD_LEFT = 4,
XINPUT_GAMEPAD_DPAD_RIGHT = 8,
XINPUT_GAMEPAD_START = 16,
XINPUT_GAMEPAD_BACK = 32,
XINPUT_GAMEPAD_LEFT_THUMB = 64,
XINPUT_GAMEPAD_RIGHT_THUMB = 128,
XINPUT_GAMEPAD_LEFT_SHOULDER = 256,
XINPUT_GAMEPAD_RIGHT_SHOULDER = 512,
XINPUT_GAMEPAD_A = 4096,
XINPUT_GAMEPAD_B = 8192,
XINPUT_GAMEPAD_X = 16384,
XINPUT_GAMEPAD_Y = 32768,
XINPUT_UNKNOWN = -1
}
export declare const XinputMap: {
[key: number]: XINPUT_BUTTONS;
};
export default class GamepadHandler extends HandlerBase {
private scanTimer;
private gamepads;
private deviceIndexMap;
private lastGamepadState;
private pause;
constructor(op: Operation);
startListening(): void;
stopListening(): void;
private scanGamepads;
private connectHandler;
private disconnectHandler;
private addGamepad;
private removeGamepad;
private updateStatus;
private onButtonDown;
private onButtonUp;
private onAxes;
private onWindowBlur;
private onWindowFocus;
private onWindowVisibilityChange;
}