larksr_websdk
Version:
Larksr websdk. Easy to build a cloud render client for larksr system or ue4 pixelstreaming.docs: https://paraversetechnology.github.io/en/webclient_sdk/
56 lines (55 loc) • 1.32 kB
TypeScript
import { EventBase, LocalEvent } from '../event/event_base';
export declare enum RECORDER_STATE {
READY = 0,
RECORDING = 1
}
export declare const RECODER_DEFAULT_CONFIG: {
sampleRate: number;
sampleBits: number;
bufferSize: number;
};
/**
* LarkSR 实例会发出的事件
*/
export declare enum RecodeEventType {
DATA = 0
}
/**
* LarkSR 发出的事件
*/
export interface RecodeEvent extends LocalEvent<RecodeEventType> {
voiceId: number;
sliceId: number;
data: Uint8Array;
}
export default class Recorder extends EventBase<RecodeEventType, RecodeEvent> {
get state(): RECORDER_STATE;
private _state;
private ctx;
private sampleRate;
private sampleBits;
private recorder;
private source;
private stream;
private buffer;
private bufferSize;
get voiceId(): number;
updateVoiceId(): number;
private _voiceId;
constructor({ bufferSize, sampleRate, sampleBits, }?: {
sampleRate: number;
sampleBits: number;
bufferSize: number;
});
start(): Promise<number>;
pause(): void;
clear(): void;
/**
* @deprecated
* @returns
*/
private getRecord;
private merge;
private compress;
private encodeToPCM;
}